1
00:00:01,570 --> 00:00:08,930
I Guys welcome to the second step of your challenge is about any meeting now before you watch this lecture.

2
00:00:08,930 --> 00:00:11,450
Please go ahead and start any meeting.

3
00:00:11,480 --> 00:00:19,580
Open the motion graphic dash challenge dash start that AP and then start any meeting guys consider that

4
00:00:19,880 --> 00:00:25,880
there is a million ways to animate these motion graphics project so the one I'm doing is just a simple

5
00:00:25,880 --> 00:00:27,050
example.

6
00:00:27,050 --> 00:00:28,100
You can go ahead.

7
00:00:28,100 --> 00:00:29,000
Make it better.

8
00:00:29,000 --> 00:00:32,890
Expand on it or even reduce it depending on your taste.

9
00:00:32,930 --> 00:00:39,280
So do whatever you like but it's important that all the layers here are ultimate goal.

10
00:00:39,380 --> 00:00:41,140
So let's start first thing.

11
00:00:41,150 --> 00:00:43,160
I don't need to anymore.

12
00:00:43,490 --> 00:00:46,220
First I don't need X to workspace.

13
00:00:46,220 --> 00:00:52,310
I will go back to the default and reset the default and close the library here.

14
00:00:52,310 --> 00:00:53,430
I don't like it.

15
00:00:54,630 --> 00:01:02,760
So I would select design to contradict duplicated and I press enter and call it and emit OK.

16
00:01:02,770 --> 00:01:04,400
You can call it any name you like.

17
00:01:05,260 --> 00:01:10,940
Now let's start animating distractingly and the mission is all about where you place the anchor point.

18
00:01:10,950 --> 00:01:13,190
It can make a lot of difference.

19
00:01:13,380 --> 00:01:19,890
Before we start creating any keyframe first we adjust the anchor point and you will decide exactly how

20
00:01:19,890 --> 00:01:21,420
you want your mission to go.

21
00:01:22,130 --> 00:01:27,590
The case of the stick then I'm thinking about slugging it in while it's being screwed up.

22
00:01:27,690 --> 00:01:35,410
Well that could be pretty selected open the scale then let's place the anchor point in the right place.

23
00:01:35,580 --> 00:01:41,590
A place why it's like the anchor point just click on it and drag if by shift it would go in a straight

24
00:01:41,590 --> 00:01:42,730
line control.

25
00:01:42,760 --> 00:01:46,170
It does not but I want to put it just over here.

26
00:01:46,190 --> 00:01:47,650
Now let's try the animation here.

27
00:01:47,650 --> 00:01:51,390
Of course you remove the chain link and it's right from over here.

28
00:01:51,610 --> 00:01:55,330
Well this seems a good animation from this piece.

29
00:01:55,370 --> 00:01:58,160
I do go to 20 frames.

30
00:01:58,180 --> 00:02:04,670
I'm going to use a lapse of 20 frames it would be OK then we retimed the I will click on the stopwatch

31
00:02:04,700 --> 00:02:09,070
to read the first keyframe come back to the beginning and put it at zero.

32
00:02:09,090 --> 00:02:14,780
The scale here we try on any mission now but it's working fine.

33
00:02:14,780 --> 00:02:17,250
Let's animate global warming.

34
00:02:17,240 --> 00:02:23,600
The point is overhead it's OK just to meet with the position I placed before the position.

35
00:02:23,660 --> 00:02:30,330
Best to jump to the next keyframe go to the beginning of the composition and with the selection tool.

36
00:02:30,410 --> 00:02:32,510
Just click and drag and put them outside.

37
00:02:32,600 --> 00:02:34,930
Well that will do for now.

38
00:02:34,940 --> 00:02:40,980
Notice the animation is very simple let's animate the two backgrounds over here.

39
00:02:41,020 --> 00:02:47,140
Select the top one and not the anchor point just in the middle of the layer and the bottom one the anchor

40
00:02:47,140 --> 00:02:50,430
point is also in the middle of the first.

41
00:02:50,460 --> 00:02:53,470
Adjust the anchor point for this guy take the anchor point.

42
00:02:53,490 --> 00:02:54,890
Just snap it over here.

43
00:02:54,900 --> 00:02:56,360
Good for this guy.

44
00:02:56,370 --> 00:02:58,750
I would just snap it just over here.

45
00:02:58,810 --> 00:03:04,370
If it's not working is you like jumping you can just press alt irruption on the mark and point where

46
00:03:04,390 --> 00:03:07,070
you want to zoom and just scroll the mass.

47
00:03:07,160 --> 00:03:08,010
This is quite good.

48
00:03:08,010 --> 00:03:11,400
Now you can see where the anchor point is snapping.

49
00:03:11,850 --> 00:03:13,870
Let's go back to 100 percent.

50
00:03:13,980 --> 00:03:17,050
Both background's I want to animate them with this kid.

