Hi guys and we continue ships and now we are going to tackle the shape groups.
Now this is pretty important for doing great animation and for your understanding of how shiploads are
constructed in aftereffects.
Please feel free to ask all the questions you want in the Q Any section of the course because it's important
that you master the subject.
So let's start with a new blank composition called ship groups and it's open remember what I was trying
to communicate here inside.
You have shaped groups.
This is a ship group a swan and the site for this run we have only a single ship which is in its path.
Inside there is boss you have size and position.
These are the properties of this shape.
Alex let's try to replicate this from a blank.
We are going to take a completely blank ship there and start to get a blank ship.
You need to create a new Shepler that is you can right click inside your timeline and say new.
And then here you have Shipler or so you can go to layer and you have new and you go for new shape.
It doesn't have a shortcut.
I would go for this for now.
And that's what happened only the anchor point has appeared.
If you draw a line here you have contents but it's empty and you have the transform for the layer inconstancies.
We want to start filling it next to content on the right you have the Add button if you click on Add
you'll notice that you have very many properties that you cannot.
The first one is a group and is going to create that into an the second category are the shapes and
then you how about colors feel a stroke a grid you feel.
And here you have other properties that will help you create or an your shape group.
Let's create an empty ship group.
Here you are.
So the ship group here is empty.
And you know it's a group because it has its own transfer mission.
Let's rename this group we don't have to call it one press enter and let's call it head.
OK.
You will know why I'm calling it that because of what I'm going to create Sedlak the head itself on
select constants select the head itself because you want to start adding ships in this ship group you
click on the small role here and list any tips not this.
The elipse have been created here.
If you trade it down it has only its properties size and position.
Well you can make the size bigger and you can position it the way you want.
In my section here I have the ship to a place to get the selection tool and not as you have the anchor
point this is not the end point of the elites.
This is the anchor point of the head itself.
You can now position the ellipse according to the anchor point of that mainly you will take it up if
you have a head of course you don't turn around the neck.
So it's interesting to position the shape with the anchor point of the group just on the center bottom.
Now if you can look out you notice nothing is visible because you don't have a field and you don't have
a stroke.
That's how the feel.
I'll click on the head you choose the shape group and then you click on the arrow and you add a fifth
by for the feel is always red.
You cannot turn down the feel and see the properties that have been added.
That is something important.
The field has been added under the head at the same level of the ellipse one.
You cannot add a feel for a single shape here.
You can add the field only to a group that's change the color and get something very nice.
For example we go down like this.
Now we have a feel for our eldest one.
So this fill is affecting what Ivan is about it.
Let's add a stroke.
Let's go to the art and add a stroke.
Find me either the stroke and it's only two thirds of the stroke here.
And you see the stroke with it can make it bigger.
Now I want to draw your attention to something important that you are going to use.
I notice the stroke is over the feel and you notice how the stroke being 32.
Let's make it 50 for example.
You're not is that half of it is inside the control of the shape and half of it is outside.
You can choose that you can take the field and put it over stroke.
This is what we call fear of a stroke or stroke overfit get it back.
Then of course we're seeing it now let's add more.
Let's go to the head now and add another ellipse for example.
This is our ellipse here straight down the ellipse and let's make it a bit smaller.
OK.
Now we can position it was in the group.
Let's move over here.
Let's move it up.
Here you are.
It's a of course you can start duplicating these.
You select the ellipse to pest control the Kamandi on the map.
Now you have flipped three.
Another is how it duplicated under above.
Right on the left is always the beginning.
Above here it's under.
Which is more practical.
You turn it down here and that is the position that's shifted to the right.
Here you are.
OK we try to make it a semantic as possible.
I don't out what is the effect of the fit over the stroke.
The stroke is always behind.
If for example I take the stroke and put over the field.
Look what's happening now look what you see.
Five more no less select.
Also the group itself we don't want to add outside the group and let's add up for example a small rectangle
over here.
Now let's make it smaller rectangle.
