Hi guys and welcome to compound and busy airships and this lecture you are going to explore how to create
a compound sheer pleasure.
It's a Shipler that has several shapes or shape groups.
Maybe you're wondering what I'm talking about the shape groups.
It's very easy don't worry about it.
I will explain to you and it's quite interesting ships are the asset that you will use to do motion
graphics.
So please go easy in these lectures revise them a couple of times but please master the ships so you
can create great motion graphics.
Let's start here.
If you want to follow along with me you will open the file compound and busy.
That's the after effects project and you might find the lots of composition and folders here is no problem.
I am starting afresh and I will compile the project for you before we start creating shapes.
If you are in 2018 I would like you to go a step backward with the references please.
If you are 18 come to it or after effects see if you are on the map go to preferences and general and
from here ensure that centered ancle point in new players is checked because it will allow you a better
understanding of the anchor point.
You can call this a very useful shortcut.
Click OK so select the Polycom tool here is and draw a polygon just over.
I shifter to make it.
Now not this there is the anchor point here.
This is the anchor point of the Shipler you know that because if you can't do the transform of the ship
and you rotate you notice is rotating on the anchor point of the ship itself.
And these are the transformation for the ship there.
Now if you tread down here you have polystyrene.
And inside the star one you have police 1:03.
Actually this is a ship group.
We see that in details in the next election and this is the shape itself.
I'll go for the selection tool.
The nut is that when I select the shape player I can see it and point when I select the start one to
ship group it will select through the binding box of the ship group itself and the shape group has its
own anchor point.
Now inside that the ship group you have a ship.
These are the properties that define the shape or position the shape inside the ship.
Good step here.
Now we want to create a compound shape meaning we want to put several shape groups inside this layer.
The first thing I will adjust the poly star and go to the points I make them.
Then again trying to create something nice I select the Polish start and press control the or Kamandi
on the Mac and I get poly start too.
So I duplicated the shape I dropped under here.
Now I can go to transform Pollstar to overhear and move its position.
You notice it's moving very nicely just like this.
So actually here I have to ship groups already one start one and police start to and they have different
Polish to select the ship again and let's draw a rectangle is a rectangle.
I just click and draw the rectangle over here something like this can make it bigger.
Press the spacebar and take it up.
This will be called The reduce stroke to you.
Now I have a rectangle group here or a group that is called a rectangle one inside it.
That is the transformed rectangle one and you can transform this rectangle.
Not this this is direct and there's one more.
Our kids are all inside the same Shipler.
They go to for example the star destroys more start here.
OK press shift make it like this.
Let's change the feel of the star itself.
Space is something nice.
I don't like this.
That would do nice sir.
For example something like this just change the stroke make it five.
So now I designed the store itself or in the shape that I have now polystyrene.
Let's go for the selection tool.
Here you are.
But I start three rectangle one start one and start to notice what's happening.
Put this another circle and the lips here in the shape layer is selected.
I would click over here and press control and shift and make a small circle try to position it like
this.
I like this make it some bright yellow some bright colors something like Good.
So now I have a very much compound shape within a single shape player.
So actually using shape groups to create a compound shape.
So how do you animate this can't emit only from the transform.
You will only Adamy it you know the whole layer just that not very nice.
Let's start with the tires here.
Police start to go for selection tool.
And let's play on the rotation of different rotation over here.
Go to three seconds.
That would be enough and give them a rotation of one.
OK.
Simple.
So the escape through.
Now the only thing that's been animating is the right tire or the right police to select the other police
start.
It's police started one.
You notice how he jumped here.
I would keyframe the rotation.
And after three seconds I will give it also one fine.
So now we have both of them are rotating.
The lead is not moving at all.
Let's go now to the star itself the star.
I want to animate the position.
I will come to the beginning here and I will open the transformation for the group.
You notice I will keyframe the position at 15 or 15 OK and move it to the side.
OK.
As simple as this.
And then I will come to three seconds over here and move it back.
So I have a mission here.
So it goes like this.
Very nice.
Now you made the circle here click on it.
What is the circuit here that is less animated through the position for example.
OK.
That's the easiest for circle keyframe the position go to three seconds and then move it just over.
OK.
Something like this.
Fine.
I'll select all of them so I click on ellipse one or a and two of them up selecting them all on the
same level.
If now I play the animation you have a very nice animation.
And the lead we did not even do anything with the player anymore with any Middler but actually have
quite an interesting animation.
You could also animate the rectangle I don't know.
So now let's animate the ship itself.
Now the anchor point is way you know outside all the ship groups here.
I will use the Y and click and drag and put it in the center that's good in the beginning.
U.S. tulis.
Over here and we keyframe the position of the land now go to every second and just move it on the side
over here just like this.
And then if you run the animation you'll notice that you are animating the Shipler and you are animating
every shape group inside the ship.
And he made the ships yet you notice I didn't have any meat inside the ship as the ship did not do anything
here.
So still you have more control and still you can do more animation.
I invite you before you go to the next lecture to come over to aftereffect and start creating Shib groups
here or ships to create groups of go to use the ship tours inside the air and do some animation for
example a face of a spining guys is up and down or I don't know just a guy here whose hands and legs
and he's jumping all over.
It's very easy by the way.
The way I should.
Thank you very much for listening.
I will see you in the next election.