Have guys and welcome to the tutorial for the practice activity or the challenge that I proposed in
the previous lecture it was pretty easy and it gave you some tips.
I hope you tried.
It was very important that you try at least to practice to challenge yourself to resolve the terms proposed
in the previous section.
It is important that you train and you'll get yourself around all the facts.
It's also very important that you know this very well later on you can composited with more effects
such as the gushing blood.
The other distortion that will give you some magical effects later on.
So let's start together and we will try to create or simulate the same effect.
The effect is based on the song Alexa here and before the best way to do it is to create a composition
from the song itself and before it is inside sound and video we get to the outside.
Now this is a 12 80 by 720 code.
Of course if I want to start putting the audio spectrum it will be better if I create a solid layer.
I don't composited the audio spectrum on the video our right clicks his new solid.
I can give it any sort of let's call it aspect 1.
Let's take the audio spectrum and of course drop it on the Salida.
Now the first thing we want is something vertical over here so I will take the start point or put it
up and I will take the end point and put it down.
This is random but I can't really adjust I can come here and say This is 200.
And on top of that I wanted zero.
So it's over here.
If 200 is too much just make it 150 goal and then we can come over here.
You notice this should be also 150 so it lines at the end point should be at 7:20.
Our video is a 12 by 720 so the last point is 720.
Makes sense.
Let's use our sound and the song.
Roxanne Let's start with the start of frequency.
You know very well I like 100 and 300 or something like this.
Let's go to the frequency band let's make them around 300.
I think it will work 300 Ali.
That's not bad.
It's good here the maximum height we are going to take five thousand to start with.
So we have certain thickness and the duration you could play with it the way you want you can make it
speedy or slowly but to really try to make the Three-Legs the same speed Otherwise the distortion won't
be pretty nice.
According to my experience you can do whatever you like here and make it even much better than what
I know.
Let's put it to 300.
And when it comes to thickness let's put a two.
And of course we want to bland and give it some color.
That's pretty cool.
Now we can play it here you are.
Is not but is working with the body.
Notice how the drums are over here and you have the highs over here.
So this is the first one that we want you to stop at over here is to give it 10 seconds only so we can
run it a real time.
It would give us less trouble.
We start over here and we take the speck one and duplicate it.
Now we have a spectrum.
When it comes to digital here and we changed for example to analog like now they are very near each
other.
If you notice what we will do is to increase a bit the maximum height and you notice how they're coming
out here you're fine.
So now you have two of them with the analog lines and you reduce the height to put them just inside
Haiti.
I hope you'll see them you see one and two not just what's happening.
You have one inside another one you can see them nicely.
I would make them even better.
Let's take the last one and duplicate it.
And now let's use a bit more of the height less increase the height above 5000.
So the dots are outside.
You are.
And we put that to that this is pretty cool already fine.
This is done.
So I would come to the spec one for example.
I can change to a I don't know I add something like this or even the exclusion the way you like it.
That's pretty nice.
And I can come to the second one and just change it for example to subtract.
Here you you have something very amazing coming up if you don't like substract the fine use vivid lights
or you can use any math.
So not just by just using the audio spectrum as we used to before and use the modes you can have different
results.
Of course I can also come to the last layer and use soft glide for example.
So playing with the mods here and with the audio spectrum and just changing the height to make it bigger
or smaller you already have a different effect.
Let's keep the last one to so we give it its thickness.
And here you are.
It's beautiful.
Let's leave it to render at 100 percent and we come to in full and we're waiting here to be read Time
for the 10 seconds and watch what is happening now which would run under the time and you have your
spectrum.
It's up to you now to start playing even more.
I gave you so many examples I showed you also how to play with the modes and how to play with the spectrum
how to play with the hides the frequency it's up to you.
Now go out and start creating guys if you have any questions please post them in the Q Any section of
the course.
I will be very happy to answer.
See you in the next lecture.
See
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