1
00:00:01,490 --> 00:00:05,330
I hope you enjoyed the previous lecture is this patient in that position.

2
00:00:05,480 --> 00:00:06,460
I know you're going to use it.

3
00:00:06,470 --> 00:00:13,010
I know you're going to get some awesome motion path and you know get your animations to be outstanding.

4
00:00:13,010 --> 00:00:17,900
These guys if you have any question repeat that posted in the Chione section of the course I want you

5
00:00:17,900 --> 00:00:25,260
to understand this 100 percent fully reduce the number of keyframes here to make it simple for temporal

6
00:00:25,270 --> 00:00:26,830
in that position.

7
00:00:26,840 --> 00:00:30,850
I also if you right click you go to keyframe interpellation.

8
00:00:31,020 --> 00:00:32,660
I changed everything.

9
00:00:33,180 --> 00:00:39,150
So now I want to focus on temporal interpellation you have the same options linear busy cartoonist's

10
00:00:39,190 --> 00:00:42,630
busy and too busy and you have Hoult keyframes.

11
00:00:42,740 --> 00:00:43,890
We see that it.

12
00:00:44,210 --> 00:00:49,420
Let's start with the continuous business because it's the is used here I know click OK.

13
00:00:49,660 --> 00:00:53,770
No nothing nothing has happened in the timeline or in spatial here.

14
00:00:54,050 --> 00:01:00,980
For the most part that is because you cannot see how in time the speed is behaving or the values are

15
00:01:00,980 --> 00:01:04,560
behaving you need to go to the graph editor just over here.

16
00:01:04,720 --> 00:01:08,690
If you click now you're looking at the graph of the speed.

17
00:01:08,690 --> 00:01:10,940
How do you know that that is the second.

18
00:01:10,940 --> 00:01:12,260
I can hear that's important.

19
00:01:12,260 --> 00:01:17,440
If you click on you notice you can use that value graph or speed graph.

20
00:01:17,600 --> 00:01:20,320
So now we want to work with this graph.

21
00:01:20,340 --> 00:01:24,530
OK let's do this from the eye here you have two options you can put them.

22
00:01:24,590 --> 00:01:30,290
Leave the magnet on and leave the auto zoom graph height on.

23
00:01:30,300 --> 00:01:32,440
Now we have here the three key frames.

24
00:01:32,460 --> 00:01:37,550
If you select them you'll notice that there have also some kind of bars here.

25
00:01:37,900 --> 00:01:41,590
I will not work with or keyframes I'm going to take the middle one over here.

26
00:01:42,000 --> 00:01:49,740
And you notice if your point is this ship at one position and the speed pixels per second 282 click

27
00:01:49,740 --> 00:01:51,420
on it you can drag it down.

28
00:01:51,430 --> 00:01:53,950
Not this reducing the speed.

29
00:01:53,970 --> 00:01:59,700
Now I would like you to notice on the graph here what's happening when I change the speed the frames

30
00:01:59,790 --> 00:02:02,380
are somehow moving in a certain direction.

31
00:02:02,520 --> 00:02:05,580
So not a very high speed on this key.

32
00:02:05,970 --> 00:02:12,450
So what I'm really looking at not just here in the operation the Fame's here are very much next to each

33
00:02:12,450 --> 00:02:12,730
other.

34
00:02:12,730 --> 00:02:14,180
It means it's slow.

35
00:02:14,490 --> 00:02:20,410
And here they start separating it means the speed is fast and it comes to the keyframe.

36
00:02:20,640 --> 00:02:23,940
And from here they start very fast and then slow.

37
00:02:24,000 --> 00:02:24,770
Look at the graph.

38
00:02:24,810 --> 00:02:26,310
It's exactly the same.

39
00:02:26,310 --> 00:02:27,720
You start at a certain speed.

40
00:02:27,720 --> 00:02:35,460
In fact you decrease the speed you can read it you start at 2 7 degrees to 75 it goes up and then it

41
00:02:35,460 --> 00:02:36,110
goes down.

42
00:02:36,120 --> 00:02:36,970
That's the speed.

43
00:02:37,140 --> 00:02:39,180
Let's play an animation from here.

44
00:02:39,210 --> 00:02:44,580
Best place but not this it that's pretty cool.

45
00:02:44,580 --> 00:02:51,320
Now we are attending the speed of the motion graph the motion graph will stay intact in the speech.

46
00:02:51,570 --> 00:02:53,510
Now we have the 200 here.

47
00:02:53,550 --> 00:03:00,270
This is the influence the right handle will influence the right side of the keyframe if you click and

48
00:03:00,270 --> 00:03:02,400
drag it out and that's what's happening here.

49
00:03:02,550 --> 00:03:08,080
The claims are getting to be adjusted as they get to almost nothing zero influence here.

50
00:03:08,200 --> 00:03:10,310
You notice I'm trying not to change the speed.

51
00:03:10,560 --> 00:03:11,850
So that's what's happening here.

52
00:03:12,030 --> 00:03:16,660
Now the influence is so little on this graph that the graph has changed.

53
00:03:16,800 --> 00:03:24,120
It's going to jump to a certain speed and slow down and come to almost any speed display not just what's

54
00:03:24,120 --> 00:03:27,320
happening goor and up.

