Guys motion graphics is about fun.
And this lecture you're going to have a lot of fun.
You're going to take a path and make it motion path.
You can also discover what our roving keyframes and how to undo roving keyframes and play time.
It's pretty interesting.
I'm going to keep it to the essential graphics here and I want to complicate the graphic and the motion
path then it will get complicated and you won't get the point I want you to grasp exactly how to work
with motion path and path.
And that is the subject here.
So let's start out create an ellipse not a busy Ellipse just a normal ellipse or click and drag past
control and shift to make it busy and then reduce the stroke for example to two.
And let's give it a feel any feel we'll do.
Yes this one will then in a different layer to select.
I'm going to do another ellipse but I wanted you.
So I'll come over here.
Anywhere you want and click pest control and shift and do it just over here.
Maybe I do the spacebar just like this.
Let's kill the field here is not interesting.
It's confusing.
So in the first shape you notice it's a permit the shape it has in its path one size and position in
the second shape is a bizarre shape which has only the bat.
How about if I take the path of the basic shape and place and see that his comments see on the map.
Now I have copied the path as created.
Then I can to the position over here for the shape player.
The circle for example select the position put the time indicator whenever you like and just press control
V or comment on the map.
It's just a simple copy paste from a path to a position.
Now that's what happened to you.
Some keyframes have been created.
And here is the circle being animated.
And this circle is roving in time because of this round keyframes mistake the shape player to have copied
the path and put it off.
Now if you play the select position you'll notice it has a very nice motion but that is identical to
the path in the Shepler to less play like position and play here.
Now this motion path has something very special.
It has a roving keyframes meaning roving keyframes or a roving motion path it keeps the speed constant
in-between the segments in-between keyframes.
So the speed in between the first keyframe and the second provenly frame is identical to all the others.
Of course now that all identical.
So the circle is running at a constant speed in between all the keyframes.
That's pretty cool.
Let's take this motion path and we use our selection tool.
You know that the motion path is never closed.
OK you cannot close motion path like you did this path.
So actually you can click and move the circuit to change your motion path.
Of course my time line is only keyframe.
Just move it here.
Let's do it like this.
OK.
And then let's take the Laski frame which is this one and then move it over here and then take the handle
and just put it over here.
I think that symmetric or something like this.
So now you changed the motion path in space.
OK we started this in the third section maybe but they're still roving meaning the speed for the first
segment in between the first and the second the frame is constant for all the other segments and all
the other keyframe.
If you play now you have a very nice motion the the benefit here you took a path from position and turned
it into a motion path.
Now you notice here the curve is almost perfect.
If I were to draw this through keyframes and especially moving the circle adjusting the hander's it
won't happen that precise to be you know a bit distorted I have to work on it.
So it's pretty easy to create a shape from the shape tool here using the Bazy and then turn it into
a motion path.
Now the beauty about this if you don't want to draw in your interstage the speed where you can select
all your keyframes click on position Cantone one of them right click and go to keyframe interpellation.
Well the temple is linear.
That's good spatial is busy like you can see but the roving says current settings because I selected
the first two keyframes and everything in between.
How about if you say lock time and click OK now is normal roving.
So I can take any of the key frames and you know I'm adjusting the time in between keyframes so I make
it very speedy in the beginning.
And here you have very slow.
Let's do the same.
We move like this almost identical.
So it's going down.
Let's play it because I'm speedy slows down and go up fine.
You can of course come to your graph here and start playing with the speed the way you would like and
adjusting the temporal and the spatial animation the way you would like.
So this is about taking it back from a business shape and creating a position roving path and then break
up the roving and make it lock to time and change the keyframes the way you want that because you are
huge.
Every time you have an animation with a guy walking around a car speeding up you can apply this and
is going to be inexact motion passed the way you would want and adjust the speed and the space.
Thank you.
I will see you in the next lecture by putting a car on the path.