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So now we are at this stage where we have our both planets in the globe.

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You with the Add mode.

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You know you can change do whatever you want here to make it beautiful.

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We want to add one beautiful fact and this is sissy radian now and this is the right region.

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That's right.

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I want to show you something very important that is in blood and sharpen.

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You have to see radiant blurry and see see radial first blush.

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So we are going to use the fast bowler a region that's very important not radial blood.

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I will take it and drop it on the surface too.

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Now the f x opens and you have here the center you have the amount and you have the zoom quality you

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have standart brightest and darkest I will choose brightest and look exactly what's happening here.

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They are starting to come out.

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I would just blow them out to show you not is that the lights now is coming from the back layer towards

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the front layer and it's coming like it's has hordes.

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If you can change for example to a linear light if you like it would stay the same because the light

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is coming out from service too.

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But then the effect is changing completely.

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You can use an on screen for example you have a different look.

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You can lose differences and here you already have something else.

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I will stick to that and I will come to surface to reduce the amount to something that does not come

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out from the composite you know like this.

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It's coming out from the camp if I'm moving it is not going to be good at all.

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I'll take it down to overdye.

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Now I need to rotate both of them.

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I would go for disfiguration.

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I need to rotate both of them.

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Now if I rotate the first one if you come here to the surface one if you do the rotation then the surface

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2 will not rotate.

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We need to link them together.

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Way I'm going to do this is surface one and lock this effect here.

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I will come to surface to open open the effort and I have six feet and I want to play with the radius

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with the rotation of course the radius and the offset.

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I want to link them all to the surface one parameters.

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I will come to a rotation point to the stopwatch press alt and click immediately it will open the expression

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and I will link it to X rotation link to X rotation.

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I will do the same for the while link the y to y and link to that.

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It doesn't matter if I use them just bring them in case you want to use them.

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Cool that's one two three.

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The radius of course we need to get ready to reduce and the offset in case we want to use it reading

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the offset to the offset.

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That's all we're trying to do.

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Now what is important is when I come to surface one here I will unlock and if I rotate the wife for

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example you notice how both of them are rotating together.

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That is quite practical and not just how the light is coming up.

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So it is not magical just composing the effects.

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This is the power of after effects is be able to compose the effects between mode and now we have radial

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fast radial blurred and you have the curves you have now quite fantastic animation or an effect here

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that is very useful.

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Of course you can apply this to your videos and other images and do whatever you like.

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Now this looks pretty cool right.

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But we want to add the border here and it will give me a chance to learn about the turbine displacement

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and something else at the border here in Boulder that will give it the illusion of 3-D somehow.

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Its all up motion graphics is all magical.

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So its really not important if history and history.

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I see you in the next lecture too.

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Tourbillon displacement.
