1
00:00:01,510 --> 00:00:03,720
Now it's time to start animating.

2
00:00:03,730 --> 00:00:05,920
And of course we need to adjust the anchors.

3
00:00:05,920 --> 00:00:07,520
Let's start from the bottom.

4
00:00:07,570 --> 00:00:10,150
Big circle the anchor point is on the right place.

5
00:00:10,180 --> 00:00:13,340
The small circle you want to put down Kilborne just over here.

6
00:00:13,450 --> 00:00:17,150
I don't have stopping onsight pest control or command on the map.

7
00:00:17,170 --> 00:00:19,120
It was not Leszek.

8
00:00:19,150 --> 00:00:20,380
Both of them.

9
00:00:20,390 --> 00:00:22,370
That's the small and the big circles.

10
00:00:22,510 --> 00:00:26,770
And then keyframe after half a second something like this.

11
00:00:26,830 --> 00:00:27,530
OK.

12
00:00:27,830 --> 00:00:33,440
We in shared animation come back in time at 0 and put them both 0.

13
00:00:33,590 --> 00:00:37,540
OK but then we want that the small circle to open fast.

14
00:00:37,570 --> 00:00:41,570
But after the big circle here you are not but it's OK.

15
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All the others.

16
00:00:43,240 --> 00:00:45,460
I want them just to open abruptly.

17
00:00:45,620 --> 00:00:52,310
So I would select all of them and just drop them over here not as they effect it will be pretty nice.

18
00:00:52,310 --> 00:00:59,090
Here you are one circle comes in puff and they come there's de-select here you are not bad actually.

19
00:00:59,170 --> 00:01:01,160
After that you won't start any meeting.

20
00:01:01,260 --> 00:01:03,430
I don't want to type it is the easy here.

21
00:01:03,460 --> 00:01:05,330
So I'll take easy put it down.

22
00:01:05,410 --> 00:01:07,590
So later on I'll decide how it is.

23
00:01:07,600 --> 00:01:09,510
So the guys will appear.

24
00:01:09,670 --> 00:01:10,930
That's pretty neat.

25
00:01:10,930 --> 00:01:12,310
There is no sequence here.

26
00:01:12,400 --> 00:01:14,250
And then they start any meeting.

27
00:01:14,250 --> 00:01:16,730
So they say come over here.

28
00:01:16,840 --> 00:01:23,330
The first thing I want to animate is the next deck front and back leg open the rotation now.

29
00:01:23,510 --> 00:01:24,100
OK.

30
00:01:24,220 --> 00:01:26,020
And I have to adjust the anchor points.

31
00:01:26,140 --> 00:01:32,130
I will use the anchor point to select the first layer front leg and try to snap it just over here.

32
00:01:32,130 --> 00:01:32,980
Here you are.

33
00:01:33,290 --> 00:01:33,790
OK.

34
00:01:33,790 --> 00:01:35,350
I think that will be nice.

35
00:01:35,450 --> 00:01:36,790
No this is moving nicely.

36
00:01:36,790 --> 00:01:37,570
Yes.

37
00:01:37,600 --> 00:01:40,300
And then for the back leg the same.

38
00:01:40,420 --> 00:01:41,860
Let's put it just over here.

39
00:01:41,860 --> 00:01:42,780
It's a bit hidden.

40
00:01:42,940 --> 00:01:44,180
So it's easier.

41
00:01:44,260 --> 00:01:45,790
And here you are.

42
00:01:45,850 --> 00:01:47,280
It's unimaginable.

43
00:01:47,590 --> 00:01:54,340
Let's do some after some time and keyframe them at this rotation then come in the beginning just over

44
00:01:54,340 --> 00:01:57,670
here and maybe and then take them up a bit.

45
00:01:57,690 --> 00:01:59,040
I'll take this one up.

46
00:01:59,250 --> 00:02:00,990
OK not too much.

47
00:02:01,210 --> 00:02:01,950
OK.

