I guys we still are in radiowaves and we are in the wave type polygon and we want to explore the polygon
controls.
Let's agree on something first.
When you start your own initiative from time zero overhear a press space bar you notice that the curve
or the waves are starting from the producer point but they are nearing value and start growing.
That is the principle of the radio waves.
Let's go to three seconds.
We have three of them.
Now we come out to the sides of the body even this is a polygon that has 64 sides.
Of course you can go up to 120 sides that if you want more precision but actually it's not necessarily
64 are good enough.
Let's go down to an exact on six sites.
You have the six sides of the eggs are gone and you have six peaks.
OK guys the six corners.
Let's look at curve size curve size can be only positive can cannot be negative of course.
And if around the corners of the polygon here you are.
This is the maximum roundness you can get.
Now let's put it back to 0 and play with curliness.
If you add co-winners you're not it's nothing is happening.
This is why curliness only appears when there is a curve side let's increase the curve size.
OK.
And then curve in is now will curve the sides if you like.
They become much more curved.
Here you are.
So it depends on the values that you give to curve size Dickerman is will play or doesn't play any or
all that's quite good for now.
You know to really have a kind of gear or a wheel or something like this.
Fun let's take it back to zero.
We go back to zero and turn his report back to zero.
We click on the start.
We check the stuff now instead of having and niggers are gone.
Have a start.
Exactly like shape players.
Now you can come and play with a start that unfortunately is not 3-D.
You are not in 3-D dups.
Let's change the value of stars that that's exactly what happened.
First of all let's take it back to zero and you have exactly in-shape normally like a polygon the start
that will enable the star.
That's what's happening.
This is the value that when it's positive you're getting a star actually is playing on the outer radius.
If you remember about chips.
Now if you go negative it would play on the inner radius.
That's the radius growing and shrinking that is the outer radius growing and shrinking.
So pretty good and pretty nice by the way.
So now when you have your shape you can come to the timeline press spacebar and it will start doing
webs in this format.
Now I would like you to call up your imagination a bit and try to say OK what can I do with this.
This is your shape.
This is the curve in is for example.
And you can create really some very nice waves here.
It can be hard or it can be like science fiction or stories like this or it can be on a video or on
water.
Anything that you would like.
So this is part of your imagination part of using your ships the way you would like.
Of course when you have a concept and you have something in mind that you want to create it would become
very easy to set the polygon controls on your ship.
You know very well there are keyframe of Let's Get Free Exercise Corvinus and start ups for example
we have keyframe at three seconds we come back.
We take the curbside for example 2 1 2 0.
The current is let's take it also to zero and start hey let's take it up.
OK let's play our animation.
Here you are.
It will be very different for each one of them.
Coming up of course be stop at three seconds.
So this is how to use the polygon.
And these are the controls actually the controls of the gun is about setting the shape and setting the
animation of the ship in time.
See you in the next lecture where we start talking what a wave motion.