1
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The rumor Inv. might operate exactly like the Dumont and the alpha Inv. Matt.

2
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So it's a combination of both.

3
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For this lecture please open Luma inverted which is a copy of the Alpha Inv. and we are going to work

4
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on it.

5
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Now I will work on the final here for you to get the last resort.

6
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Let's go with the same principle and change the feel for the mat and make it visible.

7
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And of course I will apply now some linear gradient.

8
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OK that will do.

9
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And then of course you apply the Luma inverted.

10
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Now you notice you have this effect that is very beautiful.

11
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Let's do the same for the other ones we put Lynyrd.

12
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OK.

13
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We make it scene.

14
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It's OK.

15
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And the last one also I think I already did that.

16
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So I will apply the Luma inverted to each one of them.

17
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Here you are ok not this inverted and you have a very nice animation here with the shading.

18
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But I want to show you something else when I go to the mat here I make it visible.

19
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Let's stop the animation.

20
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OK then open the math to get and inside content.

21
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I have a rectangle one now what I can do here is to duplicate a rectangle one make a rectangle two.

22
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I already hinted about that in the previous lecture.

23
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But yet you would see more of this sort of select rectangle one pest control.

24
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So I have a rectangle too.

25
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Now I will pick a rectangle to and just move it to the side.

26
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And let's put it off.

27
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OK.

28
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And we are going to invert this.

29
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All right guys right.

30
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So not just now the after effect is going to come out of the composition in a much nicer way.

31
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Here.

32
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You notice how it's coming up compared to the graphic that is coming out just from the border of the

33
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composition.

34
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So it's a much nicer animation book.

35
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Of course you can do the same for the other muts But this is what I would do.

36
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I would duplicate this might I have metaphor and Dragon and put it above motion graphics.

37
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Not this I have now the alpha inverted on the mat four.

38
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And I will do the math too.

39
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I don't need that.

40
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So now also Grafix is having the same effect here you are.

41
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You this very beautiful.

42
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Instead of coming to the border.

43
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You can take the shot itself.

44
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Now duplicated that get above the car and not as the Luma inverted is applied immediately to the left

45
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above.

46
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So you don't need this one.

47
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OK.

48
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And then if you play in your animation you know it's much more beautiful than having you know strict

49
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Alpha Motz or strict Alpha inverted might not this here is quite before the way they're coming up.

50
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So this is Mushin graphics.

51
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These are the tricks you can play.

52
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This is about the inverted and I'm surely going to use it.

53
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It's really pretty nice.

54
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Now something else guys you know I used only the deniel gradient.

55
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You can use other gradients like the radial gradient.

56
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OK it doesn't work in this animation but can still use it and try to make some nice animations with

57
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the Luma and the Luma inverted.

58
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Guys thank you very much for listening.

59
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I hope this was very useful for you and I hope that you will use this techniques and if you have any

60
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questions please post them in the Chione section of this course.

61
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Thank you.

62
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I'll see you in the next lecture.
