WEBVTT

00:05.340 --> 00:06.930
Hello everybody and welcome back.

00:06.930 --> 00:10.590
This is going to be a quick tip lecture on blenders preferences.

00:10.650 --> 00:18.930
Now the preferences section you may have already been to under edit and preferences now blenders Preferences

00:19.140 --> 00:22.100
window is also an edit to type.

00:22.170 --> 00:25.620
You can notice it's there at the very end under the Data column.

00:26.100 --> 00:29.820
I'm going to open it up in its own window which is under edit and preferences.

00:29.820 --> 00:30.240
There we go.

00:30.240 --> 00:32.460
We've got our own little window that sits on top.

00:32.460 --> 00:39.040
Now sometimes if that's already open it will open up behind everything else and that can be well the

00:39.090 --> 00:43.620
easiest way to say is annoying because you click on blender preferences and it doesn't open.

00:43.680 --> 00:48.410
So a couple of key blender preferences here we've already gone through a few of them.

00:48.420 --> 00:52.200
So under the General tab we'll start there because that's where it's opened.

00:52.260 --> 00:58.530
I would make sure that you've got cycles compute device and have a look to see whether or not you can

00:58.530 --> 01:05.760
use graphic card acceleration will go into much more detail in that later in the course if you can do

01:05.760 --> 01:06.980
a couple of tests.

01:07.050 --> 01:13.440
Now if you have an integrated graphics card you may find that even though you've got a graphics card

01:13.440 --> 01:17.210
selected it isn't any better than your CPA.

01:17.220 --> 01:21.000
In fact there are some CPE used that will outperform a graphics card.

01:21.000 --> 01:26.700
It doesn't make sense if you think for a graphics card is to do graphics with but that's just how it

01:26.700 --> 01:33.240
is some CPE use are more powerful this way round is fine with me I need my processor to record the screen

01:33.270 --> 01:35.760
and do other things at the same time.

01:35.880 --> 01:39.610
So I've got it set to my internal graphics card.

01:39.810 --> 01:42.340
The next system tab files.

01:42.390 --> 01:47.550
Now one of the things that you may have noticed if we go and open up where you're saving your files

01:47.880 --> 01:52.470
is you end up with these dot blend one files sitting everywhere.

01:52.470 --> 01:53.820
Well what are they.

01:53.820 --> 01:59.460
Well they're blenders own versioning system so if I go ahead and or I've missed it.

01:59.460 --> 02:04.770
There we go blender Preferences window and go down to save and load and open up that's why I scroll

02:04.770 --> 02:10.620
down we see it says save versions one so keeps an older version of the blend file that you're working

02:10.620 --> 02:17.040
on and you can increase that all the way up to 32 if you wanted to I wouldn't manage my files like that

02:17.040 --> 02:23.190
in fact at this point now I've pointed it out only set it to zero because I manage the versioning of

02:23.190 --> 02:26.040
my files completely differently.

02:26.040 --> 02:28.440
So this this setting may not be for everyone.

02:28.440 --> 02:35.750
It basically means if you hit save you can go back one save if you want to and I'm going to save my

02:35.750 --> 02:42.800
preferences so that every new blend to file the I open will have that setting which is really useful

02:43.070 --> 02:49.940
when I open up auto save auto save temporary in temporary files Yep time every two minutes that's absolutely

02:49.940 --> 02:55.010
fine for me and I'm sure blender will crash at some point and we'll have to use it in anger.

02:55.010 --> 02:55.520
Right.

02:55.550 --> 03:01.100
The other thing to just show you with the Save versions is how to open up a prior version.

03:01.100 --> 03:09.460
So if we go to file an open your dot blend ones do not exist in this list we have to go up to the top

03:09.470 --> 03:10.360
right.

03:10.460 --> 03:17.720
We can see that the filter button has been pressed and we're filtering for any folders and blend files.

03:17.720 --> 03:23.870
Well the next one along is dot blend One two three etc files so if we turn that's on we can see our

03:23.870 --> 03:27.460
other files that we can open up in Blender if we need to.

03:27.470 --> 03:32.180
Because that's the only way we're going to be able to do it with the exception of going into your file

03:32.180 --> 03:34.330
manager and renaming the file.

03:34.430 --> 03:35.610
I'm going to cancel that for the moment.

03:35.620 --> 03:37.250
So I don't want to open up.

03:37.250 --> 03:40.040
Let's go back to our preferences and go over a few others.

03:40.070 --> 03:45.920
Let's go from the top interface resolution scale I find really important because I'm trying to show

03:45.920 --> 03:47.800
you guys what's on my screen.

03:47.810 --> 03:53.300
However if your eyesight is really good you can make that smallest of the interfaces out of your way

03:54.000 --> 03:57.860
or you can make it really big if your eyesight is not that good.

03:57.860 --> 03:59.690
I'm gonna send it back to one point two five.

03:59.900 --> 04:05.300
I'm not going to go through all of the preferences and details just the ones that I find are important

04:05.300 --> 04:07.490
to get on the about themes.

04:07.490 --> 04:14.150
This is where you can go ahead and select the blender lights or blender dark or indeed install a different

04:14.150 --> 04:14.960
theme.

04:14.960 --> 04:17.760
Now the difference between blend the lights and blended dark.

04:18.010 --> 04:21.490
Well if we switch the blender light now you can see it's a lot brighter.

