OK guys we have done the lay out that's pretty fine.
Let's go back to our default workspace.
I like that.
And I will reset it and I will close the library because I don't like it fact.
So now we want to meet but you know guys sometimes when you have finished your day out and you start
training it felt like this is too small or you want to adjust to this background.
So there are several ways to do that without destroying your lay out and with doubt complicating the
animation.
For example let's say that this background here the rectangle you want to make it bigger.
Let's first of all open the scale.
Notice that if I start playing like this.
OK then I change the scale over here and if I want to animate the scale now I have a funny figure here.
I like what is a 100 percent.
I will do this.
The best way when you're looking shapes is to re adjust your shapes from the shape itself.
So I would go to content.
OK rectangle one I think I can adjust the shape just from here.
So for example you remove the chain link of course and you say OK I wanted to 60 that surround figure
a lover of figures.
And then here let's make it 60.
Then look at it is that fine with you.
It's better.
So 266th Let's go to this shape and also you will modify it from the contents itself of the shape.
I remove the chain link.
I put 60 best job to move to the second go and put 60.
So we I just add the size of the shapeliness.
So they start animating the shape.
But let's do something you know fancy.
So we don't need the rectangle we opened the transformation because we want to animate the shape player.
OK.
Not the shape itself.
Let's first of all try the scale here.
If Let's see after one second.
So that is one second.
Keyframe the scale.
If I come back to the beginning and I say OK I want to remove the chain link and use this one.
Look look what's happening is starting out interesting to open from the center.
Let's change the anchor point and see how it can affect this kid.
I press control and go snap it on the corner on the left corner in the middle.
Now if I play with this game it's opening pretty nicely.
That's quite nice.
But now there is more.
How about if you take the anchor point and pest control and also press shift.
So you know you're moving on this line here.
Good.
Now if I choose the skill and that's what's going to happen not only is going to fail but also it's
going to move to settle at 100 percent find this point 0 and a scrub through and see the animation.
Pretty cool.
Let's see it in normal view.
Not bad at all.
Of course it's slow.
You're going to start now because you know March instead of one second start at 15 frames it will give
us you know less work later on.
Now for Tanzania because we did animation like this for the background it's better to animate it with
the opacity.
I guess the press be not as easy for opacity and then I keyframe it at 100 percent come back quote and
make it zero percent.
OK let's look at the animation now.
It's not very good because not these things are really starting to appear when the background did not
settle and start governing under all the work.
But this is fine.
We're just a tiny.
Those are the same for here.
There's a press y to get the anchor point to or not is the shortcut is why.
And then our clique press control and chief that is command and chief on the map.
Make sure I'm over here and take it to the outside.
Notice how it's not big on the border of the composition.
Let's go to the next keyframe.
That is 15 frames.
And we have the background here.
We are going to open the scale of course we keyframe the scale at 100 percent to the beginning remove
the chain link and write zero.
OK here you are.
Let's try our animation now but it's working very fast.
We got to August and we want our opacity are open t.
But now I know exactly how to animate I'll put it at zero and keyframe So I start the animation press
kit to go to the next visible key frame and then put opacity at 100 percent or
OK now we start meeting the law.
Well it's going to be pretty easy I select all layers turned them up because I pressed something.
I don't remember who it was select damaged forest and the background ground open that position and go
to 15 frames OK.
And then keyframe using the stopwatch to study animation come to the beginning click and drag them out.
Good.
That's not to say exactly what's happening here.
They're coming in and it's pretty cool.
OK guys.
Let's do.
Now the top news over here I would say that both labs.
I think that on top here I will pass as full scale and shift our for the rotation.
But I 15 frames here I'm going to just keyframe the scale and the rotation for both of them come to
the beginning here.
Let's do something you know quite nice for the square itself.
I'm going to animate the rotation and put it at 100.
OK.
But for the top news I'm going to do it at minus one hundred eighty.
As simple as this.
And of course I wouldn't use the scale to zero in both of them.
OK.
Here you are.
So if you play that animation now not just what's happening.
They are rotating one you know against the other.
Watch it.
Want to give it more for example you can go for the background here and let's say you give it to 360.
That is a full rotation so it jumps to full rotation over here and not just now one is rotating much
faster than the other one.
OK let's stop here and do press.
And remember to bring the work area and the timeline indicator.
Now let's play all our animation and see.
Are you happy.
Yes.
In the next lecture what you are going to do is to start timing all the layers and make them you know
quite interesting.
Thank you very much for listening.
I will see you in the next lecture.