1
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OK guys we have done the lay out that's pretty fine.

2
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Let's go back to our default workspace.

3
00:00:07,570 --> 00:00:08,160
I like that.

4
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And I will reset it and I will close the library because I don't like it fact.

5
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So now we want to meet but you know guys sometimes when you have finished your day out and you start

6
00:00:17,930 --> 00:00:24,530
training it felt like this is too small or you want to adjust to this background.

7
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So there are several ways to do that without destroying your lay out and with doubt complicating the

8
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animation.

9
00:00:31,360 --> 00:00:36,960
For example let's say that this background here the rectangle you want to make it bigger.

10
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Let's first of all open the scale.

11
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Notice that if I start playing like this.

12
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OK then I change the scale over here and if I want to animate the scale now I have a funny figure here.

13
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I like what is a 100 percent.

14
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I will do this.

15
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The best way when you're looking shapes is to re adjust your shapes from the shape itself.

16
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So I would go to content.

17
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OK rectangle one I think I can adjust the shape just from here.

18
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So for example you remove the chain link of course and you say OK I wanted to 60 that surround figure

19
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a lover of figures.

20
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And then here let's make it 60.

21
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Then look at it is that fine with you.

22
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It's better.

23
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So 266th Let's go to this shape and also you will modify it from the contents itself of the shape.

24
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I remove the chain link.

25
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I put 60 best job to move to the second go and put 60.

26
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So we I just add the size of the shapeliness.

27
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So they start animating the shape.

28
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But let's do something you know fancy.

29
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So we don't need the rectangle we opened the transformation because we want to animate the shape player.

30
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OK.

31
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Not the shape itself.

32
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Let's first of all try the scale here.

33
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If Let's see after one second.

34
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So that is one second.

35
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Keyframe the scale.

36
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If I come back to the beginning and I say OK I want to remove the chain link and use this one.

37
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Look look what's happening is starting out interesting to open from the center.

38
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Let's change the anchor point and see how it can affect this kid.

39
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I press control and go snap it on the corner on the left corner in the middle.

40
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Now if I play with this game it's opening pretty nicely.

41
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That's quite nice.

42
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But now there is more.

43
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How about if you take the anchor point and pest control and also press shift.

44
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So you know you're moving on this line here.

45
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Good.

46
00:02:44,450 --> 00:02:50,480
Now if I choose the skill and that's what's going to happen not only is going to fail but also it's

47
00:02:50,480 --> 00:02:58,600
going to move to settle at 100 percent find this point 0 and a scrub through and see the animation.

48
00:02:58,730 --> 00:02:59,760
Pretty cool.

49
00:02:59,810 --> 00:03:01,790
Let's see it in normal view.

50
00:03:01,790 --> 00:03:02,540
Not bad at all.

51
00:03:02,540 --> 00:03:03,700
Of course it's slow.

52
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You're going to start now because you know March instead of one second start at 15 frames it will give

53
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us you know less work later on.

54
00:03:17,470 --> 00:03:22,620
Now for Tanzania because we did animation like this for the background it's better to animate it with

55
00:03:22,630 --> 00:03:23,600
the opacity.

56
00:03:23,710 --> 00:03:31,990
I guess the press be not as easy for opacity and then I keyframe it at 100 percent come back quote and

57
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make it zero percent.

58
00:03:34,180 --> 00:03:36,150
OK let's look at the animation now.

59
00:03:36,220 --> 00:03:41,980
It's not very good because not these things are really starting to appear when the background did not

60
00:03:41,980 --> 00:03:45,220
settle and start governing under all the work.

61
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But this is fine.

62
00:03:46,460 --> 00:03:49,110
We're just a tiny.

63
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Those are the same for here.

64
00:03:51,350 --> 00:03:56,190
There's a press y to get the anchor point to or not is the shortcut is why.

65
00:03:56,450 --> 00:04:02,420
And then our clique press control and chief that is command and chief on the map.

66
00:04:02,540 --> 00:04:05,140
Make sure I'm over here and take it to the outside.

67
00:04:05,150 --> 00:04:10,160
Notice how it's not big on the border of the composition.

68
00:04:10,170 --> 00:04:11,920
Let's go to the next keyframe.