04:21.530 --> 04:27.380
Now personally I use this one on my laptop because I often use my laptop in lights environments and

04:27.380 --> 04:31.450
having it set dark makes things very difficult to read sometimes.

04:31.690 --> 04:41.060
If we go down to inputs these are key if you want to use Blender efficiently on a laptop you can emulate

04:41.060 --> 04:43.990
your num pad if you put a tick in that box.

04:44.030 --> 04:49.580
It means the numbers across the top of the keyboard rather than a dedicated num pad will now function

04:49.610 --> 04:51.800
exactly like a number pad does.

04:51.800 --> 04:58.040
And you can emulate a three button mouse with out and left mouse that can be really useful if for some

04:58.040 --> 05:06.000
reason you don't have a three button mouse or indeed you're using a trackpad on a laptop whilst we're

05:06.000 --> 05:14.580
in the input tab I'm going to go to view manipulation Orbitz and pan now personally what I like is when

05:14.580 --> 05:21.600
I'm orbiting I wants to be able to orbit around what I have selected some kind of person tick in orbit

05:21.660 --> 05:23.030
around selection.

05:23.040 --> 05:28.920
This simply means that when I've got something selected blenders not going to rotate around the object

05:29.310 --> 05:30.590
in some arbitrary manner.

05:30.600 --> 05:36.750
It's going to rotate literally around whatever selected auto perspective we're going to lever on it

05:36.750 --> 05:42.950
simply means that when you go into one of the side front top bottom views it automatically goes to awful

05:42.980 --> 05:44.340
graphic perspective.

05:44.610 --> 05:45.770
Zoom.

05:45.850 --> 05:54.780
Occasionally I turn on zoom to mouse position that generally is when I'm working with a sculpt or if

05:54.780 --> 05:56.360
I'm working on something.

05:56.380 --> 06:01.350
What I do have to zoom in and out lots of a larger object.

06:01.350 --> 06:07.680
Now in general I will leave it off it's not necessary but later on especially when we get to the sculpting

06:07.680 --> 06:13.150
or more complex objects you may see me turn that on in order to do that.

06:13.200 --> 06:15.530
And again that's the great thing about blender.

06:15.570 --> 06:17.730
If you turn things on you can turn them off again.

06:17.730 --> 06:22.020
It really is customizable to whatever you want.

06:22.020 --> 06:29.880
Now want to skip off of this now and go to add ons add ons add ons islands we will use add ons as we

06:29.880 --> 06:35.250
go through the course I'm not going to turn any on at the moment I'll introduce you to them as we go

06:35.550 --> 06:43.100
now add ons are brilliant they enable additional functionality or workflow improvements within blender

06:43.590 --> 06:49.800
and often they can be free because they're developed by the community for the community there are also

06:49.800 --> 06:55.530
some amazing paid for add ons as well and I will show you a couple of those as we go through the course

06:55.530 --> 07:01.560
where they do genuinely help speed things along flip fluids is a great one but I'm not sure if it's

07:01.560 --> 07:05.390
ready for 2.8 just yet and that's the other thing.

07:05.580 --> 07:11.610
These are all dependent on being upgraded so if you're used to seeing something in this list that you

07:11.610 --> 07:18.660
had before and doesn't work now well that's because the developer of that particular add on hasn't updated

07:18.660 --> 07:21.740
it to work fully in 2.8.

07:21.750 --> 07:26.960
Now before I shut down blender preferences I'm going to save my preferences and close that window.

07:26.970 --> 07:32.100
Now one thing to bear in mind is that if you do screw something up in blender you can reset it back

07:32.100 --> 07:33.450
to factory settings.

07:33.450 --> 07:41.340
It's something that I'd only ever advise if you really needed to but that option is under file and load

07:41.400 --> 07:43.010
factory settings.

07:43.080 --> 07:48.450
So I've done that when I started teaching this course because I had saved the load of my other preferences

07:48.660 --> 07:53.280
from playing around with it and I wanted to make sure it was a vanilla as possible.

07:53.280 --> 07:56.400
When you guys joined me on this learning journey.

07:56.670 --> 08:03.680
Finally if you do set up a different type of start file you can go ahead and save startup file.

08:03.720 --> 08:09.590
Now that's typically used where you've got let's say you're constantly modelling humanoid figures so

08:09.600 --> 08:14.820
you put instead of a cube you put a base mesh that's roughly human shape and then you just go at it

08:14.820 --> 08:18.640
from there rather than having to import it all the time.

08:18.810 --> 08:22.920
And of course once again you can change that depending on what your workflow is doing.

08:22.920 --> 08:27.210
The other thing that you can do is if you start building up a collection of materials that you've made

08:27.630 --> 08:33.420
you can save them in your startup file which means that every time you load up blender your materials

08:33.480 --> 08:38.880
are there and ready for you rather than having to create them every time you open up blender.

08:38.880 --> 08:40.500
Well that's it for the user preferences.

08:40.560 --> 08:42.260
Lots of customization.

08:42.390 --> 08:48.150
I should now be able to orbit around objects I have selected rather than just the center of the viewport

08:48.570 --> 08:49.710
which is really useful.

08:49.710 --> 08:51.560
That's what I wanted to do.

08:51.570 --> 08:52.270
Perfect.

08:52.350 --> 08:54.780
And I'll see you guys in the next lecture.