51
00:03:17,090 --> 00:03:21,000
I would go for the section tool so both of them if you are best.

52
00:03:21,000 --> 00:03:27,810
As for the scale jump to the previous keyframe click on the stopwatch to create the keyframes.

53
00:03:27,820 --> 00:03:33,130
Go back to the beginning and simply remove the chain link and put it at 0.

54
00:03:33,130 --> 00:03:35,900
Here you are you're not Howard that limited.

55
00:03:36,100 --> 00:03:38,150
Well that's pretty cool.

56
00:03:38,180 --> 00:03:41,610
I put 0 here you are being animated very nicely.

57
00:03:41,610 --> 00:03:43,310
They come one after the other.

58
00:03:43,360 --> 00:03:47,380
That's not the only animation guys you can create much more than that.

59
00:03:47,390 --> 00:03:49,450
Now let's go for the three bars here.

60
00:03:49,470 --> 00:03:50,950
The entire point is in the middle.

61
00:03:51,080 --> 00:03:56,420
I wish that the anchor point tool could move the anchor point of relearns but actually it can go one

62
00:03:56,420 --> 00:04:01,350
layer at a time and if you click while having more than one selected it's not going to move.

63
00:04:01,580 --> 00:04:09,010
So I would have to select select the bar here and drag the anchor point to the bottom and I press control

64
00:04:09,530 --> 00:04:15,650
and it's not working so I need to zoom in again I'm showing you all the details here possible.

65
00:04:15,650 --> 00:04:21,350
Then come to the sky just over the select team the anchor point is your press control command on the

66
00:04:21,350 --> 00:04:24,750
map and just snap it to the bottom middle.

67
00:04:24,990 --> 00:04:27,520
OK and this guy also.

68
00:04:27,530 --> 00:04:32,010
I will just snap it to the middle button over here shift it.

69
00:04:32,420 --> 00:04:38,470
Go back to 100 percent so we have been right about me Jim and Bob left.

70
00:04:38,470 --> 00:04:42,570
We opened the scale of an emissions scale all the time.

71
00:04:42,670 --> 00:04:47,680
You go to the next keyframe click on the stopwatch to create the animation go back to the beginning

72
00:04:48,100 --> 00:04:49,780
and simply remove the chain link.

73
00:04:49,780 --> 00:04:54,460
Already done this and vertically now you want to take them to zero.

74
00:04:54,570 --> 00:04:55,130
Here you are.

75
00:04:55,270 --> 00:04:58,050
So you have a very nice animation just over here.

76
00:04:58,210 --> 00:05:00,920
Notice of course you need to sequestrate.

77
00:05:00,910 --> 00:05:06,100
You'll notice that the three decks over overhear the percentages have the anchor point at the bottom

78
00:05:06,160 --> 00:05:06,680
in the middle.

79
00:05:06,760 --> 00:05:12,440
Bottom line I would select the three of them and I want to animate them through the opacity that is

80
00:05:12,470 --> 00:05:22,230
T and then through the scale that is shift s and jump to the previous keyframe here click on the stopwatch

81
00:05:22,270 --> 00:05:27,520
for both properties come back to the beginning put the skills to zero not just how they are scaling

82
00:05:27,520 --> 00:05:28,570
down.

83
00:05:28,950 --> 00:05:34,390
It's much nicer to use the opacity or so put opacity to zero.

84
00:05:34,390 --> 00:05:38,930
Here you are you have a very nice animation.

85
00:05:39,030 --> 00:05:41,800
The three guys here I'm going to use opacity.

86
00:05:41,810 --> 00:05:45,950
So I pressed D to get opacity and I can keyframe it.

87
00:05:45,990 --> 00:05:50,400
Now that you know OK at the beginning here put the value to zero.

88
00:05:50,510 --> 00:05:50,910
OK.

89
00:05:50,910 --> 00:05:54,570
Jump to the next frame and put the value to 100 percent.

90
00:05:54,690 --> 00:05:56,190
OK I knew what I was doing.

91
00:05:56,320 --> 00:05:57,010
Here we are.

92
00:05:57,130 --> 00:05:58,890
Usually at a very nice animation.

93
00:05:58,890 --> 00:06:02,610
Now later on you would sequence it.

94
00:06:02,620 --> 00:06:07,840
Now these guys display here this enemy the top guy here.

95
00:06:07,990 --> 00:06:14,110
OK with the rotation open the rotation you're not just out of the rotation to 45 degrees.

96
00:06:14,130 --> 00:06:18,500
I did not rotate the ship because I want to see the 45 degrees here.

97
00:06:18,930 --> 00:06:23,210
Let's go to the next frame and frame it at 45 degrees.

98
00:06:23,310 --> 00:06:26,370
Come back to the beginning and scrub through.

99
00:06:26,540 --> 00:06:28,710
It is a very stupid mission like this.

100
00:06:28,740 --> 00:06:29,580
Let's take care of that.

