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Hi guys and we continue ships and now we are going to tackle the shape groups.

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Now this is pretty important for doing great animation and for your understanding of how shiploads are

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constructed in aftereffects.

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Please feel free to ask all the questions you want in the Q Any section of the course because it's important

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that you master the subject.

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So let's start with a new blank composition called ship groups and it's open remember what I was trying

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to communicate here inside.

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You have shaped groups.

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This is a ship group a swan and the site for this run we have only a single ship which is in its path.

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Inside there is boss you have size and position.

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These are the properties of this shape.

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Alex let's try to replicate this from a blank.

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We are going to take a completely blank ship there and start to get a blank ship.

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You need to create a new Shepler that is you can right click inside your timeline and say new.

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And then here you have Shipler or so you can go to layer and you have new and you go for new shape.

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It doesn't have a shortcut.

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I would go for this for now.

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And that's what happened only the anchor point has appeared.

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If you draw a line here you have contents but it's empty and you have the transform for the layer inconstancies.

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We want to start filling it next to content on the right you have the Add button if you click on Add

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you'll notice that you have very many properties that you cannot.

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The first one is a group and is going to create that into an the second category are the shapes and

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then you how about colors feel a stroke a grid you feel.

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And here you have other properties that will help you create or an your shape group.

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Let's create an empty ship group.

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Here you are.

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So the ship group here is empty.

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And you know it's a group because it has its own transfer mission.

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Let's rename this group we don't have to call it one press enter and let's call it head.

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OK.

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You will know why I'm calling it that because of what I'm going to create Sedlak the head itself on

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select constants select the head itself because you want to start adding ships in this ship group you

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click on the small role here and list any tips not this.

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The elipse have been created here.

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If you trade it down it has only its properties size and position.

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Well you can make the size bigger and you can position it the way you want.

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In my section here I have the ship to a place to get the selection tool and not as you have the anchor

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point this is not the end point of the elites.

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This is the anchor point of the head itself.

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You can now position the ellipse according to the anchor point of that mainly you will take it up if

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you have a head of course you don't turn around the neck.

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So it's interesting to position the shape with the anchor point of the group just on the center bottom.

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Now if you can look out you notice nothing is visible because you don't have a field and you don't have

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a stroke.

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That's how the feel.

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I'll click on the head you choose the shape group and then you click on the arrow and you add a fifth

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by for the feel is always red.

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You cannot turn down the feel and see the properties that have been added.

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That is something important.

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The field has been added under the head at the same level of the ellipse one.

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You cannot add a feel for a single shape here.

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You can add the field only to a group that's change the color and get something very nice.

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For example we go down like this.

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Now we have a feel for our eldest one.

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So this fill is affecting what Ivan is about it.

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Let's add a stroke.

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Let's go to the art and add a stroke.

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Find me either the stroke and it's only two thirds of the stroke here.

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And you see the stroke with it can make it bigger.

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Now I want to draw your attention to something important that you are going to use.

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I notice the stroke is over the feel and you notice how the stroke being 32.

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Let's make it 50 for example.

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You're not is that half of it is inside the control of the shape and half of it is outside.

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You can choose that you can take the field and put it over stroke.

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This is what we call fear of a stroke or stroke overfit get it back.

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Then of course we're seeing it now let's add more.

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Let's go to the head now and add another ellipse for example.

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This is our ellipse here straight down the ellipse and let's make it a bit smaller.

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OK.

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Now we can position it was in the group.

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Let's move over here.

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Let's move it up.

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Here you are.

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It's a of course you can start duplicating these.

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You select the ellipse to pest control the Kamandi on the map.

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Now you have flipped three.

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Another is how it duplicated under above.

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Right on the left is always the beginning.

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Above here it's under.

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Which is more practical.

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You turn it down here and that is the position that's shifted to the right.

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Here you are.

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OK we try to make it a semantic as possible.

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I don't out what is the effect of the fit over the stroke.

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The stroke is always behind.

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If for example I take the stroke and put over the field.

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Look what's happening now look what you see.

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Five more no less select.

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Also the group itself we don't want to add outside the group and let's add up for example a small rectangle

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over here.

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Now let's make it smaller rectangle.

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I will make it smaller from here.

