1
00:00:01,370 --> 00:00:02,190
Welcome guys.

2
00:00:02,240 --> 00:00:04,050
And please remember to ask your questions.

3
00:00:04,050 --> 00:00:05,900
This is a very important topic.

4
00:00:06,020 --> 00:00:10,660
If you want to follow along please open the project file motion path.

5
00:00:10,820 --> 00:00:17,750
Thus start that EPEAT AP in this project please click on special interpellation position to open it

6
00:00:17,750 --> 00:00:20,830
so we can start working in this lecture.

7
00:00:20,830 --> 00:00:25,600
I want to explore with you the spatial interpellation and it's very interesting.

8
00:00:25,690 --> 00:00:30,280
It will allow you to create you know very interesting motion path.

9
00:00:30,370 --> 00:00:36,610
Let's take this one down to make it bigger and then select a key from all all the keyframes to select

10
00:00:36,640 --> 00:00:37,590
all the keyframes.

11
00:00:37,600 --> 00:00:41,210
You can just click on the position if you select them or.

12
00:00:41,380 --> 00:00:47,770
Now go back to the beginning and right click on one of the keyframes that is selected.

13
00:00:47,990 --> 00:00:50,410
You have your keyframe interpellation.

14
00:00:50,470 --> 00:00:54,580
It means this is how you are going to interpret the keyframes.

15
00:00:54,670 --> 00:01:01,150
Now not this we are in linear now and you have real estate corners or sharp corners here but when you

16
00:01:01,150 --> 00:01:08,650
go to keyframe interpellation you have the option in spatial interpolation to change from linear too

17
00:01:08,650 --> 00:01:12,160
busy to continue busy and busy.

18
00:01:12,350 --> 00:01:18,170
For example this shows biz year here so we are changing the special interpellation too busy.

19
00:01:18,230 --> 00:01:23,930
We have selected all our keyframes So we expect a change in all the key thing here.

20
00:01:24,230 --> 00:01:25,280
Now this will happen.

21
00:01:25,340 --> 00:01:30,500
First of all the graph has been most whites most in fact very nice.

22
00:01:30,500 --> 00:01:35,920
So you don't have these sharp corners here and the motion is quite nice.

23
00:01:35,930 --> 00:01:36,730
No not this.

24
00:01:36,800 --> 00:01:40,540
Nothing has changed in the timeline temporally speaking.

25
00:01:40,670 --> 00:01:43,370
In the time nothing changed.

26
00:01:43,440 --> 00:01:44,740
So what are these hundreds.

27
00:01:44,770 --> 00:01:50,090
Here in the busy these handles are broken they are independent.

28
00:01:50,130 --> 00:01:54,870
They will allow you to create a motion path or change your motion path.

29
00:01:54,990 --> 00:01:58,400
The way you would like it you are pretty interesting right.

30
00:01:58,440 --> 00:02:01,710
So you have a ball or the conductor or whatever you want.

31
00:02:01,890 --> 00:02:04,520
You can design how the motion pass is going to go.

32
00:02:04,740 --> 00:02:06,540
I would click out and play.

33
00:02:06,660 --> 00:02:08,110
Not just what's happening.

34
00:02:08,160 --> 00:02:08,760
Cool.

35
00:02:09,810 --> 00:02:11,360
Let's see it with the motion part.

36
00:02:11,370 --> 00:02:19,260
Now that's how the circle is moving according to the bezier.

37
00:02:19,290 --> 00:02:20,720
Let's stop the animation.

38
00:02:20,860 --> 00:02:23,130
Right click on the keyframe.

39
00:02:23,130 --> 00:02:24,540
Any of them that's selected.

40
00:02:24,690 --> 00:02:30,400
Go to keyframe interpellation and from busy day continues busy and click OK.

41
00:02:30,450 --> 00:02:34,950
No not the whole graph has changed is back to being very small.

42
00:02:35,010 --> 00:02:38,680
OK you practically changed the interpretation of the key thing.

43
00:02:38,820 --> 00:02:45,810
The hander's here are connected means that will always stay in one single line and that always parallel

44
00:02:46,200 --> 00:02:49,350
or tangent if you like on the motion path.

45
00:02:49,350 --> 00:02:57,240
Now notice here it's bit harder maybe to work but you so avoid sharp angles and you can make for example

46
00:02:57,270 --> 00:02:58,450
things like this.

47
00:02:58,510 --> 00:03:07,650
Not this so if I go very far the influence on the other bar will be less if I go very near the influence

48
00:03:07,650 --> 00:03:08,630
will be very strong.

49
00:03:08,660 --> 00:03:09,600
Not this man.

50
00:03:09,620 --> 00:03:10,880
The bar is small.

51
00:03:11,010 --> 00:03:17,430
The influence on the other side of the keyframe is very hard and when it is very long the influence

52
00:03:17,520 --> 00:03:20,360
on the other frame is less.

53
00:03:20,490 --> 00:03:24,290
Your pretty nice by the way.

54
00:03:24,460 --> 00:03:28,720
OK so now let's design a motion path that is interesting.

55
00:03:29,030 --> 00:03:30,850
OK what's happening.

56
00:03:30,880 --> 00:03:35,150
It's not going to be is the first time but I'm sure you are going to get used to it.

57
00:03:35,150 --> 00:03:39,310
OK here you are and let's play pretty cool.

58
00:03:39,380 --> 00:03:45,950
It's de-select and you're not sure but I mean it's amusing to put now some blurred and that's what's

59
00:03:45,950 --> 00:03:47,630
happening.

60
00:03:47,720 --> 00:03:51,660
Let's remove the blur and now the Select again.

61
00:03:51,710 --> 00:03:57,840
All the keyframes and try the next one in keyframe interpellation special.

62
00:03:58,290 --> 00:04:06,360
You can go now to auto busy what actually is the default when you do it is we'll see that later is that

63
00:04:06,360 --> 00:04:07,550
was auto busy.

64
00:04:07,720 --> 00:04:10,160
Well you say you cannot see the hundreds here.

65
00:04:10,200 --> 00:04:17,970
The truth is it has Musson the path but as soon as you change the handle with them they go back to continuous

66
00:04:17,970 --> 00:04:18,770
busier.

67
00:04:18,800 --> 00:04:22,940
OK guys here you are as simple as this but live it the way it is.

68
00:04:22,950 --> 00:04:24,950
It's very nice is auto busy.

69
00:04:25,050 --> 00:04:28,150
Now this is the default mode when you is.

70
00:04:28,320 --> 00:04:34,110
Let's play this animation and you notice that you have a nice path just to get your attention you have

71
00:04:34,110 --> 00:04:37,530
changed nothing in the timeline in terms of time.

72
00:04:37,560 --> 00:04:41,100
It's only in space and this is spatial in that position.

73
00:04:41,190 --> 00:04:42,040
Pretty cool.

74
00:04:42,110 --> 00:04:47,510
To have that effect guys get a board somewhere try to play with the path try to do something amusing

75
00:04:47,760 --> 00:04:53,700
but in the next lecture you will learn about temporal interpellation and you will be able to manipulate

76
00:04:53,880 --> 00:04:54,690
much more.

77
00:04:54,690 --> 00:04:56,310
Your motion path Susan.
