1
00:00:01,460 --> 00:00:07,760
Hi guys in this lecture you are going to learn how to transform the stroke of a shape player into dashes

2
00:00:07,880 --> 00:00:09,340
and some gaps in between.

3
00:00:09,560 --> 00:00:11,860
Or maybe it's kind of dashes.

4
00:00:12,470 --> 00:00:14,000
So let's create a circle.

5
00:00:14,000 --> 00:00:20,030
Here is the best way to demonstrate you are click on Circle take the circle tool click and drag and

6
00:00:20,030 --> 00:00:21,420
just open it over here.

7
00:00:21,530 --> 00:00:22,550
That could be good.

8
00:00:22,800 --> 00:00:31,700
Let's set the struct 20 let's center the layer in the middle of the composition press control or command

9
00:00:31,700 --> 00:00:32,510
them on the map.

10
00:00:32,800 --> 00:00:34,600
It's a better view for you.

11
00:00:34,600 --> 00:00:40,750
Now if you drill down ellipse here you'll find you have struck one you know that already in stroke there

12
00:00:40,750 --> 00:00:42,510
is dashes over here.

13
00:00:42,700 --> 00:00:44,440
If you turn it down it's empty.

14
00:00:44,440 --> 00:00:46,000
You need to add dashes.

15
00:00:46,120 --> 00:00:49,920
There is the plus sign over here you can add a dash or go up.

16
00:00:50,140 --> 00:00:58,930
If you click on it once you will dash and offset not just what happened to the stroke over here I would

17
00:00:58,930 --> 00:01:07,120
zooming in and the dash is 10 meaning the dash size here this small stroke if you like is 10 pixels

18
00:01:07,120 --> 00:01:12,640
white and the gap in between is also 10 pixel.

19
00:01:12,640 --> 00:01:16,250
Now you can change the size of the dashes if you click on that.

20
00:01:16,270 --> 00:01:20,680
You'll notice that the dashes size and the gap size is increasing.

21
00:01:21,280 --> 00:01:25,410
So he can decrease it or increase its.

22
00:01:25,600 --> 00:01:27,550
I was just adjusted over here.

23
00:01:28,240 --> 00:01:29,640
And you have the offset.

24
00:01:29,680 --> 00:01:36,340
You notice how they were coming in when he increased the size Well the offset here will change the position

25
00:01:36,400 --> 00:01:37,890
of the in and out.

26
00:01:37,930 --> 00:01:48,030
So you are somehow rotating the dashes these kind of dashes are called but you can use you can have

27
00:01:48,030 --> 00:01:49,120
a projecting cops.

28
00:01:49,170 --> 00:01:52,400
If you notice the size of the stroke has increased.

29
00:01:52,500 --> 00:01:55,240
So now the cap is projected to the outside.

30
00:01:55,350 --> 00:01:57,250
It's not that interesting this one.

31
00:01:57,300 --> 00:02:00,330
Get a round cup in draft cap.

32
00:02:00,450 --> 00:02:06,210
You have increase the size of the dash themselves to allow some roundness.

33
00:02:06,210 --> 00:02:10,420
You did not string them and put proudness you increase them and added drums.

34
00:02:10,560 --> 00:02:11,130
That's why not.

35
00:02:11,130 --> 00:02:16,230
It seems that the gap is smaller than the dash itself.

36
00:02:16,620 --> 00:02:19,020
You can adjust the size of the dashes.

37
00:02:19,150 --> 00:02:23,000
You can make it small you can make it big as much as you like.

38
00:02:23,010 --> 00:02:25,360
I'll just pull it over here.

39
00:02:25,600 --> 00:02:26,080
OK.

40
00:02:26,130 --> 00:02:33,000
I think it's OK if you click the plus another time you will get the gap.

41
00:02:33,110 --> 00:02:39,440
Now you have independent control on the dash and the GUP degrees the gap size.

42
00:02:39,490 --> 00:02:47,570
Let's take it up to 20 for example and increase the gap size What's nice about this if you put the dash

43
00:02:47,570 --> 00:02:51,010
size to zero now you have only the roundness.

44
00:02:51,020 --> 00:02:52,640
Remember we are in round cup.

45
00:02:52,880 --> 00:02:59,420
And then you can increase the gaps or decrease them as you wish and to create some kind of dots or rotating

46
00:02:59,420 --> 00:03:01,260
all around.

47
00:03:01,270 --> 00:03:06,040
Now you can come over and create a simple animation by using the offset for example the keyframes the

48
00:03:06,040 --> 00:03:07,660
offset here at any value.

49
00:03:07,770 --> 00:03:16,360
I'll put it at 0 and then 3 seconds or press and go to the end of the composition and add for example

50
00:03:16,480 --> 00:03:18,260
400.

51
00:03:18,300 --> 00:03:21,880
So now you have a rotating dot and it's pretty interesting.

52
00:03:22,140 --> 00:03:24,230
That's one way to animate.

