1
00:00:01,390 --> 00:00:09,040
Guys in this lecture you don't expect to be first we are going to Attash a composition if you double

2
00:00:09,040 --> 00:00:14,950
click on the radar composition and you're not this I designed something here very simple motion graphics.

3
00:00:14,950 --> 00:00:20,580
Now it would be interesting to attach this radar just on the top of the mast here.

4
00:00:20,710 --> 00:00:21,930
That's what we are going to do.

5
00:00:22,030 --> 00:00:27,700
And then we are going to create a track point that is not so good and it will show you how to work on

6
00:00:27,700 --> 00:00:28,380
it.

7
00:00:28,420 --> 00:00:34,500
Remember before here we just redid the keyframes because there was nothing to track from time to time.

8
00:00:34,540 --> 00:00:40,820
The tracker and the trackball and real big games on you so you need to learn how to fix it.

9
00:00:40,930 --> 00:00:42,380
So we select our player.

10
00:00:42,460 --> 00:00:50,050
And of course you go to your led a panel I will zoom to 100 percent and you need another track point.

11
00:00:50,050 --> 00:00:52,670
So I would click on track motion here.

12
00:00:52,720 --> 00:00:55,680
I have another tracker with track point 1.

13
00:00:55,690 --> 00:01:03,190
Notice the tracker here too which is that point point what would be nice is to rename it for no confusion

14
00:01:03,190 --> 00:01:03,780
at all.

15
00:01:04,000 --> 00:01:09,120
You press enter and say Here is a rather odd point.

16
00:01:11,230 --> 00:01:18,310
Now you know what we're doing here so click on the track point and click nearer to the mast on top your

17
00:01:18,640 --> 00:01:23,170
best alt or option on the Mac and scroll so I can zoom in.

18
00:01:23,620 --> 00:01:25,670
Let's put it just on top of the month.

19
00:01:25,840 --> 00:01:26,540
Here you are.

20
00:01:26,730 --> 00:01:26,960
OK.

21
00:01:26,980 --> 00:01:28,020
That seems good.

22
00:01:28,090 --> 00:01:29,360
Adjusted a bit.

23
00:01:29,620 --> 00:01:30,390
OK.

24
00:01:30,550 --> 00:01:33,280
The score somehow your choice.

25
00:01:33,280 --> 00:01:34,110
I really cannot.

26
00:01:34,150 --> 00:01:41,050
You know ganti is going to be good but I can try to 100 percent and don't think we have to do now is

27
00:01:41,050 --> 00:01:44,160
to click on and fall.

28
00:01:44,160 --> 00:01:46,840
Now let's look at the radar point here.

29
00:01:46,840 --> 00:01:53,520
Notice here is doing some games going up and down and so on then it goes straight Paul I guess from

30
00:01:53,520 --> 00:01:56,450
here that's enough we stop.

31
00:01:56,490 --> 00:01:58,480
Let's go back and see the problem here.

32
00:01:58,730 --> 00:02:00,110
You know what happened over here.

33
00:02:00,300 --> 00:02:01,830
Let's zoom in.

34
00:02:01,950 --> 00:02:04,750
And these frames are up and down and so on.

35
00:02:04,890 --> 00:02:06,680
Well there are two choices here.

36
00:02:06,720 --> 00:02:14,010
If you are patient and you are very famous dickless then you can come over and you know adjust every

37
00:02:14,020 --> 00:02:20,960
keyframe at the time you can click on the keyframe and just put it up here you are and then page down.

38
00:02:21,110 --> 00:02:21,550
OK.

39
00:02:21,570 --> 00:02:24,470
Go forward and click on the next one.

40
00:02:24,480 --> 00:02:25,410
I missed one.

41
00:02:25,640 --> 00:02:26,080
OK.

42
00:02:26,130 --> 00:02:28,100
And then go put up.

43
00:02:28,150 --> 00:02:30,390
Now I don't have the patience to do this.

