Guys.
So you learned about the format and the alpha converters.
Now it's time to get more sophisticated with the Lamott Lamott has the same concept the same methods
you work with.
It will still short and hide your layer whatever it is within the math itself.
But there is a very big difference.
The Lamott will not work on the alpha channel all together.
It works on the elements of the alpha channel.
The limpness is the brightness.
Let me show you.
If you take a rectangle here and change the color to solid here you are ok.
I am going to take a nice color any color.
Here you are then I'm going to put the rectangle on top.
And then I will apply movement here you know I hope you can see that the color of after effects is not
100 percent black.
The intensity of the color has been diminished.
This is because of the color of the Luma itself or the mouth itself.
Let's add the color of the shape here.
I will click on the fill and the best here to show is through brightness for example.
Now if I cycle through the colors to change the color of the shape player not just what's happening
to the brightness of the text there.
OK.
It is changing depending on the color I'm using.
OK.
Now if I go towards bright colors here you are.
You got.
It's like 100 percent appearing.
And if I give it certain colors here do I.
Now of course you can choose any color you would like but the best is to use for example the situation
over here and go towards whites.
So what do you have.
You have a very bright over here.
And you know it goes to a degree.
So if you go down OK you notice the influence on the appearance or the Reminds me of the track matter.
Who are of course Black is nothing cool.
Now this is interesting.
It's OK but that is better.
I will take the selection to double click on the shape player and make it you know quite big just like
this.
OK.
And move it up here.
I will go to the fifth color the word fill of course and instead of playing a blank color result colored
I will apply.
Now a linear gradient.
So here you have the linear Grenadian start point and point let's view this Shipler And of course if
it were now into the rectangle and you have the gradient field you start playing with the start and
the end.
Let's put the end at zero.
And let's scrub through the end point not to see what's happening.
I'm going to take it up.
So it reveals you're not in the minority of the other party is not as bright as the lower part.
It's very easy to play with this.
But I prefer to play from here because it's quite sensitive.
You know it's you know just a small movement can change everything.
OK I'll take it down here.
Now let's put it on and go to the position for the after effects of the texture.
And that was scrubbed to take it up.
OK.
Now let's see what's going to happen.
You see the Lehman is here has the effect and after effects is almost disappearing.
It's now out then.
Notice the shading here and it Appius that's just the sheer pleasure.
And we go to the grade when we go to the start point and let's take it down.
OK.
Just over here and that's the end point on or so take it down.
OK.
So if I put the visibility on you not us and that community is at 100 percent overhead come back.
Let's put it off visibility.
None.
And then we come and scrub through.
Here you are not just what's happening the shading or the kind of blow we are getting is really nice
good guys so it's up to you to come and you know work on the end point and start point I make your shape.
You know it has the best possible I would take it down from here because this is what I want.
OK.
Now I think it will be better to take it down from here.
Fine.
So it moved a bit to zero so it's very straight.
And let's put it back off and then if I scraped through.
It's pretty cool animation.
Not this very nice.
OK.
Let's create our animation here.
So I think the flames that we wanted at this position and then if you come back a bit to the beginning
you want to take it up.
You are in a play now.
Notice the effect is very beautiful.
Here you are.
So this is actually about the limit.
It will work on the intensity or the luminous or the brightness if you want of the Matlab and give you
this kind of effects.
Now I would like you to go to after effects.
I hope you open them follow along with me.
And using the loom or not you create the first map.
And the second map and you apply Lamott and you create a nice fancy animation from here.
You know I'm taking them up and down.
Yet you can make the field to be vertical and pulling them from the sides one from here and the other
one from the right.
Thank you very much for listening.
I hope you are going to use the Neumont.
I know you will and this effect is really very nice and very effective.
I'll see you in the next lecture.