WEBVTT

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Okay everybody so let's go ahead and starts here.

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Go to your browser that you use day in day out and go to w w w dot blender dot org.

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Now you'll be able to download 2.8 straight away from 2.8 beta is out.

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Very exciting.

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I can't wait to get into it.

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However there are a few things to work through because when you go ahead and download blender 2.8 you're

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presented with this screen.

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Occasionally the blender Web site might indeed change if that does happen.

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Then go to the download tab at the very top and there's an option to try blend to 2.8 beta.

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If you click on that we get to this screen as well.

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Leave you downloading for another operating system you can switch between them but the installation

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process is slightly different now.

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I'm going to require 2.8 windows 64 up here.

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Now that's going to take a few minutes to download and what I tend to do is once it's downloaded I open

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it up and I extract it to a certain place on my hard drive.

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Now that is different to how you'd usually install a program.

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And since I download these on a daily basis they are released daily.

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It is worthwhile checking back here if you're having issues with your particular version and obviously

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don't leave it too long otherwise you might miss out on some features.

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So now that that's downloaded I'm going to open up the zip file itself and then I'm going to drag the

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folder across into My Documents folder where I have a blender 2.8 folder already set up.

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Okay.

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So that's opened up and I'm literally going to find that blender 2.8 folder Veritas I've already added

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it to my quick access bar you can do favorites over or onto the side bar on Mac and I'm sure you can

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do a very similar thing over on windows.

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Now that that's copying across what I tend to do is I go to that blender 2.8 folder find the download

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that I've actually got I'm going to go Date Modified to get the latest one here and then I go and find

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the blender on in this case executable on a Mac it would just be the program file and I drag that to

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my taskbar you can drag it to your dock if you wanted to but just be aware that it probably hasn't finished

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extracting yet so you do need to wait for that to finish then once the extraction has finished you can

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go ahead and launch blender 2.8 you may get a security warning I'm going to run the program and off

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we go I'm going to maximize blender and all being well you'll be presented with something similar to

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this if you do not have this screen present you may have already tried blend a 2.8 and it already already

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had remembered the options that you had you'd actually selected.

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So currently this quick setup is what you see if it's brand new and you can even load in your two point

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seventy nine settings.

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Now as this course goes forward I'm gonna be using what the default settings are here and I will change

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them later on if I want to.

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So one of the big changes is if your experience with Blender you will remember that we selected things

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with the right mouse button and that was very confusing for a lot of newcomers.

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And so it's been switched over to left and then we have what the space bar does.

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Now I'm going to leave as play at the moment.

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And later on I might switch it across to search or perhaps something else.

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And that's the great thing about blender.

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You can swap things about ASM when you need them depending on your workflows if you're doing a lot of

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animation you probably do want the space bar to be playing.

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However when I'm modeling I tend to prefer to be searching.

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So we may switch that quite early on in the course.

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This next one's interesting.

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And it depends on how you work.

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I like blended dark.

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That's the scene you see at the moment.

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If we switch it the blender lights is a lot lighter.

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And what I tend to find is I end up using blender light more on my laptop when I'm out and about because

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the lighter interface is easier to see especially around when light environments perhaps the sun's out

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at the moment I'm in my office so I don't want to blast my eyes with bright interface some selected

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blender dark and I'm going to save new settings.

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Now though this is the splash screen you might have experienced if you hadn't gone through what we'd

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just done and you'd already install blender.

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So this is your splash screen we can start a new file here we can open we can recover last session.

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I've got no doubt we'll be using that a couple of times as well.

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I'm going to click away from the splash screen we can bring that up again at any point in the top left.

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We can go ahead and click that little blender logo there not the top top one but the black and white

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one there the monochrome icon and and bring up the splash screen.

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OK.

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So before we go any further I just want to do one final thing whilst we're here and go to edit and preferences.

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Now Blender is very very customizable so you can change pretty much everything and anything about it.

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But the first thing that I want to do in here and we're going to have a nother look at the blender preferences

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towards the end of the section as well.

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But the first thing I want to do is go to interface and under the scale we can change how zoomed in

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the interface is.

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Now personally I find it useful to have about one point two five.

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Well when I say personally I don't mean for me I mean so you guys can see what I'm doing.

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Some blown up the interface ever so slightly see you if yours is more zoomed out all your perhaps you

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can't see as clearly on the screen then do remember you can turn up the scale there.

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I'm going to remember to save my user preferences I'm going to save preferences in the lower right.

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And that will save preferences for all future blend files that you open.

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I'm going to close down the Preferences window in front of us.

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We have our interface our main interface.

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And this is the 3D Ed window that we're presented with with our lovely default cube.

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Unfortunately we're not very kind to this cube.

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We're going to end up deleting it several times.

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However I do like it being there.

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Sometimes I do use it sometimes I don't.

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And towards the end of this section we'll talk about customizing your interface as well.

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So the first thing I'm going to do is introduce you to these icons in the top right.

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So this is to control the 3D view which you can do a lot of with your keyboard and with the mouse as

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well.

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These here have been paramount in may be able to use Blender on my laptop beforehand without these here

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in the older versions of blender I just couldn't use my laptop as efficiently as I might have been able

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to do I always had to remember three buttons.

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Mouse.

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I fully recommend having a three buttons mouse if you've got one.

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So using the scroll wheel we can zoom in and out

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holding down that middle mouse button we can Orbitz and notice at the top here that little gizmo in

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the top right was spinning around as well and we can hold down shift and we can do some panning around

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our scene.

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Now it will take you a while if you're new to get the hang of all of these different controls.

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We can also change our view by using these buttons at the top so this whole orbiting that we were just

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doing we can click in this circle and move around if you happen to click one of the letters or other

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dots that are there you will find that it was around and switch to what's known as an author graphic

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perspective.

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And if we have a look in the top left of the 3D Ed window we see it says top off the graphic so we can

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view our object from multiple angles just by clicking on here.

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Now you can also use the NUM pad on your keyboard to do that.

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If you have a num pad.

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Now the other ones here the plus as you probably guess allows us to zoom in and out the hand allows

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us to pan around I'll seen and sometimes you may find that when you do that you lose your model like

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we've just done here.

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How do we sort that's out.

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Well we can go to the view menu and frame selected.

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If we had anything selected we did we had the cube.

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I'm going to use the scroll worlds just zoom back counts again.

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And the middle mouse button to orbit around the next two we're not going to use that much initially.

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We're going to use the camera view towards the end.

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This is what you will be rendering.

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So this is what the camera sees in our scene and we can click that again to come out of camera view.

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And this final one is toggle and if we hover over there it's the first time I've hovered long enough.

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We see that it says num pad 5.

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This is the switch between author graphic and perspective mode.

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Now author graphic is very very useful when you're trying to align pieces that are the same size but

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where perspective can make it very difficult to do so it basically removes all perspective from a scene

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so of a cube this size is five miles away.

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It looks the same size in the viewport regardless of how far away is in reality.

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I want to switch about perspective mode and I think that about covers it.

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And what I'd like you to do just to warm up is make sure you get comfortable with moving around the

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scene using your mouse or using these controls up at the top right here to move around this cube.

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This is a fundamental skill that you will have to develop and will practice over and over again as we

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start modelling in blender.

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So you've got blender installed you're up and running.

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Ready to go.

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You've been introduced to the preferences panel and would take another look at that later on.

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I think we're ready to go.

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So that's it for this lecture and I'll see you in the next one.