53
00:03:24,320 --> 00:03:31,100
Maybe we go to the end again and make the offset 600 to make it a bit speedier.

54
00:03:31,110 --> 00:03:36,630
If you play pretty cool you can also animate that the stroke at the same time that's what I usually

55
00:03:36,630 --> 00:03:44,620
do I get from the stroke I put it to for example 0 and after 10 15 frames whatever you like you can

56
00:03:44,920 --> 00:03:46,830
get back to 20.

57
00:03:47,010 --> 00:03:49,250
And that is that the mission here is pretty cool.

58
00:03:49,260 --> 00:03:53,300
So the stroke will grow and the GOP's will start creating pretty nice.

59
00:03:53,340 --> 00:03:55,970
You can add a glow effect here that would be awesome nice.

60
00:03:57,160 --> 00:04:00,550
So now you added one gap and one dash.

61
00:04:00,820 --> 00:04:02,630
Let's look back the slope to 20.

62
00:04:03,940 --> 00:04:05,490
OK just for the time being.

63
00:04:06,780 --> 00:04:13,240
If you go for another plus you notice either dash or gap that the gap now is that dush.

64
00:04:13,320 --> 00:04:15,410
Now actually you have two dashes.

65
00:04:15,570 --> 00:04:17,660
That is the small dash.

66
00:04:17,700 --> 00:04:20,510
You can see it now and you have the big dush.

67
00:04:20,520 --> 00:04:23,800
Now we come with the offset you play that on is pretty cool.

68
00:04:25,740 --> 00:04:30,220
Now let's take an example let's take this image and just drop it just over here.

69
00:04:30,240 --> 00:04:33,450
OK I will go for the Arabs to it of course.

70
00:04:33,450 --> 00:04:39,050
Now I'm going to create in mosques or put it in the middle click control and shift and open the mask

71
00:04:39,780 --> 00:04:40,730
that will do.

72
00:04:40,780 --> 00:04:45,840
I'll go for the selection tool and then take the lead and put it just over here.

73
00:04:45,840 --> 00:04:50,870
In fact I consented the anchor point and then sent the lead in the middle of the comp.

74
00:04:50,940 --> 00:04:57,770
So we had them equal to the size of the image and take it down a bit.

75
00:04:57,910 --> 00:04:58,740
Nice admission.

76
00:04:58,750 --> 00:05:00,910
Could you imagine this is your logo.

77
00:05:01,090 --> 00:05:02,410
Keyframe the scale.

78
00:05:02,680 --> 00:05:10,790
And then after some time 15 frames keyframe it again go to the beginning and put it at zero.

79
00:05:10,850 --> 00:05:16,940
If we change the stroke on the first keyframe to zero we are going to animate this and you have a nice

80
00:05:17,450 --> 00:05:21,860
animation here you can use it to for example to open your logo.

81
00:05:21,950 --> 00:05:27,600
Also it will be interesting to add the offset to make it speedy 1200 if you like to.

82
00:05:27,680 --> 00:05:30,440
And here you are you have a very nice animation

83
00:05:34,660 --> 00:05:36,860
that is the problem when I'm moving the offset you know.

84
00:05:36,870 --> 00:05:42,310
This one is being created here makes a lot of problems for you sometimes and it is not exactly what

85
00:05:42,310 --> 00:05:48,170
you want and the move the stroke animation fixes through the dash size.

86
00:05:48,220 --> 00:05:55,210
The big one that click on the dash size and press control will get going in very small increments just

87
00:05:55,210 --> 00:05:55,680
like this.

88
00:05:55,720 --> 00:05:56,250
OK.

89
00:05:56,470 --> 00:05:59,210
So the key here is to create the last one.

90
00:05:59,230 --> 00:06:00,540
This is the last one.

91
00:06:00,560 --> 00:06:01,420
Otherwise Binkley.

92
00:06:01,450 --> 00:06:04,150
So I will go back OK.

93
00:06:04,380 --> 00:06:08,420
And I think it's ok there's scrub through the offset.

94
00:06:08,620 --> 00:06:10,540
I think it's not creating any more.

95
00:06:10,600 --> 00:06:11,350
It's pretty nice.

96
00:06:11,350 --> 00:06:13,000
Let's play it here.

97
00:06:13,000 --> 00:06:18,790
So actually you need to fix it in a way that the last one is being created at 100 percent and it is

98
00:06:18,790 --> 00:06:19,990
such for you.

99
00:06:20,110 --> 00:06:26,080
Now this is very interesting when you're doing some futuristic HUDs and you try to play with the colors

100
00:06:26,110 --> 00:06:26,750
and so on.

101
00:06:26,950 --> 00:06:28,150
Thank you very much for listening.

102
00:06:28,150 --> 00:06:32,180
This was dashes and gobs and I hope you come over and start playing with them.

103
00:06:32,230 --> 00:06:33,590
I'll see you in the next election.