48
00:02:02,030 --> 00:02:02,870
Just over here.

49
00:02:03,100 --> 00:02:06,230
And then the other guy the back leg.

50
00:02:06,530 --> 00:02:08,490
So we want the back leg to come down.

51
00:02:08,510 --> 00:02:09,910
Then the front legs.

52
00:02:09,940 --> 00:02:12,360
I'll take this one in front.

53
00:02:12,400 --> 00:02:13,480
Something like this.

54
00:02:13,540 --> 00:02:15,880
And let's play our only mission one two.

55
00:02:16,420 --> 00:02:17,860
And they start going down.

56
00:02:17,980 --> 00:02:22,390
Well actually the front leg is not being animated quite nicely.

57
00:02:22,390 --> 00:02:24,510
We need to change the ankle point position.

58
00:02:24,520 --> 00:02:26,470
This pull just over here.

59
00:02:26,880 --> 00:02:29,200
Let's see how it works now for the front leg.

60
00:02:30,250 --> 00:02:34,590
Here you are ok much better now I have more distance here.

61
00:02:34,770 --> 00:02:42,490
I will go to the first keyframe for this front leg and just take it up a bit OK.

62
00:02:42,620 --> 00:02:45,640
Now we play now but now but it's OK.

63
00:02:45,650 --> 00:02:49,000
We want to time them later on and put it towards good.

64
00:02:49,160 --> 00:02:54,050
So in the same time we want that the Head Start and the meeting.

65
00:02:54,230 --> 00:02:56,990
Now there are many ways to animate the head.

66
00:02:56,990 --> 00:02:59,290
The best way to find is for it to wiggle.

67
00:02:59,480 --> 00:03:01,670
So let's open a rotation.

68
00:03:01,700 --> 00:03:03,800
Of course take care of the anchor point.

69
00:03:03,800 --> 00:03:11,380
Just put it over here on his chin and you notice now it's cool as well as the click on the stopwatch

70
00:03:11,420 --> 00:03:21,080
or option on the Mac and we right wiggle of every second let's say only 30 degrees or even less.

71
00:03:21,080 --> 00:03:22,740
We try 30 degrees first.

72
00:03:22,920 --> 00:03:23,340
OK.

73
00:03:23,360 --> 00:03:25,030
We press the spacebar.

74
00:03:25,400 --> 00:03:27,830
Let's play it.

75
00:03:28,160 --> 00:03:31,190
The guy says Yeah I like it something like this.

76
00:03:31,210 --> 00:03:32,950
OK fine.

77
00:03:33,170 --> 00:03:34,060
Not bad at all.

78
00:03:34,160 --> 00:03:35,810
So the legs will come down.

79
00:03:35,810 --> 00:03:37,310
The head is wriggling.

80
00:03:37,310 --> 00:03:39,110
No problem at all.

81
00:03:39,110 --> 00:03:42,080
Now we want to work with the head though.

82
00:03:42,200 --> 00:03:45,260
The hand over here is the whole body.

83
00:03:45,290 --> 00:03:47,360
We cannot and he made the whole body.

84
00:03:47,360 --> 00:03:48,970
That's what we found in our state.

85
00:03:48,970 --> 00:03:51,160
We are going to use the tool.

86
00:03:51,320 --> 00:03:52,880
So I want to pin it here.

87
00:03:52,880 --> 00:03:55,840
This what is going to animate it on the elbow.

88
00:03:55,950 --> 00:03:56,370
Yup.

89
00:03:56,600 --> 00:04:01,760
I hope you went through that section of the perpetual then I'm gonna put another anchor point here and

90
00:04:01,760 --> 00:04:04,520
two of them here on air I think we do.

91
00:04:04,700 --> 00:04:05,260
OK.

92
00:04:05,390 --> 00:04:07,720
And then yes and emitting very nicely.

93
00:04:07,820 --> 00:04:12,650
So you can wiggle this one or create an animation through the record option here.

94
00:04:12,650 --> 00:04:13,530
What do you say guys.

