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Guys you have learned how to read busy ships in this lecture you are going to learn how to animate them

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and how to morph busy airships.

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I would show you it's very simple and very easy.

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Now I'm going to stick to simple graphics.

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The purpose here is to make you understand the concept and how to work.

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It's not about creating something complicated where you will get lost during the lecture.

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So keep it simple keep it easy.

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And our really focus on the concept and how to do things.

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Let's start with a simple here.

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OK.

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Will do.

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I'll create a simple Ellipse just like this.

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Now if you come to the path here you have the path you know you can keyframe until you are clear to

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come after one second.

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Now was the selection tool or the pen tool if you like.

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You can start you know change the path.

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For example only at one point here and one point just over here then click and drag them up.

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So I'm working on the second stage.

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So I'd like them up here and this one maybe will take it up or something like this.

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We can adjust them nicely but.

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So actually you have two states now.

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The first date and the second stage.

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Now if you get the first one and press play here you are.

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You notice how it's going from one state to the other.

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You can create a stable situation here by just clicking on the diamond to create a new keyframe.

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There is no movement around here.

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Come to three seconds and let's change this one again.

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Let's select the path and then bring it down like this and bring this guy down.

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OK.

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And this one over here.

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I hope to come up with something very nice and maybe we'll add another one here and another one here

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and you pull them down like this.

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And this guy you take it up OK.

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Something like this.

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OK this then nice hot back.

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So now not just what happened here.

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If you go at the beginning you are going from one state to the other state after effects doing the all

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the interpellation and you create at the end your heart.

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You can also come back and say OK now I wanted to add the last one and go back to the circle.

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Here you are.

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You have done now the animation so actually to animate you keyframe the path you go down in time and

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you change the path itself and you create an animation.

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I hope you are following along.

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If you go to artifacts now start one reaps.

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Yea put it in a certain way and then go to the second keyframe designed it the way you would like.

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Then another state and another state to create something very beautiful Go from it.

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Dr. ecarte you know spend time on it play with the points add them.

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There is something else I need to show you here.

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You're not just here we have the first Virtex you can change this first Virtex just like in mosques

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can come to this point right click and say mask and ship path.

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I wanted this to be the first Virtex.

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Now if it is going to match the vertexes and not see what's happening the animation is changing totally.

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I come over here for example.

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And it changed the first word next to this one to this point.

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Mask and ship path set those decks.

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Here you are not what's going to happen.

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The animation is going to change but of course the final shapes are not going to change or the final

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path is not going to chase for play.

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Now that's what's happening.

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It's more interesting a bit in terms of animation.

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Of course here it went too fast but I'm sure you get the point.

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OK.

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So changing the first vertex is interesting and it will somehow change the way the animation is going

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from one state to another state because it has to match the first vertices.

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Let's take another example Now let's put this one off.

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OK so we don't see anything.

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I'm going to take a circle.

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OK.

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So I'm going to show you how to do more Fino fine.

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I had the circuit over here let's come to the bath and keyframe the bath.

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And after one second for example whatever you like I will create Now another rectangle.

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But nothing is created inside the contents here.

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Just like this.

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OK this is the reckoning.

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Now I have a rectangle one which also has a path.

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OK.

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Now I want to morph the ellipse into the rectangle one bazy.

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I would come to a rectangle one.

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This is the finest that I would set the path and press Gertler see I will come to the ellipse.

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Now select the path and press all the command the on the map.

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Now let's hide the rectangle.

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We don't want to see it let's go back and here you are if you play you is the morphing.

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So after effects took care of it.

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Yes right.

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But you had a certain shape or a certain state or you know a certain busy path and then you had another

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one over here and you copy and paste the path itself.

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Now something important you should not come over here.

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And let's delete this keyframe and go to the rectangle.

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Remember we put the rectangle here.

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So if I come to rectangle one now I start for example scaling it up.

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OK.

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And maybe doing a rotation.

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OK.

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Now what am I working on.

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I'm working on the ship itself.

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So I give transformation to the ship find if I come a puppy path from the rectangle one.

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Of course none of the transformation here is being copied to come back to path and paste.

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Well look what happened.

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We had the original for put it off.

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The original path.

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Why.

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When you can see over here are Kamensky.

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You're copying the path.

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None of that transformation is copied with this path.

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So it's something to be careful about.

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So now I showed you how to animate and how to morph.

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Thank you very much for listening.

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I will see you in the next lecture.
