Guys you have learned how to read busy ships in this lecture you are going to learn how to animate them
and how to morph busy airships.
I would show you it's very simple and very easy.
Now I'm going to stick to simple graphics.
The purpose here is to make you understand the concept and how to work.
It's not about creating something complicated where you will get lost during the lecture.
So keep it simple keep it easy.
And our really focus on the concept and how to do things.
Let's start with a simple here.
OK.
Will do.
I'll create a simple Ellipse just like this.
Now if you come to the path here you have the path you know you can keyframe until you are clear to
come after one second.
Now was the selection tool or the pen tool if you like.
You can start you know change the path.
For example only at one point here and one point just over here then click and drag them up.
So I'm working on the second stage.
So I'd like them up here and this one maybe will take it up or something like this.
We can adjust them nicely but.
So actually you have two states now.
The first date and the second stage.
Now if you get the first one and press play here you are.
You notice how it's going from one state to the other.
You can create a stable situation here by just clicking on the diamond to create a new keyframe.
There is no movement around here.
Come to three seconds and let's change this one again.
Let's select the path and then bring it down like this and bring this guy down.
OK.
And this one over here.
I hope to come up with something very nice and maybe we'll add another one here and another one here
and you pull them down like this.
And this guy you take it up OK.
Something like this.
OK this then nice hot back.
So now not just what happened here.
If you go at the beginning you are going from one state to the other state after effects doing the all
the interpellation and you create at the end your heart.
You can also come back and say OK now I wanted to add the last one and go back to the circle.
Here you are.
You have done now the animation so actually to animate you keyframe the path you go down in time and
you change the path itself and you create an animation.
I hope you are following along.
If you go to artifacts now start one reaps.
Yea put it in a certain way and then go to the second keyframe designed it the way you would like.
Then another state and another state to create something very beautiful Go from it.
Dr. ecarte you know spend time on it play with the points add them.
There is something else I need to show you here.
You're not just here we have the first Virtex you can change this first Virtex just like in mosques
can come to this point right click and say mask and ship path.
I wanted this to be the first Virtex.
Now if it is going to match the vertexes and not see what's happening the animation is changing totally.
I come over here for example.
And it changed the first word next to this one to this point.
Mask and ship path set those decks.
Here you are not what's going to happen.
The animation is going to change but of course the final shapes are not going to change or the final
path is not going to chase for play.
Now that's what's happening.
It's more interesting a bit in terms of animation.
Of course here it went too fast but I'm sure you get the point.
OK.
So changing the first vertex is interesting and it will somehow change the way the animation is going
from one state to another state because it has to match the first vertices.
Let's take another example Now let's put this one off.
OK so we don't see anything.
I'm going to take a circle.
OK.
So I'm going to show you how to do more Fino fine.
I had the circuit over here let's come to the bath and keyframe the bath.
And after one second for example whatever you like I will create Now another rectangle.
But nothing is created inside the contents here.
Just like this.
OK this is the reckoning.
Now I have a rectangle one which also has a path.
OK.
Now I want to morph the ellipse into the rectangle one bazy.
I would come to a rectangle one.
This is the finest that I would set the path and press Gertler see I will come to the ellipse.
Now select the path and press all the command the on the map.
Now let's hide the rectangle.
We don't want to see it let's go back and here you are if you play you is the morphing.
So after effects took care of it.
Yes right.
But you had a certain shape or a certain state or you know a certain busy path and then you had another
one over here and you copy and paste the path itself.
Now something important you should not come over here.
And let's delete this keyframe and go to the rectangle.
Remember we put the rectangle here.
So if I come to rectangle one now I start for example scaling it up.
OK.
And maybe doing a rotation.
OK.
Now what am I working on.
I'm working on the ship itself.
So I give transformation to the ship find if I come a puppy path from the rectangle one.
Of course none of the transformation here is being copied to come back to path and paste.
Well look what happened.
We had the original for put it off.
The original path.
Why.
When you can see over here are Kamensky.
You're copying the path.
None of that transformation is copied with this path.
So it's something to be careful about.
So now I showed you how to animate and how to morph.
Thank you very much for listening.
I will see you in the next lecture.