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Hi guys and welcome to compound and busy airships and this lecture you are going to explore how to create

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a compound sheer pleasure.

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It's a Shipler that has several shapes or shape groups.

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Maybe you're wondering what I'm talking about the shape groups.

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It's very easy don't worry about it.

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I will explain to you and it's quite interesting ships are the asset that you will use to do motion

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graphics.

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So please go easy in these lectures revise them a couple of times but please master the ships so you

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can create great motion graphics.

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Let's start here.

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If you want to follow along with me you will open the file compound and busy.

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That's the after effects project and you might find the lots of composition and folders here is no problem.

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I am starting afresh and I will compile the project for you before we start creating shapes.

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If you are in 2018 I would like you to go a step backward with the references please.

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If you are 18 come to it or after effects see if you are on the map go to preferences and general and

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from here ensure that centered ancle point in new players is checked because it will allow you a better

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understanding of the anchor point.

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You can call this a very useful shortcut.

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Click OK so select the Polycom tool here is and draw a polygon just over.

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I shifter to make it.

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Now not this there is the anchor point here.

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This is the anchor point of the Shipler you know that because if you can't do the transform of the ship

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and you rotate you notice is rotating on the anchor point of the ship itself.

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And these are the transformation for the ship there.

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Now if you tread down here you have polystyrene.

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And inside the star one you have police 1:03.

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Actually this is a ship group.

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We see that in details in the next election and this is the shape itself.

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I'll go for the selection tool.

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The nut is that when I select the shape player I can see it and point when I select the start one to

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ship group it will select through the binding box of the ship group itself and the shape group has its

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own anchor point.

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Now inside that the ship group you have a ship.

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These are the properties that define the shape or position the shape inside the ship.

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Good step here.

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Now we want to create a compound shape meaning we want to put several shape groups inside this layer.

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The first thing I will adjust the poly star and go to the points I make them.

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Then again trying to create something nice I select the Polish start and press control the or Kamandi

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on the Mac and I get poly start too.

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So I duplicated the shape I dropped under here.

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Now I can go to transform Pollstar to overhear and move its position.

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You notice it's moving very nicely just like this.

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So actually here I have to ship groups already one start one and police start to and they have different

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Polish to select the ship again and let's draw a rectangle is a rectangle.

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I just click and draw the rectangle over here something like this can make it bigger.

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Press the spacebar and take it up.

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This will be called The reduce stroke to you.

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Now I have a rectangle group here or a group that is called a rectangle one inside it.

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That is the transformed rectangle one and you can transform this rectangle.

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Not this this is direct and there's one more.

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Our kids are all inside the same Shipler.

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They go to for example the star destroys more start here.

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OK press shift make it like this.

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Let's change the feel of the star itself.

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Space is something nice.

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I don't like this.

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That would do nice sir.

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For example something like this just change the stroke make it five.

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So now I designed the store itself or in the shape that I have now polystyrene.

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Let's go for the selection tool.

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Here you are.

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But I start three rectangle one start one and start to notice what's happening.

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Put this another circle and the lips here in the shape layer is selected.

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I would click over here and press control and shift and make a small circle try to position it like

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this.

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I like this make it some bright yellow some bright colors something like Good.

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So now I have a very much compound shape within a single shape player.

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So actually using shape groups to create a compound shape.

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So how do you animate this can't emit only from the transform.

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You will only Adamy it you know the whole layer just that not very nice.

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Let's start with the tires here.

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Police start to go for selection tool.

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And let's play on the rotation of different rotation over here.

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Go to three seconds.

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That would be enough and give them a rotation of one.

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OK.

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Simple.

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So the escape through.

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Now the only thing that's been animating is the right tire or the right police to select the other police

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start.

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It's police started one.

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You notice how he jumped here.

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I would keyframe the rotation.

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And after three seconds I will give it also one fine.

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So now we have both of them are rotating.

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The lead is not moving at all.

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Let's go now to the star itself the star.

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I want to animate the position.

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I will come to the beginning here and I will open the transformation for the group.

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You notice I will keyframe the position at 15 or 15 OK and move it to the side.

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OK.

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As simple as this.

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And then I will come to three seconds over here and move it back.

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So I have a mission here.

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So it goes like this.

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Very nice.

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Now you made the circle here click on it.

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What is the circuit here that is less animated through the position for example.

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OK.

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That's the easiest for circle keyframe the position go to three seconds and then move it just over.

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OK.

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Something like this.

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Fine.

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I'll select all of them so I click on ellipse one or a and two of them up selecting them all on the

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same level.

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If now I play the animation you have a very nice animation.

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And the lead we did not even do anything with the player anymore with any Middler but actually have

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quite an interesting animation.

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You could also animate the rectangle I don't know.

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So now let's animate the ship itself.

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Now the anchor point is way you know outside all the ship groups here.

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I will use the Y and click and drag and put it in the center that's good in the beginning.

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U.S. tulis.

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Over here and we keyframe the position of the land now go to every second and just move it on the side

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over here just like this.

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And then if you run the animation you'll notice that you are animating the Shipler and you are animating

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every shape group inside the ship.

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And he made the ships yet you notice I didn't have any meat inside the ship as the ship did not do anything

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here.

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So still you have more control and still you can do more animation.

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I invite you before you go to the next lecture to come over to aftereffect and start creating Shib groups

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here or ships to create groups of go to use the ship tours inside the air and do some animation for

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example a face of a spining guys is up and down or I don't know just a guy here whose hands and legs

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and he's jumping all over.

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It's very easy by the way.

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The way I should.

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Thank you very much for listening.

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I will see you in the next election.
