In the previous lecture we completed the first step which is design in this lecture we go onto the second
step which is to animate all the layers.
Let's start shipload one.
Let's rename it to rename or just select the layer over here.
Press enter and is highlighted ready to be renamed.
Let's call it background to commit you press enter.
You could have clicked outside.
Now I have your web design motion graphics and graphic design.
These are going to have the same kind of animation I would like to meet the scale and the opacity at
the same time.
You know you can't roll down and twirl down the transform and studies like this.
That's good but there is a shortcut here.
I would select the three layers and to bring up the scale address as you see how the scale has been
brought in.
If I wanted position I would press B if I wanted opacity of press t if I want the rotation.
But I want the scale and also I want the opacity to get the scale and the opacity a shift key.
You are cool.
So I have skin and opacity ready to be an image.
Of course I could only meet the scale and the opacity for each layer at the time.
Or better yet I can meet all the layers for this get passed by.
Let's try this.
I'll go after one second.
I will click on the stopwatch to initiate the only issue Foskett well known that's what happened by
clicking on the stopwatch.
I initiated the animation for scale for all the players because they are selected.
So you have the keyframes on each leg.
Then I will do the same for opacity.
We're really cutting down to an image.
Of course the scale is going to be emitted from the anchor point.
OK guys.
Now the anchor point your position is OK for me if it's not OK for you go back to the paragraph and
try to put it left on.
Maybe I forgot to mention this in the beginning.
Let's return the scale to 100 to 4 without making mistakes.
And then let's go back in time to 0 0 and make the scale 0 and then make the opacity also zero.
That's what happens now you animated the three layers at the same animation at the same time.
Not one after the other.
It really simplifies the work.
OK.
I play it fine but it's slow to get over it later.
Now I notice that every time is going to go to five seconds.
I have to wait three four seconds just waiting for it to go to the end.
I don't want that.
I want speed up.
So I want just to stop at two seconds.
It means I want to reduce my work area to two seconds.
This bar here is your work area.
OK guys.
So you have a work area and you know this work area and not as the mouse pointer.
And at the beginning you have work area start fine.
I can take the work area and and drag it towards the time line indicates.
But there is better.
I can just press and and will bring the work area and to the timeline indicate we are going to use this
very many times.
Now if I press the space part to play on it it plays until it goes back pretty nice flat less any minute.
Now the rectangle I'll pick the selection to open the background.
So I want to through position press be it will being the position.
Let's go to the Laski frame so you can use the navigator here.
That's fine.
But we have two very nice shortcuts the key will take it to the next visible keyframe the one that you
can see over here.
Jay will take you to the previous visible keyframe.
So we'll go to the next visible keyframe and our keyframe the position just over here.
I'll go back and take the layer.
Now I'm not going to use the numbers like before.
Click on the layer and drag it out.
But you know it's going up and down with me to make it go in a straight line.
As I shift and drag it.
So that is how I have done this first I click on it.
The most pointed return block.
I don't know if you can see through the recording.
Then I move a bit just a bit then press shift and then it goes straight.
So it doesn't move up and down just straight line here using the modified key shift.
Let's play on mission not bad Nabat.
But the speed really guys the speed is not vague.
But this is exactly the animation you want it's very slow.
So let's reduce the speed.
It makes sense that when you want speed the animation you make sure you get the keyframes near each
other.
Now in between frames there is only 10 frames and of course the animation of web design not just web
design is going to be pretty fast.
Can you get scale are not as good.
So listen to this and select all the key frames here.
Stop the animation and drag them towards.
For example 15 frames I don't know where 15 frames is.
So I can just play with the thumb indicator or simply go over here right.
15 is 15 frames.
It jumps to the 15 frames here.
Then I can drag my keyframes the selected one press shift and it is snap to the timeline indicator.
Very convenient.
Here you are fine.
Beautiful.
So in the next texture we are going to move to the next step which is the last step that is sequencing
anti-me our layers to make the animation a bit more beautiful and dynamic.
I see you then.