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Hello and welcome to this quick lecture on blenders interface.

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Now blender has a series of windows and a series of workspaces and it's very very customizable so you

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can pick no end of different options that suit you.

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Now we've already been tweaking some of the interface by making it larger or smaller in either direction

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up or down as you can see here.

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We just have to wait to that double headed arrow appears and then we can move things around.

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However what happens if we want to change how it looks.

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Where are the other bits of blender.

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Well on the screen at the moment we have four main areas.

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We've got the 3D Ed and if we hover over this drop down in the top left we see we've got the 3D viewport

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as the editor type if we click on that it shows us all of the other options that we could have including

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some of these shortcuts in order to change.

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So if you're a keyboard shortcut person they're right there.

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In fact most things within blender do have a keyboard shortcut annotation with them if they've got a

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keyboard shortcut.

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So you've got Ed types and we can switch this out.

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We can switch this to a movie clip Ed..

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And there we go.

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And we can switch it back to the 3D viewport and we can hold down shift and the F numbers to skip through

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those if we want to now.

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So we can customize all of these little areas but we can also customize the entire lots at once.

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So if we have a look at the very top we see this is layout modeling sculpting you be editing et cetera.

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Now if you've come from an older version of blender you may find that not all of those are there if

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they are not then you can scroll along to the end of this list and press the plus button and it gives

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you all of these extra areas these workspaces that you can use.

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And each one is set up with a different purpose in mind so if we quickly skip through these not in detail

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but this is a layout we click on the modelling tab we go to while we jump into edit mode straight away

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we'll talk about edit mode in the next section sculpting is there you'll be editing texture paint and

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you can see it changing the interface depending on what the task is you're trying to do.

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And that's one of the big things with Blender it tends to be a bit overwhelming because it can do so

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much and that's why we're going to take you step by step through each of these areas as we go through

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the course including customizing your layout creating new layouts however you want to use Blender you

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will be able to.

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Now one of the quick things I want to show you here is what you might do if you have a multi monitor

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setup.

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So if we go to the window option one of the things we can do is create a new window.

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This is now a new independent window that I can move to another screen which is really really useful

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when you need the extra space.

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And of course you can close that down as well.

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And there is a difference between the new window and the new main window.

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A new main window imitates what we have before with different selections of on the top a different window

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doesn't have any of those.

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It's like an extension of the existing one here.

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And so it updates at the same time so that's something to bear in mind a couple of final things.

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The head of bars used to be at the bottom of these windows rather than at the top or most of the editor

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windows.

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If you find an empty space and right click it brings up the header menu and you can flip it to the bottom

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if that's how you prefer it if you want to keep it like you may have been used to before.

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I'm going to flip it back to the top.

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I'm kind of used to head this being at the top now since they are called headers and this is a thing

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that I use a lot.

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Maximize area so if I'm working showing you a model I'll often go control in space whilst my cursors

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in the 3D window and it will maximize that particular area and I can just go and control in space again

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to toggle it back.

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Now my cursor does have to be in this window.

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You may have noticed that if I move my cursor out over the outline on the right hand side and start

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using the number pack keys it does nothing.

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The moment I move it into the 3D Ed space it then acts accordingly.

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So do be careful where you put your cursor as it can change how blender behaves.

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And I've seen no end people confused.

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They've just nudged their mouse over accidentally while moving things around and then they can't do

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what they think they should be able to do.

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Very easy to get caught out without one.

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Finally at any point you can split and combine windows so at the moment if there isn't a split a widget

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like they used to be you just move your cursor into one of the four corners of any editor window and

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you get the little cursor change into a cross which means you're able to split a window.

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If I click and drag to the left you see a new window appears it will automatically imitate whatever

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the previous one was.

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Unfortunately you can end up in a bit of a pickle with blenders interface if you're not careful.

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But don't worry you can go back at any time to a previous layout very easily.

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First of all you may have only opened up a couple of these and you may be struggling to make them disappear

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again.

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Well the windows must line up so these two can join.

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Now these two can join.

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Now these two can join notice that an arrow is appearing and the arrow can be flipped to the other way

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if necessary.

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But the areas that you're merge in have to be the same size.

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Alternatively if you'd made a real mess of the interface and you didn't want to do it you can right

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click on layouts and delete it.

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You can then go along to the plus button at the very end go to general and load up layouts again and

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there you go it's back.

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You may want to then right click on it and reorder it to the front so ends up where it was before.

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So there we go.

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Blenders interface is incredibly customizable and I encourage you to explore it and not be scared of

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it.

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However even though it covers a multitude of different disciplines but you will learn these throughout

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the course and you'll become increasingly more comfortable with not only the different workspaces but

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altering blenders layout so it suits you and your workflow.

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That's it for this lecture and I'll see you in the next one.
