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Guys motion graphics is about fun.

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And this lecture you're going to have a lot of fun.

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You're going to take a path and make it motion path.

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You can also discover what our roving keyframes and how to undo roving keyframes and play time.

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It's pretty interesting.

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I'm going to keep it to the essential graphics here and I want to complicate the graphic and the motion

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path then it will get complicated and you won't get the point I want you to grasp exactly how to work

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with motion path and path.

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And that is the subject here.

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So let's start out create an ellipse not a busy Ellipse just a normal ellipse or click and drag past

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control and shift to make it busy and then reduce the stroke for example to two.

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And let's give it a feel any feel we'll do.

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Yes this one will then in a different layer to select.

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I'm going to do another ellipse but I wanted you.

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So I'll come over here.

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Anywhere you want and click pest control and shift and do it just over here.

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Maybe I do the spacebar just like this.

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Let's kill the field here is not interesting.

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It's confusing.

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So in the first shape you notice it's a permit the shape it has in its path one size and position in

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the second shape is a bizarre shape which has only the bat.

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How about if I take the path of the basic shape and place and see that his comments see on the map.

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Now I have copied the path as created.

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Then I can to the position over here for the shape player.

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The circle for example select the position put the time indicator whenever you like and just press control

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V or comment on the map.

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It's just a simple copy paste from a path to a position.

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Now that's what happened to you.

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Some keyframes have been created.

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And here is the circle being animated.

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And this circle is roving in time because of this round keyframes mistake the shape player to have copied

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the path and put it off.

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Now if you play the select position you'll notice it has a very nice motion but that is identical to

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the path in the Shepler to less play like position and play here.

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Now this motion path has something very special.

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It has a roving keyframes meaning roving keyframes or a roving motion path it keeps the speed constant

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in-between the segments in-between keyframes.

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So the speed in between the first keyframe and the second provenly frame is identical to all the others.

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Of course now that all identical.

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So the circle is running at a constant speed in between all the keyframes.

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That's pretty cool.

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Let's take this motion path and we use our selection tool.

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You know that the motion path is never closed.

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OK you cannot close motion path like you did this path.

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So actually you can click and move the circuit to change your motion path.

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Of course my time line is only keyframe.

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Just move it here.

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Let's do it like this.

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OK.

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And then let's take the Laski frame which is this one and then move it over here and then take the handle

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and just put it over here.

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I think that symmetric or something like this.

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So now you changed the motion path in space.

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OK we started this in the third section maybe but they're still roving meaning the speed for the first

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segment in between the first and the second the frame is constant for all the other segments and all

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the other keyframe.

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If you play now you have a very nice motion the the benefit here you took a path from position and turned

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it into a motion path.

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Now you notice here the curve is almost perfect.

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If I were to draw this through keyframes and especially moving the circle adjusting the hander's it

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won't happen that precise to be you know a bit distorted I have to work on it.

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So it's pretty easy to create a shape from the shape tool here using the Bazy and then turn it into

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a motion path.

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Now the beauty about this if you don't want to draw in your interstage the speed where you can select

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all your keyframes click on position Cantone one of them right click and go to keyframe interpellation.

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Well the temple is linear.

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That's good spatial is busy like you can see but the roving says current settings because I selected

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the first two keyframes and everything in between.

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How about if you say lock time and click OK now is normal roving.

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So I can take any of the key frames and you know I'm adjusting the time in between keyframes so I make

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it very speedy in the beginning.

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And here you have very slow.

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Let's do the same.

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We move like this almost identical.

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So it's going down.

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Let's play it because I'm speedy slows down and go up fine.

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You can of course come to your graph here and start playing with the speed the way you would like and

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adjusting the temporal and the spatial animation the way you would like.

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So this is about taking it back from a business shape and creating a position roving path and then break

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up the roving and make it lock to time and change the keyframes the way you want that because you are

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huge.

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Every time you have an animation with a guy walking around a car speeding up you can apply this and

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is going to be inexact motion passed the way you would want and adjust the speed and the space.

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Thank you.

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I will see you in the next lecture by putting a car on the path.
