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In the previous lecture we completed the first step which is design in this lecture we go onto the second

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step which is to animate all the layers.

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Let's start shipload one.

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Let's rename it to rename or just select the layer over here.

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Press enter and is highlighted ready to be renamed.

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Let's call it background to commit you press enter.

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You could have clicked outside.

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Now I have your web design motion graphics and graphic design.

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These are going to have the same kind of animation I would like to meet the scale and the opacity at

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the same time.

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You know you can't roll down and twirl down the transform and studies like this.

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That's good but there is a shortcut here.

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I would select the three layers and to bring up the scale address as you see how the scale has been

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brought in.

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If I wanted position I would press B if I wanted opacity of press t if I want the rotation.

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But I want the scale and also I want the opacity to get the scale and the opacity a shift key.

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You are cool.

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So I have skin and opacity ready to be an image.

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Of course I could only meet the scale and the opacity for each layer at the time.

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Or better yet I can meet all the layers for this get passed by.

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Let's try this.

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I'll go after one second.

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I will click on the stopwatch to initiate the only issue Foskett well known that's what happened by

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clicking on the stopwatch.

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I initiated the animation for scale for all the players because they are selected.

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So you have the keyframes on each leg.

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Then I will do the same for opacity.

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We're really cutting down to an image.

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Of course the scale is going to be emitted from the anchor point.

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OK guys.

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Now the anchor point your position is OK for me if it's not OK for you go back to the paragraph and

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try to put it left on.

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Maybe I forgot to mention this in the beginning.

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Let's return the scale to 100 to 4 without making mistakes.

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And then let's go back in time to 0 0 and make the scale 0 and then make the opacity also zero.

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That's what happens now you animated the three layers at the same animation at the same time.

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Not one after the other.

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It really simplifies the work.

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OK.

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I play it fine but it's slow to get over it later.

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Now I notice that every time is going to go to five seconds.

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I have to wait three four seconds just waiting for it to go to the end.

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I don't want that.

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I want speed up.

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So I want just to stop at two seconds.

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It means I want to reduce my work area to two seconds.

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This bar here is your work area.

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OK guys.

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So you have a work area and you know this work area and not as the mouse pointer.

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And at the beginning you have work area start fine.

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I can take the work area and and drag it towards the time line indicates.

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But there is better.

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I can just press and and will bring the work area and to the timeline indicate we are going to use this

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very many times.

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Now if I press the space part to play on it it plays until it goes back pretty nice flat less any minute.

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Now the rectangle I'll pick the selection to open the background.

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So I want to through position press be it will being the position.

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Let's go to the Laski frame so you can use the navigator here.

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That's fine.

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But we have two very nice shortcuts the key will take it to the next visible keyframe the one that you

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can see over here.

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Jay will take you to the previous visible keyframe.

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So we'll go to the next visible keyframe and our keyframe the position just over here.

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I'll go back and take the layer.

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Now I'm not going to use the numbers like before.

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Click on the layer and drag it out.

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But you know it's going up and down with me to make it go in a straight line.

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As I shift and drag it.

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So that is how I have done this first I click on it.

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The most pointed return block.

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I don't know if you can see through the recording.

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Then I move a bit just a bit then press shift and then it goes straight.

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So it doesn't move up and down just straight line here using the modified key shift.

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Let's play on mission not bad Nabat.

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But the speed really guys the speed is not vague.

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But this is exactly the animation you want it's very slow.

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So let's reduce the speed.

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It makes sense that when you want speed the animation you make sure you get the keyframes near each

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other.

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Now in between frames there is only 10 frames and of course the animation of web design not just web

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design is going to be pretty fast.

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Can you get scale are not as good.

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So listen to this and select all the key frames here.

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Stop the animation and drag them towards.

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For example 15 frames I don't know where 15 frames is.

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So I can just play with the thumb indicator or simply go over here right.

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15 is 15 frames.

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It jumps to the 15 frames here.

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Then I can drag my keyframes the selected one press shift and it is snap to the timeline indicator.

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Very convenient.

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Here you are fine.

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Beautiful.

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So in the next texture we are going to move to the next step which is the last step that is sequencing

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anti-me our layers to make the animation a bit more beautiful and dynamic.

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I see you then.
