WEBVTT

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Hello everybody and welcome back.

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Now before I give you your final section challenge this is something that you guys can already make

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with the knowledge that you have.

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Now you might doubt that with its complexity but it really really is that simple.

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This whole church is made up of little blocks I can go and pick them up and literally move them about

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you can see here.

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I painstakingly put these together.

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Now there are better modelling methods in order to do what you just saw in front of you there.

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However none are quite as therapeutic as stacking blocks on top of one another is going to be a lot

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harder to get that aesthetic.

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But there is some smoke and mirrors and this is a really important thing.

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A lot of people when they first start making 3D models go down the route of trying to do too much.

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Now if we zoom out look the rest of the world isn't modeled it's just a square.

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But from the camera's perspective you don't need to know that that moon in the sky.

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I'm just going to I'm going to fly.

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I was just going to walk over there and speed up a little as I go round.

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So we have just a plane on the ground and oh what's this.

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How about that our moon is just the circle in the sky place behind.

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What about the background.

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It seems to be blue rather than that horrible Gray.

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Well let me show you how to change the color of the background in blender.

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So that's come out controlling space.

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And if we go down the properties panel you'll see there's a picture of a world and in fact it says world

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if you hover over it long enough if you click that we've got a color and we can literally change the

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background to any color we want.

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So since it was a nighttime scene I thought a dark blue would be ideal for it.

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Now there's one more file that I want to show you.

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And how I'm going to open it I'm going to go to my files and I'm going to find the blender file and

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I'm going to click and drag it in and drop it click open.

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And there we go.

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We've got a rocket.

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Let's go and render that and see what it looks like.

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Awesome.

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Let's go to fully rendered mode.

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So once again what you're seeing in front of you here is a very simple shape is a series of cones and

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salads stacked on top of one another.

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In fact if you have a look at wireframe you can see that the cone here is stuck inside itself in order

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to produce that's effects.

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And there's a cylinder here and they've just been colored the indifferently to give us this overall

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effect.

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And I've got these sky bright blue you might think no if we come out of that there is no sky.

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It's just the plane in the background.

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So that's another way that you can go and make yourself a background is simply by putting a plane which

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is just one of the primitives.

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We can go shift in a and a plane in scale lit up color in whatever color we want in this case I'm just

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going to grab another material that's do oranges and orange sunset in the distance then it's just a

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matter of rotating it's around I'm going to rotate around 90 on the axis and then 45 on the z axis.

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And I think that's all I did actually in order to put it into the appropriate place G not Z shift it

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forward slightly make it really big.

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Now go back and we've got an orange background.

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It's as simple as that to create backgrounds.

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Remember anything that's not within the border of the camera it doesn't matter if it's not going to

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be seen then don't waste your time on it.

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Focus on the model that you're making all the parts of the model or the parts of the scene rather than

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trying to do things that the viewer or what you're going to render at the end of it is never going to

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see Hello everybody and welcome to the challenge.

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We're going to put our knowledge together in this end of section challenge and I do encourage you to

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have a look at other students work for inspiration as well.

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So start with a simple model and make a couple of different models to practice your skills.

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And a big tip here look at the real object and reference material as well that really really help.

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Now before we jump into the challenge let me give you a couple of examples of what you could do.

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Here we have a very simple speaker that sat on my desk in front of me very low poly very simple but

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it's just to get those skills honed in.

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Then I decided to put some squares and cylinders together squares some cubes and cylinders together.

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And before you know you've got this lovely tractor next we can go a little bit on from that.

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I've stacked some cubes together you can see I've gone ahead and made this castle with a couple of hills

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around a blue background and some trees.

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Very simple very straightforward and they're much like the tractor if you stack a few more of those

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cylinders and cubes together you can end up with something like this train.

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Yes this is just manipulating primitives and no other modelling techniques.

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And finally here are another couple of examples to give you an idea of where you could go make yourself

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a couple of models basic if you're new to this little bit more advanced if you think you already know

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blender and remember to share your work over on the forum.

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So go ahead pulls a video now and give that's a go

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Okay everybody Welcome back.

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Let's go hop on over into blender and see what I came up with.

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Hello everybody welcome back.

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Okay.

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So I'm not going to cause myself too much grief by trying to redo that church.

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I did take over an hour to do with those blobs but what I am going to do is I like space travel so I'm

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going to make myself a rocket.

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So I'm going to do the main body first and I'm going to cheat a little.

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Well now that's the thing I wouldn't say is cheating that's it's important to get through that.

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Being efficient is not cheating.

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There's a difference.

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So I've got myself a boost cone there.

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In fact I'm going to scale that down by point five says half the size maybe point to the look from the

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top.

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I can't see the grid so I'm going to go over to the plane itself.

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I'm going to call it ground so I know what it is good practice to get naming in early.

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Even I sometimes forget especially when I'm doing you know simple for simple in quotation marks things

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like this.

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So let's lower this booster down and I'm going to turn snapping onto do this.

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So let's get it says flush on the floor.

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Perfect.

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Okay I'm going to let them move this across the head.

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Duplicate it and move it over here and then look at it from the other angle and just move both of these

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to one side.

