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Guys remember that this YouTube interval is to introduce you to any meeting ships not chip players.

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So it's going to be fun.

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And if you get used to it it's going to give you lots of power to an image or motion graphics.

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So let's start here.

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Of course I wanted the idea up from the beginning so create a new folder and let's call it YouTube from

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here.

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I our select the folder press control or command I on the map and take the all times everyday for example.

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Now I could also create a new composition from this video because it's 12 80 by 720 but yet I'm going

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to uncheck it and click on import on the outside of the video.

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Click on drag and drop it to create new composition hadiah.

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So you're not is the comp is 12:18 by so in 2030 frames per second just like the video.

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But also you'll notice that both have been created inside the YouTube folder which is cool.

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Now I would love this video not notice here.

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I have two other compositions for the projects.

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I do not want them here.

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I want only all times what you can do here is start clicking on the X forclose but sometimes you will

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have like 10 or 15 of them you tried you did a lot of projects so you don't want to click on each one

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of them.

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The best way is to come to the one that you want to keep open and go to composition or times you click

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on the name and not the you have close all times you close this composition or close them all including

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all times.

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For now we want to close the others so you can select close other confuse.

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You are.

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It's like this you can start working let's start adding our ships type Priscu and I get a rectangle

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here.

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Let's check the feel first of all.

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It's 100 percent that's what we want that's fine solid color and the color is school is not bad.

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That's good like this and click OK.

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The stroke for me is not bad.

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You can come and choose the color that you want here.

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It's very fake.

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The stroke five is not bad.

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So click and drag to create the first chip layer and then this is going to be the background to center

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it make it beautiful.

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Now I want to draw the small square in the middle for this.

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Make sure you de-select pressing F to remember that guys.

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And then I would click on Block to create the small square press shift.

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So I have a square.

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Let's go now to the selection tool and align these shift and select the bottom one.

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Go to the align and align them horizontally and vertically.

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Let's add some text.

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I will go continuity of Comanche on the map the character panel is open 25 is too small.

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Let's make it 50 and we'll see.

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The rest is cool.

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Of course guys feel free to choose any font you want from here.

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The way you would like I will stick to this one because it's really practical for the course.

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Come over here and click to write You-Tube and then Cotterell entered or comment enter on the mark on

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the main keyboard and click over here and write a channel.

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Another call enter and maybe I will edit and try to move it here.

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OK now control entered again and then come over here and write.

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Welcome.

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So the welcome need to be smaller.

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I go for selection tool now because I finished I think Tex.

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I will make it for example 30 not less align the text with this one here you can use the arrow keys

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up and down to be meticulous.

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The second one let's align them together.

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Go to the align and align them vertically.

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Now let's rename them.

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This is the small one I'm going to call it square.

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So I know which one is which one.

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And the other one I'm going to call it background and it will do for now.

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Let's start animating now.

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The shape that it's.

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I will go to the big one that is the background.

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And you notice we have been emitting here the properties for the laser.

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So now we want to start animating one of that is inside the rectangle one and the transform rectangle

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one.

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So you have transformations for the layer and transformation for the ship itself.

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OK look how I explained this before.

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I hope you remember that we are selecting the shape look at the Beinecke box.

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Let's.

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Now here you notice you have a couple of new ones that skew and skew axis.

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Can I play with them.

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They are very nice.

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You don't need for the lecture to come for you to start playing.

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First of all I want to add some around this.

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OK.

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So I will come to roundness and put it for example at 50.

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OK that's a good one this I will come to this kid and I want to start admitting using the scale of the

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ship.

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Let's go to one second and something so we let the video play.

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Then we start the animation from one second.

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So here we are at one hundred fifteen.

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You notice this one second and 15.

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So we start the animation here we click on the stopwatch and then we go back to 1 second.

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Here you are.

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OK you can just type 1 second here and then we put the scale to zero so we're not only meeting the shape

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player with the meeting the shape itself.

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I want to show you why.

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Let's take the shape here.

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The transformation.

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Let's get up I remove the changing and scale it up.

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Notice how the roundness is being distorted and the stroke itself is being distorted when you need through

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the shape player the shape player content is the ship itself which is stroke.

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So when you stretch it you don't touch the field but also you are stretching the stroke itself so it

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becomes very ugly.

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So I will undo this and forget about the transform from here and now you have a nice animation.

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OK.

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You can make it even better.

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Just come over here at a press kit to get to this keyframe and there's a keyframes roundness at 0.

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OK.

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There's nothing wrong with that.

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And then press another key to jump to this keyframe and put back the roundness at 50.

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So if you're not as if you play it it's glowing and the roundness also is growing.

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What you can do here is nice any mission is to move that on this bit.

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You can do it now it starts there and then get it without proudness and then that arm this is either.

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And it's pretty cool.

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You know these guys less I.

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Now the square over here.

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So the square is here we go to rectangle one and two rectangle path one let's give it its more roundness

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that is 25.

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So from transform rectangle one which will down we set the rotation to 45 degrees.

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OK so we're going to start from here.

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So let's go to one second.

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Again that's one second and we'll keyframe the rotation here.

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At 45 we go to one fund 15.

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OK.

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And we add a rotation.

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Here you are.

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I'm going to add a full rotation.

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Not this nothing has happened.

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It's like you don't see anything.

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That's because you have rotated the square in full rotation so he can't see anything.

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But if he's cut through you will notice that it's really going in so for the small square we are going

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also to do the scaling.

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We go to this keyframe we go to the scale click and make it 100 percent study animation go backward

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and make it zero.

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So now the animation is very simple

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now.

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One second.

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Let's start animating the text.

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Very simple.

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We get to select the text and ensure the end point is in the middle.

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I will select the three of them.

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Here you are and place as this close the square and the background at 2015.

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Here you are.

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We won them at 100 percent not just the end point is the middle because my paragraph was center.

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You can change that the way you would like.

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We go back to one second here you are and then make them 0 and then if you play or the mission now not

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by that to a

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not less sequence then I will select all of them up then press you to see only the keyframes.

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Let's take it up a bit.

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If I play the animation I know it's a bit slow.

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You know how things are happening.

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Let's stop the work area and two or three seconds.

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And you'll bring the work to the timeline indicate that let's play it.

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OK.

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That's not bad but it's a bit slow.

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Don't you think so guys let's make it faster.

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I would select this keyframes and bring them need each other and also for the big one.

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OK.

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Make it quite speedy.

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That's what's happening now.

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Now let's sequence them.

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We want the background to start.

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And just after the background we want the square the small square to come in.

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And with the small square I want the world cup so I'm going to click on welcome undrugged just put it

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on top of the square.

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So I know these two that go together.

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So the World Cup will come with the small square.

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Let's look at it.

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And then these two let's delay them just a bit.

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Here you are.

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What do you think guys.

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You're like the enemy.

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The last step is the motion blur.

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I will select one layer press control select all of them and throw them all up.

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Here you are.

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Now I can add that motion blur to all of them just click once and drag it down.

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OK.

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And then if I want to see them here I have to enable the preview within the composition.

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Let's press play and see exactly what's happening.

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Give it time to render.

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And here you are.

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Pretty nice that you mention.

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Now the purpose of this lecture and the animation is to introduce you to animate the ships within the

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shape players.

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So really there is no general rule here on which one to you made the ship that all the ship.

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Now if you only made the shape you have much more control over the shape layer so you can for example

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and image the position in the shape and then an image.

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The position also in the shape player.

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So guys.

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Now it's your turn.

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You go out to aftereffects and you start you know creating good animation.

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So thank you very much for listening.

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I will see you in the next lecture on how to reverse and any mission.
