1
00:00:00,790 --> 00:00:05,960
Guys actually are going to learn how to attach an effect to a point.

2
00:00:06,110 --> 00:00:11,840
There are so many effects that have a center and can be attached to a track point and also that other

3
00:00:11,840 --> 00:00:13,460
effects without the center.

4
00:00:13,460 --> 00:00:19,690
I invite you to try to attach them to a track but we are going to use the rudder point here.

5
00:00:19,940 --> 00:00:21,690
Let's go to the empty set.

6
00:00:21,860 --> 00:00:25,080
And then what I'm suggesting here is see like threes.

7
00:00:25,100 --> 00:00:29,750
It's an interesting effect if you want to attach the effect itself.

8
00:00:29,810 --> 00:00:32,320
You need to apply it on the video itself.

9
00:00:32,360 --> 00:00:35,310
So click and drag and drop it on the video.

10
00:00:35,530 --> 00:00:39,290
Hey Laurie you have this slightly is a very nice.

11
00:00:39,380 --> 00:00:42,340
It has several properties that you can change.

12
00:00:42,350 --> 00:00:46,360
You have the intensity you can make it higher or lower the way you would like.

13
00:00:46,400 --> 00:00:52,120
You have the center and this becomes interesting because this is what you are going to attach to the

14
00:00:52,130 --> 00:00:53,480
rudder point.

15
00:00:53,590 --> 00:00:58,270
And also you have the radius you can make it big or small whatever you like guys and you have the warm

16
00:00:58,270 --> 00:01:01,160
softness and that is the shape round or square.

17
00:01:01,190 --> 00:01:02,130
I'm going to use square here.

18
00:01:02,130 --> 00:01:07,300
I like Square and of course the transform mode is odd is the best here.

19
00:01:07,400 --> 00:01:14,510
So how do I attach this effect to the track or two or the rudder point I will switch to the left panel

20
00:01:15,050 --> 00:01:21,230
and over here I selected the rudder point already and I want to edit the target not does that apply

21
00:01:21,230 --> 00:01:21,840
motion too.

22
00:01:21,860 --> 00:01:24,950
You have layer an effect point to control.

23
00:01:25,040 --> 00:01:27,200
So actually not is the word point.

24
00:01:27,200 --> 00:01:29,420
The effect requires a point.

25
00:01:29,510 --> 00:01:35,540
In either case you have the center here and if you check it you selected you notice it has picked already

26
00:01:35,540 --> 00:01:40,110
the sissy light rays and is as big the point as the center.

27
00:01:40,160 --> 00:01:42,360
So the point here is quite important.

28
00:01:42,680 --> 00:01:46,180
So let's click OK and we know it's not ready yet.

29
00:01:46,220 --> 00:01:47,680
We need to apply.

30
00:01:47,730 --> 00:01:50,590
I will select apply and ask.

31
00:01:50,590 --> 00:01:51,950
By definition X and Y.

32
00:01:51,950 --> 00:01:52,860
That's OK.

33
00:01:53,030 --> 00:01:55,750
Now notice how the effect has jumped just over here.

34
00:01:56,150 --> 00:01:58,400
Let's go to the effort itself.

35
00:01:58,400 --> 00:01:59,940
You know this you have the center here.

36
00:01:59,960 --> 00:02:06,860
This is the point it was talking about and all the keyframes of the radar point had been copied to the

37
00:02:06,860 --> 00:02:07,670
center.

38
00:02:07,930 --> 00:02:09,500
And here you are if you pay.

39
00:02:09,680 --> 00:02:11,780
Everything is working very fine.

40
00:02:11,900 --> 00:02:15,730
You have your light rays coming out from the top of the mast.

41
00:02:16,080 --> 00:02:22,670
Fine when you come to the end here you need to cut it off but you cannot cut the layer because it's

42
00:02:22,860 --> 00:02:23,530
there.

43
00:02:23,570 --> 00:02:24,710
So what do you do here.

44
00:02:24,830 --> 00:02:30,010
Well is Vaizey Let's say you want to stop just over here in every effect there is something that can

45
00:02:30,010 --> 00:02:31,220
get it or make it zero.

46
00:02:31,240 --> 00:02:33,440
Neal in this case is the radius.

47
00:02:33,440 --> 00:02:34,830
Let's put this to zero.

48
00:02:34,850 --> 00:02:36,020
You know this is gun.

49
00:02:36,320 --> 00:02:39,130
And of course we want to get treatment.

50
00:02:39,320 --> 00:02:44,560
Let's go back to the beginning and put back the Raiders to Fort.

51
00:02:44,700 --> 00:02:47,200
Of course you don't want it to go from 40 to zero.

52
00:02:47,370 --> 00:02:50,890
You want use whole keyframes you are upset at both of them.

53
00:02:51,000 --> 00:02:53,680
Right click and go with the whole keyframes.

54
00:02:53,760 --> 00:03:00,450
So it's going to be 40 all the time until it gets over here and goes to zero and it goes off.

55
00:03:00,450 --> 00:03:01,350
Very nice.

56
00:03:01,750 --> 00:03:02,910
That's an image this guy.

57
00:03:02,920 --> 00:03:07,990
So let's play it guys let's give him the direction we are at zero.

58
00:03:07,990 --> 00:03:14,120
Let's go to the next keyframe and add for example three rotations.

59
00:03:15,290 --> 00:03:19,550
Not only at the center of the effect but also at birth.

60
00:03:19,590 --> 00:03:20,960
And he made the effort.

61
00:03:20,990 --> 00:03:23,530
Let's see now our animation has to look good.

62
00:03:23,750 --> 00:03:24,080
OK.

63
00:03:24,080 --> 00:03:25,420
That's pretty nice here.

64
00:03:25,640 --> 00:03:31,640
Well these are simple examples that I want to show you and it's very nice that you go ahead and try

65
00:03:32,600 --> 00:03:37,130
another effect that you can add for example is the radials.

66
00:03:37,180 --> 00:03:39,120
OK you have radial blurred.

67
00:03:39,140 --> 00:03:45,560
All right great deal you have the radial blurred over here you have to see fast radial blur and you

68
00:03:45,560 --> 00:03:50,730
have radial blood if you like too if you can come and add them.

69
00:03:50,880 --> 00:03:54,150
This is the radial blood has a center and can be attached.

70
00:03:54,340 --> 00:03:55,900
So it's up to you to play with it.

71
00:03:55,900 --> 00:04:03,590
I would just do from here by now I think you became Masters in tracking one point on the position.

72
00:04:03,710 --> 00:04:08,720
OK we have been tracking only one single point here on the position.

73
00:04:08,890 --> 00:04:12,620
But then there is the rotation and the skid that we are going to work with.

74
00:04:12,910 --> 00:04:14,150
Thank you very much for listening.

75
00:04:14,200 --> 00:04:15,700
I will see you in the next election.