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Going to highlight them both duplicate them again and move them here and then go into add in a cylinder

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on the scale that cylinder down.

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It's going to be about that big in total.

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Now so if I scared it by point five that's going to be about right.

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I think to GZ and just lift it up until it's within.

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So there we go.

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There's the booster looking good so far as the lower parts and I'm just going to duplicate and press

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Z to lock it in the z axis.

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This is the second part and I can start color coding them now.

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So this is going to be a booster.

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So it's going to be a darker color isn't it.

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So let's make it a dark color go to look Dev mode as well so I can see that it's a dark color X and

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I'm going to call this booster nozzle.

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I think a nozzle then I'm going it's just going to select these other three that one at the end and

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make a link to those materials.

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I could have gone in and manually selected them and I'm gonna call this one here rockets white and actually

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make it a little lighter.

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And this one I'm going to call it rockets black.

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Now some of you might be thinking Well Mike if you're just using colors why don't you set the boosters

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and this section to be the same color.

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And the reason for that is because then I can't just change those things without affecting things that

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well really they shouldn't affect.

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Now what I'm going to do here is I'm going to scale that cylinder on the z axis by point of five and

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GZ lower it down.

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Now it's not quite clipping to the right place.

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It's going to hold down shift to do a gradual lowering down to about there.

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Now we can see some intersection that's going to go into all the graphic view and zoom in a little so

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you know g z left it up to the right place.

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Grab this lower one duplicate it g z.

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I haven't given myself much room to get that right.

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Maybe I said let's bring that back down

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okay so this point I want a tapered off but I don't want it going all the way.

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So I'm going to add in a cone and open up the operator panel for the cone.

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We're still in first two vertices because that's what the cylinder underneath has been noted it has

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radius 1 and radius 2.

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So when I set this is point five and then go GZ to lift this thing up half scale by 2.5 GZ lower it

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down we're almost there we just need to align it's a bit better here we go.

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Starting to look pretty good.

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Now once again we can take this one here duplicate it GZ lift it up and then scale that by point five.

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Look at it from the side scan it by two on the z axis and then go g z and lift it.

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Oh it was right.

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Perfect I'm now going to go G.

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Z lift it up to their and I'm going to add another cylinder going to duplicate one and just scale it

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down on the z axis.

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By point 1 I think that I'll fit in this gap.

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I'm going to make this one rocket black and go GZ and lower it down to the right place.

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She's about there and then I just need to check that it fits properly.

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Oh it does.

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Perfect and I might do the same here.

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So I'm gonna grab both of these areas go GZ and lift the two way up.

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Grab this one here.

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Now I'm starting to repeat myself lots.

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I think you guys are getting what I'm doing here.

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So I'm going to fast forward the video now because I'm just going over the same stuff repeatedly getting

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that sorted.

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The final thing here is going to be a nozzle on the end and nozzle on the end.

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What am I thinking a cone on the hand nozzle.

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Okay so let's go ahead.

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I can't duplicate that because it doesn't have the right end but what I can do is create a new cone

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K we're almost there.

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I'm gonna go for a very sharp cone go and there's a very dotted looking rocket.

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Let's see if we can make these boosters a bit more boost the I'm going to put these all in a collection

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called rockets so it's easy to manage.

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That's looking good.

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So all of the rockets together bring back the ground give the ground material.

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I'm going to cool the material ground.

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I'm going to still make it portray in it's aspect ratio by going to the output properties and changing

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these around.

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So this will be 10 80 by 1920.

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There we go.

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And we can do a quick render just to see how things are looking.

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Excellent.

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So the final thing that I'm going to fake the sky is one of the things that can happen with a lighter

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Sky which I'm sure some of you have now discovered is it will contribute to the light.

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So if you just change the background to a bright blue it changes the entire scene which is not great.

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So I'm going to keep the background a darker color of gray and then we just need a fake sky.

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So let's go ahead and pop back in.

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Going to put a plane in rotate it's on x or y by night.

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Then rotate by 45 degrees on the z axis and put it behind the rocket.

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Usually it has to be far enough away that it's not going to cast a shadow on it and we'll break the

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illusion and let's call this one sky and I'm going to make this a very light blue and will render that

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out.

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Awesome.

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And the great thing is because it's being lit up we've got this lovely fall off across the image as

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well so it's lighter on one side than the other creating that lovely little gradient on both the ground

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and the sky element.

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That's pretty awesome.

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And just going to name this sky as well so I know what it is.

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I really liked how that worked out.

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Well there we go.

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Just using some very fundamental skills were able to make some quite convincing models straight off

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the bat.

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And of course the more time you put in you can create some really intricate objects and houses and vehicles

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just by slapping together primitives and maybe scaling them and stretching them.

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Okay so there we go.

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Well done.

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I'm happy with my rocket here.

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I hope you're really happy with whatever you've made as well.

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I'm really looking forward to seeing them so please do share them over in the discussions and really

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looking forward to it.

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I can't wait to see what you guys have managed to make up from just primitives and sticking them together.

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Did you make a castle or a fort perhaps a train a vehicle please do share your work and I'll see you

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all in the next lecture.