44
00:02:31,300 --> 00:02:32,910
And the best way to do that.

45
00:02:33,040 --> 00:02:38,620
I mean the regular way is to adjust the keyframe here you click on it and adjusted so I'm positioned

46
00:02:38,650 --> 00:02:43,890
on the keyframe and simply go ahead and and forward again.

47
00:02:43,990 --> 00:02:49,260
First let me go to 100 percent and I would say analyze again.

48
00:02:49,300 --> 00:02:50,350
Now I'm not what's going to happen.

49
00:02:50,350 --> 00:02:55,170
It seems nothing is happening because of the motion by that is already split.

50
00:02:55,530 --> 00:02:56,130
OK.

51
00:02:56,190 --> 00:03:00,960
And then we will have to wait for the desired thing over here it would be cool.

52
00:03:01,190 --> 00:03:02,270
Not just what happened.

53
00:03:02,290 --> 00:03:03,810
I will go back in time.

54
00:03:04,000 --> 00:03:04,590
OK.

55
00:03:04,690 --> 00:03:06,000
Well we had the problem.

56
00:03:06,070 --> 00:03:07,090
Zoom in.

57
00:03:07,090 --> 00:03:15,440
It has really adjusted all the keyframe and now in a line an enormous motion path this is the way to

58
00:03:15,440 --> 00:03:18,020
do it when you have a problem for example over here.

59
00:03:18,020 --> 00:03:20,390
You have these things doing like this.

60
00:03:20,480 --> 00:03:23,550
Your camera position to the bat keyframe.

61
00:03:23,580 --> 00:03:23,860
OK.

62
00:03:23,870 --> 00:03:25,070
So I'll move in time.

63
00:03:25,070 --> 00:03:26,420
I will go page down.

64
00:03:26,420 --> 00:03:27,460
Many of them.

65
00:03:27,770 --> 00:03:28,330
OK.

66
00:03:28,490 --> 00:03:32,630
So I will position on this one click and adjust it again.

67
00:03:33,480 --> 00:03:36,640
And then go to analyze again forward.

68
00:03:36,660 --> 00:03:43,780
And then it just all the keyframes I will undo all this because we have a nice pop So now that we have

69
00:03:43,810 --> 00:03:51,980
our next structure that is the dollar point let's dash the composition to this broader point.

70
00:03:52,040 --> 00:03:56,650
I think you have to do is to click and drag and drop it inside the composition.

71
00:03:56,650 --> 00:03:58,650
You can drop it if you like under the port.

72
00:03:58,690 --> 00:04:05,550
That will be more interesting in fact keeping the pool you know on top then you want to go to your left

73
00:04:05,610 --> 00:04:09,240
pallet and come to the brackets to be careful.

74
00:04:09,250 --> 00:04:13,440
It's striking to not it should be tracked to and tracker one.

75
00:04:13,510 --> 00:04:14,020
OK.

76
00:04:14,030 --> 00:04:20,840
One is the previous one we go to tracker too and we say at the target that is hit the layer we have

77
00:04:20,840 --> 00:04:22,190
now three options.

78
00:04:22,220 --> 00:04:28,840
You can have the radar circle again but of course we want the rudder we click OK.

79
00:04:29,580 --> 00:04:36,160
And we say apply do you want X and Y or y y will go straight line x.

80
00:04:36,180 --> 00:04:44,440
I think if we stay in the same place so to select x and y you are the that is very big.

81
00:04:44,460 --> 00:04:45,300
That's good.

82
00:04:45,300 --> 00:04:47,080
Let's open the scale press.

83
00:04:47,220 --> 00:04:48,980
And this open position.

84
00:04:49,050 --> 00:04:55,650
So when you applied it has cockpit all the keyframes from radar point or tracker to into the position

85
00:04:55,980 --> 00:04:58,190
of the radar pickup.

86
00:04:58,230 --> 00:05:00,780
Now for the scale here you can play with it.

87
00:05:00,780 --> 00:05:02,160
I make it 30 percent.

