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I guys we still are in radiowaves and we are in the wave type polygon and we want to explore the polygon

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controls.

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Let's agree on something first.

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When you start your own initiative from time zero overhear a press space bar you notice that the curve

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or the waves are starting from the producer point but they are nearing value and start growing.

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That is the principle of the radio waves.

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Let's go to three seconds.

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We have three of them.

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Now we come out to the sides of the body even this is a polygon that has 64 sides.

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Of course you can go up to 120 sides that if you want more precision but actually it's not necessarily

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64 are good enough.

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Let's go down to an exact on six sites.

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You have the six sides of the eggs are gone and you have six peaks.

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OK guys the six corners.

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Let's look at curve size curve size can be only positive can cannot be negative of course.

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And if around the corners of the polygon here you are.

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This is the maximum roundness you can get.

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Now let's put it back to 0 and play with curliness.

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If you add co-winners you're not it's nothing is happening.

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This is why curliness only appears when there is a curve side let's increase the curve size.

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OK.

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And then curve in is now will curve the sides if you like.

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They become much more curved.

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Here you are.

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So it depends on the values that you give to curve size Dickerman is will play or doesn't play any or

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all that's quite good for now.

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You know to really have a kind of gear or a wheel or something like this.

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Fun let's take it back to zero.

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We go back to zero and turn his report back to zero.

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We click on the start.

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We check the stuff now instead of having and niggers are gone.

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Have a start.

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Exactly like shape players.

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Now you can come and play with a start that unfortunately is not 3-D.

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You are not in 3-D dups.

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Let's change the value of stars that that's exactly what happened.

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First of all let's take it back to zero and you have exactly in-shape normally like a polygon the start

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that will enable the star.

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That's what's happening.

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This is the value that when it's positive you're getting a star actually is playing on the outer radius.

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If you remember about chips.

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Now if you go negative it would play on the inner radius.

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That's the radius growing and shrinking that is the outer radius growing and shrinking.

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So pretty good and pretty nice by the way.

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So now when you have your shape you can come to the timeline press spacebar and it will start doing

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webs in this format.

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Now I would like you to call up your imagination a bit and try to say OK what can I do with this.

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This is your shape.

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This is the curve in is for example.

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And you can create really some very nice waves here.

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It can be hard or it can be like science fiction or stories like this or it can be on a video or on

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water.

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Anything that you would like.

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So this is part of your imagination part of using your ships the way you would like.

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Of course when you have a concept and you have something in mind that you want to create it would become

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very easy to set the polygon controls on your ship.

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You know very well there are keyframe of Let's Get Free Exercise Corvinus and start ups for example

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we have keyframe at three seconds we come back.

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We take the curbside for example 2 1 2 0.

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The current is let's take it also to zero and start hey let's take it up.

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OK let's play our animation.

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Here you are.

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It will be very different for each one of them.

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Coming up of course be stop at three seconds.

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So this is how to use the polygon.

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And these are the controls actually the controls of the gun is about setting the shape and setting the

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animation of the ship in time.

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See you in the next lecture where we start talking what a wave motion.