95
00:04:13,700 --> 00:04:16,340
I'm going to undo the movement again.

96
00:04:16,550 --> 00:04:18,000
Nope that's OK.

97
00:04:18,850 --> 00:04:22,850
Let's go to the animation control called hero card option.

98
00:04:22,950 --> 00:04:25,250
Let's make it a speed 50 percent.

99
00:04:25,250 --> 00:04:29,680
We are focused more think than we select this bin.

100
00:04:29,740 --> 00:04:35,380
And then when you press control if you remember and it will start an emetic I'm down to like simple

101
00:04:35,380 --> 00:04:42,820
animation just like this without much distortion OK as much as you like for the time is OK and then

102
00:04:42,850 --> 00:04:43,120
OK.

103
00:04:43,150 --> 00:04:44,710
This should be the final one.

104
00:04:44,860 --> 00:04:47,890
Let's see exactly what animation did you do anything nice.

105
00:04:50,570 --> 00:04:52,720
That's starting to get bad.

106
00:04:52,820 --> 00:04:55,300
Let's open the keyframes for the hand.

107
00:04:55,550 --> 00:04:56,910
As simple as this.

108
00:04:56,960 --> 00:04:58,970
This is the position down here.

109
00:04:59,150 --> 00:05:00,790
And then we can select them all.

110
00:05:00,880 --> 00:05:03,070
I just take them to the beginning.

111
00:05:03,120 --> 00:05:05,190
As simple as this play now.

112
00:05:05,300 --> 00:05:07,540
Yes the hand now is any day.

113
00:05:07,550 --> 00:05:08,350
I'm happy.

114
00:05:08,510 --> 00:05:11,240
Now we need the easy to be animated.

115
00:05:11,240 --> 00:05:12,530
OK what is easy.

116
00:05:12,530 --> 00:05:13,650
This is the easy.

117
00:05:13,700 --> 00:05:15,260
Let's open the scale.

118
00:05:15,260 --> 00:05:16,490
So where is going to start.

119
00:05:16,490 --> 00:05:18,650
So over here will be nice.

120
00:05:18,850 --> 00:05:19,400
OK.

121
00:05:19,550 --> 00:05:24,370
And then use the scale LESKIE primitive at zero.

122
00:05:25,530 --> 00:05:32,400
And then after just a second here we pump it up to 100 Let's put out 100.

123
00:05:32,460 --> 00:05:34,960
Then go to the graph editor.

124
00:05:34,960 --> 00:05:41,850
Here we are in the value graph and you just want to do it just like this.

125
00:05:42,950 --> 00:05:45,730
So let's see the animation comes in.

126
00:05:45,920 --> 00:05:48,350
So on and izzi cool.

127
00:05:48,380 --> 00:05:55,920
Now this is a naval television I have to admit but with the time already it's quite nice quite good.

128
00:05:55,970 --> 00:05:58,890
Of course you want to sit down and play with it.

129
00:05:59,060 --> 00:06:06,170
But I presented to you the whole step by step how to work with vector files from the time you download

130
00:06:06,170 --> 00:06:07,520
them and zip them.

131
00:06:07,520 --> 00:06:09,180
You work on them in it.

132
00:06:09,370 --> 00:06:15,550
You come over to after effects use the normal transformation or use the puppet tool.

133
00:06:15,590 --> 00:06:16,930
It's all there for you.

134
00:06:17,000 --> 00:06:24,260
All you have to do now is to take this animation as a composition put it on top of your videos and you're

135
00:06:24,350 --> 00:06:24,860
on.

136
00:06:25,040 --> 00:06:28,670
Thank you very much for listening to me for such a long time.

137
00:06:28,700 --> 00:06:35,750
I hope this section has provided you with all the techniques with all the learning required for you

138
00:06:35,750 --> 00:06:40,380
to excel in bringing your vector files into aftereffects.

139
00:06:40,430 --> 00:06:42,200
See you in the next lecture.
