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Hey guys so I'm back in the video here because there's a bit of a change in the course.

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Now we have finished basically the main content of this blend of course the human hit is done.

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Yeah.

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But when this course was born it was born over on Kickstarter and we made some additional promises.

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Now we didn't say they would all be in this cause but we did say we would cover decimation and destruction

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and VFX.

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This section is all about defamation and destruction I mean giving it to you all of these all you guys

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for free.

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So Mikey wills the section getting involved well as well as informed with the title we're going to start

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blowing some stuff up seeing how we can actually actually destroy meshes breaking them apart.

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That's great for things eroding like a sand statue or even literally just blowing something apart.

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We'd be playing with forcefield to sort of get objects attracting and bouncing off of one another.

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And also when it comes to defamation Now that's bending stuff obviously and things impacting indenting

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in crumpling.

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Great exciting things to do.

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But computationally heavy but we'll get there.

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So Lulu So that brings a whole new dimension to your blender because up to now things have been a little

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bit either static or animated by hand by you.

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Now you're letting the physics engine take over and come up with some really interesting things.

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So that's correct of course.

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I'll see you in there.