I will make it smaller from here.
OK that's small enough.
Then I'm going to move the chain link here and make it tiny on the vertical up so is that rectangle
is under all these.
If I position it the way I'd like.
So I want to take it on the raft here and then take it up.
You are positioned over here.
So actually the rectangle is under all this.
Click on it and drop it on top.
Here you are.
You notice how I'm changing the old click and block.
Now I have another problem here.
The fill of the rectangle one is still the same field.
Let's add another field.
Of course the default is red.
You notice that the field here has affected everything above it.
And the rule here is below previous in same group meaning below the previews feel so you take everything
that's below the previous field in the same group.
There is no previous field so there is nothing below that link on it and drag it and put it under a
rectangle one if you are not this how it became already meaning everything that is above the door is
affected.
Phil 1 Here it is.
It's composite was below previous fill two in the same group.
It will affect path one path to three.
Let's go back to our rectangle here.
And let's increase that outness for example.
This is called Stick a rectangle want and duplicate it guys.
So we have a technical path too.
And let's move it to the right.
OK so now I have two nice eyes fight and that red can change the feel if you like.
I would take rectangle path 1 and duplicate it again three Lispeth under just organize.
And then let's move it down.
OK.
And then move it to the left here and let's make it a bit bigger.
So I will increase this one and then increase the Schwann.
That's not bad.
As I adjusted OK.
VTR So now you have the head of your bed all in one group of shit.
Let's get into shape now let's create the buddy over here.
Well I can go the same way.
Create an empty group if I come to content's I can create an empty group.
Start adding things.
But I would do it the other way now I'll take content and go to create an ellipse here.
I would start the ellipse from here and just do like this.
Press the spacebar to move it and I move it over here.
Is it too big.
So I release I make it smaller years and just put it over the buddy.
Let's rename it 6:1 to Buddy is above the head.
I was take Buddy.
Click and drag and put it under Had you noticed the blue light reselect the body I have the Fluke over
here because there is only one I would use it for example to find if I turn around the body I can take
the fill and put it above the stroke.
It will reduce the stroke of course.
Now with anybody.
Let's add another elipse let's move this ellipse on this side this small smaller first just like this
and then let's move it on this side and let's take it up.
OK.
So that's over here right.
There's duplicate the ellipse and then let's position it.
Let's move it to the right.
You are something like this.
Let's duplicate that again.
We have the first one now.
If it will down let's move it down over here and then we get it another time and then we have elipse
5 and let's move it now to this side.
Ok cool.
Something like this.
Let's move this one out a bit.
Well up here you have the body and you have that.
That's the head.
Well if I want to only.
All the head I will be using now transform head for example.
Let's animate with the rotation.
Click on rotation over here and put it in that position.
Then go after.
I don't know 20 frames 15 frames whatever you like and just try a little bit.
You'll notice that the rotation here it's happening for the group itself which has an anchor point if
you remember to put it down here.
OK let's go after one second for example and let's move it to the other side the way you would like.
Go after 20 or 10 frames whatever.
And we make it this like this.
And then after some time.
OK let's take the Laskey frame to make it seamless copyright control See comments See under my control
V or Commandery And here you are.
Stop the animation just over here.
And then here you are.
You have the head moving pretty fast by the way.
There's one keyframe And another key to see.
Well I like it like this is pretty cool.
The guy is moving his head.
So you have to read it in the head and the body animated the head.
Now you can.
Of course.
And he made the whole stop this one come to the beginning and there's only me the position for example
I keyframe materialistic over here and then after some time you bring it over here.
Then after some time at the end of the timing here let's take it and put it over here.
OK you can continue doing the animation the way you would like.
And here you you have your back.
The head is moving independently and the layer is moving and you have created already a very nice motion
graphic.
It's up to you now to go out and create your own little bed or a car or a house and few things there
and see how it happens.
Using groups and the add button here to the shapes themselves and the feel and stroke of course.
Thank you for listening.
I'll see you in the next lecture.