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OK that's small enough.

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Then I'm going to move the chain link here and make it tiny on the vertical up so is that rectangle

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is under all these.

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If I position it the way I'd like.

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So I want to take it on the raft here and then take it up.

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You are positioned over here.

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So actually the rectangle is under all this.

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Click on it and drop it on top.

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Here you are.

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You notice how I'm changing the old click and block.

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Now I have another problem here.

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The fill of the rectangle one is still the same field.

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Let's add another field.

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Of course the default is red.

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You notice that the field here has affected everything above it.

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And the rule here is below previous in same group meaning below the previews feel so you take everything

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that's below the previous field in the same group.

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There is no previous field so there is nothing below that link on it and drag it and put it under a

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rectangle one if you are not this how it became already meaning everything that is above the door is

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affected.

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Phil 1 Here it is.

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It's composite was below previous fill two in the same group.

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It will affect path one path to three.

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Let's go back to our rectangle here.

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And let's increase that outness for example.

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This is called Stick a rectangle want and duplicate it guys.

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So we have a technical path too.

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And let's move it to the right.

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OK so now I have two nice eyes fight and that red can change the feel if you like.

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I would take rectangle path 1 and duplicate it again three Lispeth under just organize.

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And then let's move it down.

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OK.

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And then move it to the left here and let's make it a bit bigger.

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So I will increase this one and then increase the Schwann.

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That's not bad.

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As I adjusted OK.

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VTR So now you have the head of your bed all in one group of shit.

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Let's get into shape now let's create the buddy over here.

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Well I can go the same way.

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Create an empty group if I come to content's I can create an empty group.

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Start adding things.

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But I would do it the other way now I'll take content and go to create an ellipse here.

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I would start the ellipse from here and just do like this.

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Press the spacebar to move it and I move it over here.

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Is it too big.

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So I release I make it smaller years and just put it over the buddy.

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Let's rename it 6:1 to Buddy is above the head.

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I was take Buddy.

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Click and drag and put it under Had you noticed the blue light reselect the body I have the Fluke over

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here because there is only one I would use it for example to find if I turn around the body I can take

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the fill and put it above the stroke.

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It will reduce the stroke of course.

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Now with anybody.

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Let's add another elipse let's move this ellipse on this side this small smaller first just like this

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and then let's move it on this side and let's take it up.

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OK.

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So that's over here right.

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There's duplicate the ellipse and then let's position it.

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Let's move it to the right.

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You are something like this.

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Let's duplicate that again.

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We have the first one now.

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If it will down let's move it down over here and then we get it another time and then we have elipse

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5 and let's move it now to this side.

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Ok cool.

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Something like this.

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Let's move this one out a bit.

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Well up here you have the body and you have that.

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That's the head.

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Well if I want to only.

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All the head I will be using now transform head for example.

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Let's animate with the rotation.

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Click on rotation over here and put it in that position.

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Then go after.

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I don't know 20 frames 15 frames whatever you like and just try a little bit.

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You'll notice that the rotation here it's happening for the group itself which has an anchor point if

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you remember to put it down here.

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OK let's go after one second for example and let's move it to the other side the way you would like.

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Go after 20 or 10 frames whatever.

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And we make it this like this.

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And then after some time.

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OK let's take the Laskey frame to make it seamless copyright control See comments See under my control

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V or Commandery And here you are.

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Stop the animation just over here.

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And then here you are.

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You have the head moving pretty fast by the way.

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There's one keyframe And another key to see.

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Well I like it like this is pretty cool.

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The guy is moving his head.

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So you have to read it in the head and the body animated the head.

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Now you can.

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Of course.

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And he made the whole stop this one come to the beginning and there's only me the position for example

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I keyframe materialistic over here and then after some time you bring it over here.

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Then after some time at the end of the timing here let's take it and put it over here.

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OK you can continue doing the animation the way you would like.

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And here you you have your back.

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The head is moving independently and the layer is moving and you have created already a very nice motion

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graphic.

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It's up to you now to go out and create your own little bed or a car or a house and few things there

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and see how it happens.

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Using groups and the add button here to the shapes themselves and the feel and stroke of course.

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Thank you for listening.

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I'll see you in the next lecture.
