Guys remember that this YouTube interval is to introduce you to any meeting ships not chip players.
So it's going to be fun.
And if you get used to it it's going to give you lots of power to an image or motion graphics.
So let's start here.
Of course I wanted the idea up from the beginning so create a new folder and let's call it YouTube from
here.
I our select the folder press control or command I on the map and take the all times everyday for example.
Now I could also create a new composition from this video because it's 12 80 by 720 but yet I'm going
to uncheck it and click on import on the outside of the video.
Click on drag and drop it to create new composition hadiah.
So you're not is the comp is 12:18 by so in 2030 frames per second just like the video.
But also you'll notice that both have been created inside the YouTube folder which is cool.
Now I would love this video not notice here.
I have two other compositions for the projects.
I do not want them here.
I want only all times what you can do here is start clicking on the X forclose but sometimes you will
have like 10 or 15 of them you tried you did a lot of projects so you don't want to click on each one
of them.
The best way is to come to the one that you want to keep open and go to composition or times you click
on the name and not the you have close all times you close this composition or close them all including
all times.
For now we want to close the others so you can select close other confuse.
You are.
It's like this you can start working let's start adding our ships type Priscu and I get a rectangle
here.
Let's check the feel first of all.
It's 100 percent that's what we want that's fine solid color and the color is school is not bad.
That's good like this and click OK.
The stroke for me is not bad.
You can come and choose the color that you want here.
It's very fake.
The stroke five is not bad.
So click and drag to create the first chip layer and then this is going to be the background to center
it make it beautiful.
Now I want to draw the small square in the middle for this.
Make sure you de-select pressing F to remember that guys.
And then I would click on Block to create the small square press shift.
So I have a square.
Let's go now to the selection tool and align these shift and select the bottom one.
Go to the align and align them horizontally and vertically.
Let's add some text.
I will go continuity of Comanche on the map the character panel is open 25 is too small.
Let's make it 50 and we'll see.
The rest is cool.
Of course guys feel free to choose any font you want from here.
The way you would like I will stick to this one because it's really practical for the course.
Come over here and click to write You-Tube and then Cotterell entered or comment enter on the mark on
the main keyboard and click over here and write a channel.
Another call enter and maybe I will edit and try to move it here.
OK now control entered again and then come over here and write.
Welcome.
So the welcome need to be smaller.
I go for selection tool now because I finished I think Tex.
I will make it for example 30 not less align the text with this one here you can use the arrow keys
up and down to be meticulous.
The second one let's align them together.
Go to the align and align them vertically.
Now let's rename them.
This is the small one I'm going to call it square.
So I know which one is which one.
And the other one I'm going to call it background and it will do for now.
Let's start animating now.
The shape that it's.
I will go to the big one that is the background.
And you notice we have been emitting here the properties for the laser.
So now we want to start animating one of that is inside the rectangle one and the transform rectangle
one.
So you have transformations for the layer and transformation for the ship itself.
OK look how I explained this before.
I hope you remember that we are selecting the shape look at the Beinecke box.
Let's.
Now here you notice you have a couple of new ones that skew and skew axis.
Can I play with them.
They are very nice.
You don't need for the lecture to come for you to start playing.
First of all I want to add some around this.
OK.
So I will come to roundness and put it for example at 50.
OK that's a good one this I will come to this kid and I want to start admitting using the scale of the
ship.
Let's go to one second and something so we let the video play.
Then we start the animation from one second.
So here we are at one hundred fifteen.
You notice this one second and 15.
So we start the animation here we click on the stopwatch and then we go back to 1 second.
Here you are.
OK you can just type 1 second here and then we put the scale to zero so we're not only meeting the shape
player with the meeting the shape itself.
I want to show you why.
Let's take the shape here.
The transformation.
Let's get up I remove the changing and scale it up.
Notice how the roundness is being distorted and the stroke itself is being distorted when you need through
the shape player the shape player content is the ship itself which is stroke.
So when you stretch it you don't touch the field but also you are stretching the stroke itself so it
becomes very ugly.
So I will undo this and forget about the transform from here and now you have a nice animation.
OK.
You can make it even better.
Just come over here at a press kit to get to this keyframe and there's a keyframes roundness at 0.
OK.
There's nothing wrong with that.
And then press another key to jump to this keyframe and put back the roundness at 50.
So if you're not as if you play it it's glowing and the roundness also is growing.
What you can do here is nice any mission is to move that on this bit.
You can do it now it starts there and then get it without proudness and then that arm this is either.
And it's pretty cool.
You know these guys less I.
Now the square over here.
So the square is here we go to rectangle one and two rectangle path one let's give it its more roundness
that is 25.
So from transform rectangle one which will down we set the rotation to 45 degrees.
OK so we're going to start from here.
So let's go to one second.
Again that's one second and we'll keyframe the rotation here.
At 45 we go to one fund 15.
OK.
And we add a rotation.
Here you are.
I'm going to add a full rotation.
Not this nothing has happened.
It's like you don't see anything.
That's because you have rotated the square in full rotation so he can't see anything.
But if he's cut through you will notice that it's really going in so for the small square we are going
also to do the scaling.
We go to this keyframe we go to the scale click and make it 100 percent study animation go backward
and make it zero.
So now the animation is very simple
now.
One second.
Let's start animating the text.
Very simple.
We get to select the text and ensure the end point is in the middle.
I will select the three of them.
Here you are and place as this close the square and the background at 2015.
Here you are.
We won them at 100 percent not just the end point is the middle because my paragraph was center.
You can change that the way you would like.
We go back to one second here you are and then make them 0 and then if you play or the mission now not
by that to a
not less sequence then I will select all of them up then press you to see only the keyframes.
Let's take it up a bit.
If I play the animation I know it's a bit slow.
You know how things are happening.
Let's stop the work area and two or three seconds.
And you'll bring the work to the timeline indicate that let's play it.
OK.
That's not bad but it's a bit slow.
Don't you think so guys let's make it faster.
I would select this keyframes and bring them need each other and also for the big one.
OK.
Make it quite speedy.
That's what's happening now.
Now let's sequence them.
We want the background to start.
And just after the background we want the square the small square to come in.
And with the small square I want the world cup so I'm going to click on welcome undrugged just put it
on top of the square.
So I know these two that go together.
So the World Cup will come with the small square.
Let's look at it.
And then these two let's delay them just a bit.
Here you are.
What do you think guys.
You're like the enemy.
The last step is the motion blur.
I will select one layer press control select all of them and throw them all up.
Here you are.
Now I can add that motion blur to all of them just click once and drag it down.
OK.
And then if I want to see them here I have to enable the preview within the composition.
Let's press play and see exactly what's happening.
Give it time to render.
And here you are.
Pretty nice that you mention.
Now the purpose of this lecture and the animation is to introduce you to animate the ships within the
shape players.
So really there is no general rule here on which one to you made the ship that all the ship.
Now if you only made the shape you have much more control over the shape layer so you can for example
and image the position in the shape and then an image.
The position also in the shape player.
So guys.
Now it's your turn.
You go out to aftereffects and you start you know creating good animation.
So thank you very much for listening.
I will see you in the next lecture on how to reverse and any mission.