Guys will come to this new section where we are going to start creating our sphere and then we are going
to put the backgrounds and do all these things or move us around and make it you know fly in the space.
Let's start with this field.
I would create a new composition I would call a sphere.
For now we are going to read this when in fact and I really hope that you have downloaded your project
from the lecture before so we can have the pictures here or the back and the G.F. so we can work on
and you can follow up with me.
Good.
So let's go to Sfeir it's over here.
What we are going to do is to create a new layer.
We choose our timeline say layer new and we say solid layer.
Let's make it typically white.
It's a good example for the sphere now the white layer.
That's it.
I will come to the effect and say Sissi sphere.
Narcissi is a good company cycle and they do a lot of preset and effects for Adobe After Effects.
I would take his fear and drop it on the soul it immediately is fear is created you think that's all
it is Vaizey very simple it's created or not this is the whole concept the size here.
This is not 3-D the layer is not 3D but it will look like 3D.
Let's look at the parameters.
The first one is rotation.
You can rotate your sphere on the x axis y axis and the z axis.
That's cool.
But then in this case here it's all white so it's not showing us.
That's no problem we will train on that when we put a background something nice.
You have the radius the radius is always 200 when you start the full value and you can grow it in and
out.
And this is the way you will scale your sphere and scale it with scale unless you know you have to.
OK.
Then you have the offset the offset is this small center here.
You can take the offset and put it anywhere you want so you have the center of the sphere.
This is very nice and you can use it to move the sphere.
It has its limitations.
I will show you how you can always right click on a value here and say reset and goes back to its original
value.
Let's look at lights.
Let's just be interesting.
First of all you have the intensity of the light.
How intense is that light.
And you can make it as crazy as you want or as little as you want that's a matter of choice now.
And of course depending on your background then you have the light color and that's pretty interesting
you can make it yellow of course if you have a background if you have some image here is going to change
is going to become much more beautiful for example.
And you had a light height and that's pretty interesting not just how the light is moving.
You can decide I want to put it that way.
And also you can decide OK I want it this way it's just a matter of days to decide what you want to
do.
Let's look at the shading now.
And then you have the ambient light if you reduce a bit light height and you see the ambient light is
where how much the light is being diffused or how much light there is as ambient light all over.
Cool.
Also you have the diffusion here.
What is this value you have the fusion of the light and how far or how much light you want to go around
when the ambient light is active for example if you do it that way you can increase the ambient light
or decrease it.
So it does not cover everything.
So there's a few parameters that you can play with.
So what is this one.
You have the specular.
If we reduce the light intensity bit you know you have a specular here the speculation is like where
the light is hitting.
You can see it over here.
Let me try to give it to you nicely.
I guess so.
So you can see the specular here in the middle.
Now you can make it smaller or bigger depending on what you want to do.
Now this is the specular is where the light is hitting and then it will diffuse or you know propagate
all over your sphere and you have the roughness of the specular you can see it is an ice cold sometimes
very useful.
And if you wanted to look at it look it depends on the background that you will use.
It'll give you a certain effect.
And of course you have the reflectiveness or reflective How do you want your metal here all the specular
to be reflecting within your sphere.
Good.
So you have a reflection I have to say that later on you can use Reflection appear to create it.
So actually this is all about this he sees fit and it's pretty easy to use.
Let's reset it.
Let's admit I feel now using the radius and the offset.
I will just produce here.
They move Barrant height is good.
So I will keyframe the radius and the offset together I will open out the keyframes they appear I'll
go after for a few seconds call and I will say OK.
Make it very small or very big the way you would like.
Fine.
And here will move it for example to thisway up here.
Good let's go back here and move it even more this side and Don it will do for now.
If I run the animation on this and the time if I animated not trespass body or not this is going just
in a straight line.
Now I don't see the motion part here because I animated with the offset.
Naturally there is no motion path.
So if you have you know animating in a straight line you can use the offset.
That's pretty practical.
But if it's not moving in a straight line and you want to call it and so on you will have to use the
position that is all about the sphere and how to use it.
It's pretty simple.
Of course here when you put it back ground things are going to change.
This is what you will see in the next election.
See them.