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OK guys you covered a lot about the matter Ulfar Alpha inverted Luma and Luma invert.

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But we had been meeting only demanded that the power of the track matter is the ability to animate the

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mat itself.

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And this would give you some very interesting information.

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Now unfortunately here I'm going to give you simple examples just to show you the concept but I want

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you to expand your creation expand your imagination and create something fantastic that use images and

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videos are so it's very practical.

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Let's start.

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So as usual I will create the math just above after effects.

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Here you are.

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OK let's make it bigger and position it in the middle.

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Something like this.

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And of course I will apply the math or the alphabet here.

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Now we want to animate the math itself.

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So let's come to the beginning here.

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We press a B for position.

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For the math keyframe it and use the selection tool and take it out.

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OK something like this.

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Then let's go after 20 frames and put it just on top.

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But let's try to align it.

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I'll show you why later.

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Now he had a very nice animation where you are swiping in.

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So the text is not moving.

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It is the sheer pleasure that is moving.

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This is the power of track mats where you can.

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And he made the track not an independent player the way you would like this continue this animation

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so we come to one second here with keyframe the position.

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So these two key frames are identical.

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Now you notice so there is no movement in between.

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Can for example to two seconds now and click and take it out.

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Just like this you know just to the outside.

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Now I'm thinking here to high security.

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So let's try the animation now.

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It stops.

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It moves out.

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They see it without anything.

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OK.

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Very nice what will be very interesting here is to apply the Luma mat with a radial feel.

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That's right.

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The shoulder layer here and go to unselected of course and go to the field and say great deal great

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in here and make it you know big enough.

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OK so we can see it.

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OK.

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That will do I think we make it invisible.

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And then we apply instead of I might not.

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Here you are not as the animation now it comes it's so smooth and so beautiful.

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So it stops over here.

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Maybe you need to adjust the feel here.

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Let's put it on the feel.

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Double click on the player so we can see the feel a bit bigger.

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OK.

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We move it fine.

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We have it is very beautiful still.

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So from the animation now does this select here you are you know this is very nice I mean it's very

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smooth and quite attractive.

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Let's stop the animation here and then take the shape player to it it does and then duplicated Cataldi

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take it and drop it above motion graphics.

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And of course apply Lamott on the motion graphics here.

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OK.

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Here now of course you need to adjust the position.

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If I press B on the Shipler you know I have all the key players but the guy is above.

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So what I the would that all the keyframes and position on top of a keyframe.

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This is a very nice tip because you selected all of them and because the bottom line indicator is on

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one of the keyframe you can just move the whole mission.

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OK guys this is a big tip.

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So I selected all the keyframes position the time indicator only keyframe.

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Now I have everything selected.

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Can I move the animation all together.

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Not just what's happening here.

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So you have the two appearing motion graphics and coming out very beautiful.

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Very interesting.

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You can decide ok delete this one a bit.

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OK.

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And here you are.

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And they go out.

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Very beautiful guys.

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Now it's up to you up to your creativity up to your imagination to create something fantastic.

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Don't be shy.

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Create any kind of shapes create any kind of feel.

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Use multi-color feels like if you like you know many of them and try it and try to use the alpha the

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inverted the room Amarth and it's inverted and come up with something very beautiful.

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Thank you very much.

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I'll see you in the next lecture.