101
00:06:29,580 --> 00:06:30,510
Good point.

102
00:06:30,540 --> 00:06:36,170
Click on it and Dragon and just not get to the border of the composition I'm using shift and control

103
00:06:36,200 --> 00:06:37,580
or commands on the Mac.

104
00:06:38,010 --> 00:06:40,700
So this guy has the ankle point over here.

105
00:06:40,740 --> 00:06:44,120
Now if you fiddle with the rotation not this is pretty cool.

106
00:06:44,360 --> 00:06:45,080
OK.

107
00:06:45,210 --> 00:06:49,490
So we can start from here I think minus 90 will be cool.

108
00:06:49,740 --> 00:06:51,460
And then you have a nice animation here.

109
00:06:51,630 --> 00:06:54,890
But unfortunately it's coming over everything to avoid this.

110
00:06:54,930 --> 00:07:01,750
I can just add this scale that would be shift as I will at keyframe the scale here at zero both.

111
00:07:02,020 --> 00:07:06,690
OK come to the next keyframe and make it 100 percent.

112
00:07:06,840 --> 00:07:12,840
Now the animation is a bit better where it doesn't climb over everything you can just adjust it or take

113
00:07:13,450 --> 00:07:15,190
it to the lower side.

114
00:07:15,430 --> 00:07:24,100
OK not this now is not going to come over and we think now I'm left with these two guys here.

115
00:07:24,290 --> 00:07:28,960
Well these guys you can intimidate them the way you would like and rotate them out or you can move them

116
00:07:29,320 --> 00:07:31,820
with the position.

117
00:07:32,070 --> 00:07:38,830
The nice way here I would like to do is using the position I would give from the position come back

118
00:07:38,830 --> 00:07:45,570
to the beginning gear and using the Selection to click on one of them drag and put it just outside.

119
00:07:45,600 --> 00:07:50,410
Good now I notice that you mention here it's cool but not that good at all.

120
00:07:50,410 --> 00:07:55,460
So the way I want to do it is when this is settled here I want them to be at the same position Sedlak

121
00:07:55,540 --> 00:07:56,220
both of them.

122
00:07:57,180 --> 00:07:59,510
Come to the alarm panel and just land.

123
00:07:59,770 --> 00:08:01,170
Notice it jumped in the middle.

124
00:08:01,530 --> 00:08:07,410
Since I can't grab them anymore I'm going to use this round just over here and put it just here.

125
00:08:07,560 --> 00:08:07,900
OK.

126
00:08:08,010 --> 00:08:09,330
That's for both of them.

127
00:08:09,330 --> 00:08:15,900
After some time here let's say then flames going to take the right one and just move it to the other

128
00:08:15,900 --> 00:08:17,240
position.

129
00:08:17,580 --> 00:08:18,960
So I'm trying to be creative.

130
00:08:18,960 --> 00:08:23,770
So to see but I want you to get used to this and try to be also creative.

131
00:08:23,820 --> 00:08:24,560
Nice.

132
00:08:24,570 --> 00:08:26,720
I like the animation.

133
00:08:26,770 --> 00:08:28,390
So actually we have animated already.

134
00:08:28,390 --> 00:08:30,210
Everything except the ancients here.

135
00:08:30,430 --> 00:08:36,780
Now the ancient is badly positioned I guess so we click on it just move it in the middle over here.

136
00:08:37,070 --> 00:08:41,140
OK let's do all the opacity it will look nicer.

137
00:08:41,500 --> 00:08:47,980
So we'll come to the previous keyframe and on the flamed opacity come back to the beginning.

138
00:08:48,070 --> 00:08:50,510
We put you here.

139
00:08:51,540 --> 00:08:53,490
Now we need to sequence them to make sense.

140
00:08:53,640 --> 00:09:00,390
So guys it's very easy to meet if you follow the method I'm showing you if you wanted to start guessing

141
00:09:00,420 --> 00:09:02,600
and playing around and so on is going to be hard.

142
00:09:02,600 --> 00:09:07,860
Please believe me now that you watched how I animated This is not the only one.

143
00:09:07,860 --> 00:09:10,630
Of course you can do a lot of other things.

144
00:09:10,860 --> 00:09:15,070
You can get the bars to come from top for example or skill them from the middle here.

145
00:09:15,110 --> 00:09:19,320
Any anything you want you can get the background to come from outside.

146
00:09:19,320 --> 00:09:23,010
Using the position this guy even to slided in a different way.

147
00:09:23,040 --> 00:09:24,910
So please come and play here.

148
00:09:24,930 --> 00:09:26,330
Is very important.

149
00:09:27,650 --> 00:09:33,050
So now that we completed the mission wanted to go to the next step and seek was the layers and make

150
00:09:33,050 --> 00:09:34,480
it you know much nicer.

151
00:09:34,670 --> 00:09:35,270
Thank you.

152
00:09:35,270 --> 00:09:36,600
I will see you in the next election.