55
00:03:27,620 --> 00:03:33,260
So let's make it change it while it's playing not what's happening.

56
00:03:33,260 --> 00:03:34,250
We have got it back.

57
00:03:34,280 --> 00:03:39,200
Let's change this side and this is the left side.

58
00:03:39,630 --> 00:03:40,510
Here.

59
00:03:40,950 --> 00:03:46,460
I can play with the speed the way you would like to move the keyframes actually moving the keyframes

60
00:03:46,550 --> 00:03:49,960
in time according to the time not to where the keyframe.

61
00:03:49,960 --> 00:03:51,970
Now change is place.

62
00:03:52,040 --> 00:03:59,520
So here you are really playing how the speed is going to be within your motion graphs order motion path.

63
00:03:59,650 --> 00:04:00,300
OK.

64
00:04:00,530 --> 00:04:03,680
Now let's take this one down and notice what's going to happen.

65
00:04:03,710 --> 00:04:04,020
OK.

66
00:04:04,040 --> 00:04:06,300
The influence is very big.

67
00:04:06,470 --> 00:04:13,200
So it's going to start speedy or start at certain speed go very speedy slow down and come down.

68
00:04:13,520 --> 00:04:15,450
OK guys so it's pretty cool.

69
00:04:15,560 --> 00:04:22,150
You can come and play with it and try all what you want to try is as easy as just about adjusting it

70
00:04:22,160 --> 00:04:23,780
the way you would like.

71
00:04:23,780 --> 00:04:29,900
Now if you want to return the keyframes to linear so you can choose something else or click on position

72
00:04:30,500 --> 00:04:34,160
selected all the frames and to then them telling you that just over here.

73
00:04:34,500 --> 00:04:37,810
Convert selected keyframes to linear we click on it.

74
00:04:37,850 --> 00:04:44,390
Now the Aldine is right click on a keyframe and go to different interpellation.

75
00:04:44,390 --> 00:04:50,020
And here from tempera interpellation is change it too busy and we click OK.

76
00:04:50,210 --> 00:04:53,950
Now bezier I remember the hand is not present in this patient.

77
00:04:54,030 --> 00:04:55,330
Also it's over here.

78
00:04:55,340 --> 00:05:01,430
They are broken so if you click on a keyframe you notice it has two handles now one for the incoming

79
00:05:01,610 --> 00:05:02,960
and one for the other.

80
00:05:03,100 --> 00:05:04,430
If you play with the handle.

81
00:05:04,550 --> 00:05:05,590
Look what's happening here.

82
00:05:05,650 --> 00:05:09,670
Of course I've selected all the keyframes click out select a single key.

83
00:05:09,980 --> 00:05:12,520
So not just how we are playing with the speed.

84
00:05:12,530 --> 00:05:18,890
So this bezier will allow you to have a nice coming speed you know this keyframe and now going speed

85
00:05:18,890 --> 00:05:19,960
to this keyframe.

86
00:05:20,090 --> 00:05:24,790
Actually they don't even have correlation but they have influence does that influence who you are.

87
00:05:24,860 --> 00:05:26,840
Now notice how is changing.

88
00:05:26,900 --> 00:05:28,070
What is this complicated.

89
00:05:28,070 --> 00:05:33,350
Yes it is actually you don't need two masters like I know what's going to happen.

90
00:05:33,350 --> 00:05:34,530
Just look at the graph here.

91
00:05:34,550 --> 00:05:39,410
That's why I explained in previous lectures and decide OK this is what I would like to do.

92
00:05:41,520 --> 00:05:48,450
Now let's return them to linear just for the sake of select all of them and click them back to here

93
00:05:49,050 --> 00:05:55,050
and go back to one of them in the frame in that position and let's choose from linear to continue space

94
00:05:55,050 --> 00:05:56,150
you and me.

95
00:05:56,160 --> 00:05:56,670
OK.

96
00:05:56,880 --> 00:06:03,180
Now Clinton is busy month out and if you touches all the change it's going to become continuous busy.

97
00:06:03,240 --> 00:06:04,200
Very good.

98
00:06:04,410 --> 00:06:05,010
OK guys.

99
00:06:05,130 --> 00:06:08,210
So we're going to come over here and play with the graph during the course.

100
00:06:08,250 --> 00:06:08,940
A lot.

101
00:06:09,150 --> 00:06:14,490
And it's up to you how you want your commission to work and how we want to do the motion graphics lower

102
00:06:14,490 --> 00:06:15,750
thirds whatever.

103
00:06:15,990 --> 00:06:19,020
But guys this is all about this graph.

104
00:06:19,020 --> 00:06:24,300
It seems complicated but actually it's a matter of using it and it's going to become pretty easy you

105
00:06:24,300 --> 00:06:25,250
will see.

106
00:06:25,800 --> 00:06:27,220
Thank you very much for listening.

107
00:06:27,270 --> 00:06:33,990
This is about the temperate interpellation and in the next lecture we move to practically how to use

108
00:06:33,990 --> 00:06:34,470
it.

109
00:06:34,470 --> 00:06:35,160
I'll see you then.
