WEBVTT

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Hello everybody and welcome back in this lecture we're gonna have a look at snapping.

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Now as you can see here we've got two sets of cubes one on the right is perfectly snapped together the

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one on the left is a bit wonky to be quite honest.

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Now both of these took the same amount of time to do.

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So if you need to align things together snapping as your tool but how do we use it.

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Let's find out more and hop on over in splendor.

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Okay everybody Welcome back.

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Or the snapping tool is a very simple one to use but it's got many many options and some of them can

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be a bit confusing at the very top of the 3D view.

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We've got this magnet tool.

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We click on that.

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We've turned snapping on.

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Okay.

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What does that mean.

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Well it means if we go ahead and move our cube.

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Now you'll notice that it moves in whole increments.

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In fact it's moving one blender unit or one meter at a time as we go.

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If we go into our all for graphic modes the top front left right back at whatever you've picked you

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can see that it now snaps to the grid and because resumed in just enough to see the smaller squares

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it's moving by point one of a unit as well.

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And we can confirm that by having a look over at the transform of the cube the cube object is selected

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and the same information is available in the transform options in the properties window if you pop that

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sounds.

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Now notice that the coordinate here the Z quarter of one meter refers to whether or in doctors.

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So if I press G again to move it we can see that it's moving by point 1.

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If I zoom out a little further until you can't see those thin lines.

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Now when I try to move it it will move by whole units at a time.

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Now if you are trying to snap something you don't want it snapping.

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Now if any point you don't want snapping turned on and you want to toggle it off quickly you can just

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hold down control whilst it's turned on and then it will turn off it will take off.

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If I let go of control then it snaps back on again.

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If you need to toggle it on and off you will notice that the toggle key is now gone but you can use

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the shortcut key shift and tab to toggle it on and shift and tab to toggle it off again.

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Now what you won't notice by just doing that straight away have a look at the location.

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Currently it's going up by whole numbers.

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If I go shift and tap and turn it off we see that it's now going up by whatever it is available to it.

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If I go ahead and click and place the cube and then go shift and TAB turning snapping back on.

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We notice when we go to move it.

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Yes it's doing whole numbers again but is not whole numbers as it was before his whole numbers from

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its new position which can be a little bit confusing if you are trying to snap something to the grid

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underneath if that's what you are trying to do.

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What you can do is next to the magnet icon there's a dropdown and you want absolute grid snap.

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Now it won't matter.

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It will snap to the grid perfectly.

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Whether you're at this scale or a smaller scale as well.

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Now what's all the other options that are there.

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Well a vertex will snap to vertices edges to edges faces to faces and volume to volume all of them are

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pretty self-explanatory.

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Now the one that I find the most use while we're in object mode and we're not really editing anything

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is the vertex snapping.

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I'm going to click vertex snapping now and I'm not gonna adjust any of the other settings for the moment.

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I'm going to rotate the view around slightly so we can see what's going on.

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And I'm going to duplicate this cube snapping is turned on so it wasn't jerking all over the place.

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But what I can do now is press the G key and if I move my cursor over one of the four top corners you'll

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see that the cube is snapping to it but it looks the same on the back too and the front too so what's

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going on there.

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Well if you recall on these options the target was the closest.

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Now I'm leaving us as that's at the moment because that's the way that I like working out there like

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fiddling around with those options unnecessarily.

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But it also means that sometimes a lining can be a bit of a pain.

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So if I move this cube over this side and I wanted to make kind of a step staircase going up I could

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go G.

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And it was snap to this closest one.

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However for once the staircase going the other way up I would have to first move the cube over here

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click to set its new position and then go g and move it again back to here.

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If I tried it the other way First it will just stacked it on top.

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But you can see when we start doing things like this it becomes very quick to start building up a particular

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shape without it having to match the grid so far as to scale that cube slightly now I can start stacking

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things in a different way completely.

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And of course I need to move the cursor around occasionally to get things lined up as I'd expect them.

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So there we go we've got a new shape coming together really well.

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And if you're building something up out of cubes kind of like how you would do in a game like Minecraft

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the snapping tool is a godsend because it really does help you build your models really really quickly.

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Whether or not you're using increment or the vertex snapping option they're both really handy.

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And there we go.

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That concludes our introduction to the snapping tool.

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We use it much more later on and it's certainly something that you're going to be able to practice as

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we get towards the end of section challenge.

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But for now I'll see you in the next lecture.
