OK guys you covered a lot about the matter Ulfar Alpha inverted Luma and Luma invert.
But we had been meeting only demanded that the power of the track matter is the ability to animate the
mat itself.
And this would give you some very interesting information.
Now unfortunately here I'm going to give you simple examples just to show you the concept but I want
you to expand your creation expand your imagination and create something fantastic that use images and
videos are so it's very practical.
Let's start.
So as usual I will create the math just above after effects.
Here you are.
OK let's make it bigger and position it in the middle.
Something like this.
And of course I will apply the math or the alphabet here.
Now we want to animate the math itself.
So let's come to the beginning here.
We press a B for position.
For the math keyframe it and use the selection tool and take it out.
OK something like this.
Then let's go after 20 frames and put it just on top.
But let's try to align it.
I'll show you why later.
Now he had a very nice animation where you are swiping in.
So the text is not moving.
It is the sheer pleasure that is moving.
This is the power of track mats where you can.
And he made the track not an independent player the way you would like this continue this animation
so we come to one second here with keyframe the position.
So these two key frames are identical.
Now you notice so there is no movement in between.
Can for example to two seconds now and click and take it out.
Just like this you know just to the outside.
Now I'm thinking here to high security.
So let's try the animation now.
It stops.
It moves out.
They see it without anything.
OK.
Very nice what will be very interesting here is to apply the Luma mat with a radial feel.
That's right.
The shoulder layer here and go to unselected of course and go to the field and say great deal great
in here and make it you know big enough.
OK so we can see it.
OK.
That will do I think we make it invisible.
And then we apply instead of I might not.
Here you are not as the animation now it comes it's so smooth and so beautiful.
So it stops over here.
Maybe you need to adjust the feel here.
Let's put it on the feel.
Double click on the player so we can see the feel a bit bigger.
OK.
We move it fine.
We have it is very beautiful still.
So from the animation now does this select here you are you know this is very nice I mean it's very
smooth and quite attractive.
Let's stop the animation here and then take the shape player to it it does and then duplicated Cataldi
take it and drop it above motion graphics.
And of course apply Lamott on the motion graphics here.
OK.
Here now of course you need to adjust the position.
If I press B on the Shipler you know I have all the key players but the guy is above.
So what I the would that all the keyframes and position on top of a keyframe.
This is a very nice tip because you selected all of them and because the bottom line indicator is on
one of the keyframe you can just move the whole mission.
OK guys this is a big tip.
So I selected all the keyframes position the time indicator only keyframe.
Now I have everything selected.
Can I move the animation all together.
Not just what's happening here.
So you have the two appearing motion graphics and coming out very beautiful.
Very interesting.
You can decide ok delete this one a bit.
OK.
And here you are.
And they go out.
Very beautiful guys.
Now it's up to you up to your creativity up to your imagination to create something fantastic.
Don't be shy.
Create any kind of shapes create any kind of feel.
Use multi-color feels like if you like you know many of them and try it and try to use the alpha the
inverted the room Amarth and it's inverted and come up with something very beautiful.
Thank you very much.
I'll see you in the next lecture.