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Have guys and welcome to the tutorial for the practice activity or the challenge that I proposed in

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the previous lecture it was pretty easy and it gave you some tips.

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I hope you tried.

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It was very important that you try at least to practice to challenge yourself to resolve the terms proposed

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in the previous section.

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It is important that you train and you'll get yourself around all the facts.

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It's also very important that you know this very well later on you can composited with more effects

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such as the gushing blood.

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The other distortion that will give you some magical effects later on.

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So let's start together and we will try to create or simulate the same effect.

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The effect is based on the song Alexa here and before the best way to do it is to create a composition

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from the song itself and before it is inside sound and video we get to the outside.

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Now this is a 12 80 by 720 code.

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Of course if I want to start putting the audio spectrum it will be better if I create a solid layer.

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I don't composited the audio spectrum on the video our right clicks his new solid.

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I can give it any sort of let's call it aspect 1.

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Let's take the audio spectrum and of course drop it on the Salida.

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Now the first thing we want is something vertical over here so I will take the start point or put it

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up and I will take the end point and put it down.

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This is random but I can't really adjust I can come here and say This is 200.

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And on top of that I wanted zero.

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So it's over here.

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If 200 is too much just make it 150 goal and then we can come over here.

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You notice this should be also 150 so it lines at the end point should be at 7:20.

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Our video is a 12 by 720 so the last point is 720.

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Makes sense.

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Let's use our sound and the song.

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Roxanne Let's start with the start of frequency.

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You know very well I like 100 and 300 or something like this.

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Let's go to the frequency band let's make them around 300.

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I think it will work 300 Ali.

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That's not bad.

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It's good here the maximum height we are going to take five thousand to start with.

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So we have certain thickness and the duration you could play with it the way you want you can make it

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speedy or slowly but to really try to make the Three-Legs the same speed Otherwise the distortion won't

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be pretty nice.

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According to my experience you can do whatever you like here and make it even much better than what

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I know.

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Let's put it to 300.

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And when it comes to thickness let's put a two.

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And of course we want to bland and give it some color.

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That's pretty cool.

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Now we can play it here you are.

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Is not but is working with the body.

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Notice how the drums are over here and you have the highs over here.

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So this is the first one that we want you to stop at over here is to give it 10 seconds only so we can

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run it a real time.

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It would give us less trouble.

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We start over here and we take the speck one and duplicate it.

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Now we have a spectrum.

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When it comes to digital here and we changed for example to analog like now they are very near each

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other.

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If you notice what we will do is to increase a bit the maximum height and you notice how they're coming

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out here you're fine.

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So now you have two of them with the analog lines and you reduce the height to put them just inside

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Haiti.

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I hope you'll see them you see one and two not just what's happening.

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You have one inside another one you can see them nicely.

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I would make them even better.

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Let's take the last one and duplicate it.

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And now let's use a bit more of the height less increase the height above 5000.

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So the dots are outside.

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You are.

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And we put that to that this is pretty cool already fine.

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This is done.

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So I would come to the spec one for example.

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I can change to a I don't know I add something like this or even the exclusion the way you like it.

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That's pretty nice.

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And I can come to the second one and just change it for example to subtract.

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Here you you have something very amazing coming up if you don't like substract the fine use vivid lights

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or you can use any math.

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So not just by just using the audio spectrum as we used to before and use the modes you can have different

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results.

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Of course I can also come to the last layer and use soft glide for example.

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So playing with the mods here and with the audio spectrum and just changing the height to make it bigger

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or smaller you already have a different effect.

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Let's keep the last one to so we give it its thickness.

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And here you are.

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It's beautiful.

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Let's leave it to render at 100 percent and we come to in full and we're waiting here to be read Time

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for the 10 seconds and watch what is happening now which would run under the time and you have your

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spectrum.

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It's up to you now to start playing even more.

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I gave you so many examples I showed you also how to play with the modes and how to play with the spectrum

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how to play with the hides the frequency it's up to you.

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Now go out and start creating guys if you have any questions please post them in the Q Any section of

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the course.

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I will be very happy to answer.

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See you in the next lecture.

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See

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the.
