The rumor Inv. might operate exactly like the Dumont and the alpha Inv. Matt.
So it's a combination of both.
For this lecture please open Luma inverted which is a copy of the Alpha Inv. and we are going to work
on it.
Now I will work on the final here for you to get the last resort.
Let's go with the same principle and change the feel for the mat and make it visible.
And of course I will apply now some linear gradient.
OK that will do.
And then of course you apply the Luma inverted.
Now you notice you have this effect that is very beautiful.
Let's do the same for the other ones we put Lynyrd.
OK.
We make it scene.
It's OK.
And the last one also I think I already did that.
So I will apply the Luma inverted to each one of them.
Here you are ok not this inverted and you have a very nice animation here with the shading.
But I want to show you something else when I go to the mat here I make it visible.
Let's stop the animation.
OK then open the math to get and inside content.
I have a rectangle one now what I can do here is to duplicate a rectangle one make a rectangle two.
I already hinted about that in the previous lecture.
But yet you would see more of this sort of select rectangle one pest control.
So I have a rectangle too.
Now I will pick a rectangle to and just move it to the side.
And let's put it off.
OK.
And we are going to invert this.
All right guys right.
So not just now the after effect is going to come out of the composition in a much nicer way.
Here.
You notice how it's coming up compared to the graphic that is coming out just from the border of the
composition.
So it's a much nicer animation book.
Of course you can do the same for the other muts But this is what I would do.
I would duplicate this might I have metaphor and Dragon and put it above motion graphics.
Not this I have now the alpha inverted on the mat four.
And I will do the math too.
I don't need that.
So now also Grafix is having the same effect here you are.
You this very beautiful.
Instead of coming to the border.
You can take the shot itself.
Now duplicated that get above the car and not as the Luma inverted is applied immediately to the left
above.
So you don't need this one.
OK.
And then if you play in your animation you know it's much more beautiful than having you know strict
Alpha Motz or strict Alpha inverted might not this here is quite before the way they're coming up.
So this is Mushin graphics.
These are the tricks you can play.
This is about the inverted and I'm surely going to use it.
It's really pretty nice.
Now something else guys you know I used only the deniel gradient.
You can use other gradients like the radial gradient.
OK it doesn't work in this animation but can still use it and try to make some nice animations with
the Luma and the Luma inverted.
Guys thank you very much for listening.
I hope this was very useful for you and I hope that you will use this techniques and if you have any
questions please post them in the Chione section of this course.
Thank you.
I'll see you in the next lecture.