I hope you enjoyed the previous lecture is this patient in that position.
I know you're going to use it.
I know you're going to get some awesome motion path and you know get your animations to be outstanding.
These guys if you have any question repeat that posted in the Chione section of the course I want you
to understand this 100 percent fully reduce the number of keyframes here to make it simple for temporal
in that position.
I also if you right click you go to keyframe interpellation.
I changed everything.
So now I want to focus on temporal interpellation you have the same options linear busy cartoonist's
busy and too busy and you have Hoult keyframes.
We see that it.
Let's start with the continuous business because it's the is used here I know click OK.
No nothing nothing has happened in the timeline or in spatial here.
For the most part that is because you cannot see how in time the speed is behaving or the values are
behaving you need to go to the graph editor just over here.
If you click now you're looking at the graph of the speed.
How do you know that that is the second.
I can hear that's important.
If you click on you notice you can use that value graph or speed graph.
So now we want to work with this graph.
OK let's do this from the eye here you have two options you can put them.
Leave the magnet on and leave the auto zoom graph height on.
Now we have here the three key frames.
If you select them you'll notice that there have also some kind of bars here.
I will not work with or keyframes I'm going to take the middle one over here.
And you notice if your point is this ship at one position and the speed pixels per second 282 click
on it you can drag it down.
Not this reducing the speed.
Now I would like you to notice on the graph here what's happening when I change the speed the frames
are somehow moving in a certain direction.
So not a very high speed on this key.
So what I'm really looking at not just here in the operation the Fame's here are very much next to each
other.
It means it's slow.
And here they start separating it means the speed is fast and it comes to the keyframe.
And from here they start very fast and then slow.
Look at the graph.
It's exactly the same.
You start at a certain speed.
In fact you decrease the speed you can read it you start at 2 7 degrees to 75 it goes up and then it
goes down.
That's the speed.
Let's play an animation from here.
Best place but not this it that's pretty cool.
Now we are attending the speed of the motion graph the motion graph will stay intact in the speech.
Now we have the 200 here.
This is the influence the right handle will influence the right side of the keyframe if you click and
drag it out and that's what's happening here.
The claims are getting to be adjusted as they get to almost nothing zero influence here.
You notice I'm trying not to change the speed.
So that's what's happening here.
Now the influence is so little on this graph that the graph has changed.
It's going to jump to a certain speed and slow down and come to almost any speed display not just what's
happening goor and up.
So let's make it change it while it's playing not what's happening.
We have got it back.
Let's change this side and this is the left side.
Here.
I can play with the speed the way you would like to move the keyframes actually moving the keyframes
in time according to the time not to where the keyframe.
Now change is place.
So here you are really playing how the speed is going to be within your motion graphs order motion path.
OK.
Now let's take this one down and notice what's going to happen.
OK.
The influence is very big.
So it's going to start speedy or start at certain speed go very speedy slow down and come down.
OK guys so it's pretty cool.
You can come and play with it and try all what you want to try is as easy as just about adjusting it
the way you would like.
Now if you want to return the keyframes to linear so you can choose something else or click on position
selected all the frames and to then them telling you that just over here.
Convert selected keyframes to linear we click on it.
Now the Aldine is right click on a keyframe and go to different interpellation.
And here from tempera interpellation is change it too busy and we click OK.
Now bezier I remember the hand is not present in this patient.
Also it's over here.
They are broken so if you click on a keyframe you notice it has two handles now one for the incoming
and one for the other.
If you play with the handle.
Look what's happening here.
Of course I've selected all the keyframes click out select a single key.
So not just how we are playing with the speed.
So this bezier will allow you to have a nice coming speed you know this keyframe and now going speed
to this keyframe.
Actually they don't even have correlation but they have influence does that influence who you are.
Now notice how is changing.
What is this complicated.
Yes it is actually you don't need two masters like I know what's going to happen.
Just look at the graph here.
That's why I explained in previous lectures and decide OK this is what I would like to do.
Now let's return them to linear just for the sake of select all of them and click them back to here
and go back to one of them in the frame in that position and let's choose from linear to continue space
you and me.
OK.
Now Clinton is busy month out and if you touches all the change it's going to become continuous busy.
Very good.
OK guys.
So we're going to come over here and play with the graph during the course.
A lot.
And it's up to you how you want your commission to work and how we want to do the motion graphics lower
thirds whatever.
But guys this is all about this graph.
It seems complicated but actually it's a matter of using it and it's going to become pretty easy you
will see.
Thank you very much for listening.
This is about the temperate interpellation and in the next lecture we move to practically how to use
it.
I'll see you then.