69
00:04:12,030 --> 00:04:14,020
That is 15 frames.

70
00:04:14,250 --> 00:04:16,460
And we have the background here.

71
00:04:16,530 --> 00:04:22,950
We are going to open the scale of course we keyframe the scale at 100 percent to the beginning remove

72
00:04:22,950 --> 00:04:25,360
the chain link and write zero.

73
00:04:25,560 --> 00:04:27,050
OK here you are.

74
00:04:27,120 --> 00:04:30,770
Let's try our animation now but it's working very fast.

75
00:04:30,780 --> 00:04:34,960
We got to August and we want our opacity are open t.

76
00:04:35,250 --> 00:04:43,050
But now I know exactly how to animate I'll put it at zero and keyframe So I start the animation press

77
00:04:43,060 --> 00:04:49,080
kit to go to the next visible key frame and then put opacity at 100 percent or

78
00:04:53,010 --> 00:04:55,570
OK now we start meeting the law.

79
00:04:55,830 --> 00:05:00,870
Well it's going to be pretty easy I select all layers turned them up because I pressed something.

80
00:05:00,900 --> 00:05:08,850
I don't remember who it was select damaged forest and the background ground open that position and go

81
00:05:08,850 --> 00:05:11,690
to 15 frames OK.

82
00:05:11,940 --> 00:05:19,050
And then keyframe using the stopwatch to study animation come to the beginning click and drag them out.

83
00:05:19,050 --> 00:05:20,020
Good.

84
00:05:20,160 --> 00:05:22,080
That's not to say exactly what's happening here.

85
00:05:22,080 --> 00:05:24,550
They're coming in and it's pretty cool.

86
00:05:24,840 --> 00:05:25,820
OK guys.

87
00:05:26,190 --> 00:05:26,680
Let's do.

88
00:05:26,680 --> 00:05:31,780
Now the top news over here I would say that both labs.

89
00:05:31,930 --> 00:05:38,210
I think that on top here I will pass as full scale and shift our for the rotation.

90
00:05:38,410 --> 00:05:46,900
But I 15 frames here I'm going to just keyframe the scale and the rotation for both of them come to

91
00:05:46,900 --> 00:05:47,530
the beginning here.

92
00:05:47,530 --> 00:05:52,360
Let's do something you know quite nice for the square itself.

93
00:05:52,390 --> 00:05:55,770
I'm going to animate the rotation and put it at 100.

94
00:05:55,950 --> 00:05:56,550
OK.

95
00:05:56,890 --> 00:06:00,990
But for the top news I'm going to do it at minus one hundred eighty.

96
00:06:01,030 --> 00:06:02,800
As simple as this.

97
00:06:02,850 --> 00:06:06,140
And of course I wouldn't use the scale to zero in both of them.

98
00:06:06,360 --> 00:06:06,910
OK.

99
00:06:07,990 --> 00:06:08,710
Here you are.

100
00:06:08,770 --> 00:06:11,770
So if you play that animation now not just what's happening.

101
00:06:11,770 --> 00:06:14,810
They are rotating one you know against the other.

102
00:06:14,850 --> 00:06:15,610
Watch it.

103
00:06:19,170 --> 00:06:26,550
Want to give it more for example you can go for the background here and let's say you give it to 360.

104
00:06:26,570 --> 00:06:33,170
That is a full rotation so it jumps to full rotation over here and not just now one is rotating much

105
00:06:33,170 --> 00:06:34,660
faster than the other one.

106
00:06:35,000 --> 00:06:37,890
OK let's stop here and do press.

107
00:06:37,940 --> 00:06:42,440
And remember to bring the work area and the timeline indicator.

108
00:06:42,590 --> 00:06:45,040
Now let's play all our animation and see.

109
00:06:45,110 --> 00:06:45,820
Are you happy.

110
00:06:45,860 --> 00:06:46,410
Yes.

111
00:06:47,870 --> 00:06:53,480
In the next lecture what you are going to do is to start timing all the layers and make them you know

112
00:06:53,510 --> 00:06:54,800
quite interesting.

113
00:06:55,040 --> 00:06:56,540
Thank you very much for listening.

114
00:06:56,540 --> 00:06:57,900
I will see you in the next lecture.