88
00:05:02,430 --> 00:05:04,430
Let's play see is it working.

89
00:05:04,710 --> 00:05:05,570
Not bad.

90
00:05:05,570 --> 00:05:07,080
I would say that was EF 2.

91
00:05:07,260 --> 00:05:08,290
Here you are.

92
00:05:08,580 --> 00:05:10,710
It's not by at all.

93
00:05:10,910 --> 00:05:15,260
Looks pretty fine except at the end over here you need to fix it.

94
00:05:15,260 --> 00:05:16,610
You don't want it to come out.

95
00:05:16,790 --> 00:05:18,770
So let's zoom in on the keyframes.

96
00:05:18,800 --> 00:05:20,220
I will go deep inside.

97
00:05:20,690 --> 00:05:23,970
And let's not that's exactly how the animation is working.

98
00:05:24,110 --> 00:05:27,340
There is a motion within the decomp right.

99
00:05:27,350 --> 00:05:33,860
So you need to take care of that in all kind of motion graphics there is a motion in the pickup and

100
00:05:33,930 --> 00:05:35,610
you need to adjust the timing.

101
00:05:35,780 --> 00:05:36,810
So let's do it.

102
00:05:36,850 --> 00:05:41,850
Let's say come over here and this is the last one that's happening over here for example.

103
00:05:41,990 --> 00:05:46,060
And all you have to do is to just cut the layer.

104
00:05:46,230 --> 00:05:49,110
You are not just now let's go.

105
00:05:49,250 --> 00:05:49,720
Wow.

106
00:05:49,790 --> 00:05:52,170
Now it's working fine maybe too soon.

107
00:05:52,220 --> 00:05:53,850
You can come and adjust it.

108
00:05:54,080 --> 00:05:55,030
OK.

109
00:05:55,370 --> 00:05:58,360
To make it one more here you are.

110
00:05:58,430 --> 00:05:59,110
Yes.

111
00:05:59,450 --> 00:06:00,490
Let's play it now.

112
00:06:01,760 --> 00:06:02,510
It looks fine.

113
00:06:02,600 --> 00:06:03,360
It's not bad.

114
00:06:03,500 --> 00:06:07,140
Maybe if you give it another one to look better.

115
00:06:07,580 --> 00:06:09,040
So it's up to you guys.

116
00:06:09,160 --> 00:06:11,620
I'm trying to adjust it at 100 percent in the lecture.

117
00:06:11,960 --> 00:06:14,950
But nonetheless you get the point.

118
00:06:15,180 --> 00:06:22,470
You might be wondering why the keyframes are copied and not a link through expression having the keyframes

119
00:06:22,470 --> 00:06:24,360
here will give you much more.

120
00:06:24,480 --> 00:06:28,380
I would say manipulation power to adjust the keyframes the way you want.

121
00:06:28,380 --> 00:06:33,190
And even to move the whole position if you decide OK I'm going to move the whole position here.

122
00:06:33,450 --> 00:06:35,490
You can just move it over here.

123
00:06:35,490 --> 00:06:38,000
You know if you had an expression is not going to be easy.

124
00:06:38,040 --> 00:06:40,740
So now you have the just over here.

125
00:06:40,770 --> 00:06:41,760
I would do that.

126
00:06:41,950 --> 00:06:42,420
OK.

127
00:06:42,480 --> 00:06:45,390
So duplicating the keyframes is pretty intelligent.

128
00:06:45,390 --> 00:06:47,750
I found it and pretty practical.

129
00:06:47,820 --> 00:06:50,870
So you can manipulate the motion the way you would like.

130
00:06:50,880 --> 00:06:57,090
So the concept goes you track you finished tracking use the keyframes after you have applied to the

131
00:06:57,090 --> 00:06:58,350
target.

132
00:06:58,350 --> 00:06:59,610
Thank you very much for listening.

133
00:06:59,610 --> 00:07:02,430
I will see you in the next lecture with attaching effects.
