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Guys in this lecture we wanted to explore that trace path and you will notice how amazing is going to

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become to use this kind of motion graphics and extremely useful when you're doing bath or masks on videos.

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But let's take a very simple example what is the trace path.

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Let's go to our player and select our path and create a trace path.

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Let's click on it.

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There's a new layer has been created.

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This is now 50 for me here.

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If I press Enter I'm going to call a trace path or trace the way you like.

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And let's go now and see what happens inside the trace path.

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Non-ladder you will notice now there is an effect and in this effect you have trespassed effect.

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Double click on it and it will open in the effect control.

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You will not that is progress and Lupica.

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Well that's pretty interesting.

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And you have to keyframes over here.

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Let's drill down.

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We have these two keyframes.

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If you scroll through you will notice that the null layer is moving along the path itself or the line

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or our graph if you like.

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But also there is something else that is amazing.

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You'll notice that it is oriented according to the path.

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Here you are not going to change orientation.

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Here it is.

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So let's attach some graphic to it and see exactly how it happens.

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Let's go to our project here and we have the car.

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Then I will take the car and drop it inside the composition.

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It's a very big car that's cool.

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Now presented to the trace path.

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Our click on the week but our press shifted to make a jump to the position of the lab itself.

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So it jumps over here.

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It is upside down.

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You'll see why it's upside down later on.

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But then we can open the car.

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Now the scale I make it for example 30 percent on the cut is still upside down.

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But if you step through as soon as you start here you are.

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It is in the direction of the orientation of our path.

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Good to rectify this if you like just a couple of frames from here is no problem.

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Here you are it shows like it is completely straight.

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OK.

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Of that if I press space but now notice how the car is going very fast along the path and not is the

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orientation is already fixed.

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Imagine how much work it has saved you or you already have the whole motion and you could lose.

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If you're doing some animation or some presentation you are really done.

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And it's pretty nice.

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Guys let's look at the spot itself and we said we have an effect here and we have two key frames I want

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you press space bar to plate.

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Now if you take the time or the last frame if you like and make the time longer notice how it goes now

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much.

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You are.

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You can even make it mass you know slow you are.

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OK so these two key frames are determining how the progress is.

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If you take it now very near you have some crazy animation going guys let's take it to two seconds.

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We are here.

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That's pretty cool.

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The loop here is going to loop these two keyframes.

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If you pull the loop off if you are it sticks to the end of that it does.

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Right.

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OK.

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Or simply you can take this keyframe put it in the end if you like too.

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And if you play it's very slow now for us.

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But the car will come at the end of the path when the time is over all the animation is over here you

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are pretty cool right guys.

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So imagine how much saving you have.

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First of all you forget about the orientation oriented path.

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If you remember and you forget about the loop out expression it's already all done for you.

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Of course this is a naive animation but it's pretty cool guys don't you think so.

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So this is about the trespass as simple as this.

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The applications here are very many and trespass can be very useful.

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OK guys thank you very much for listening.

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I'll see you in the next lecture.
