WEBVTT

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Welcome to fracturing with the grease pencil.

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So this is all about manual destruction.

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But this time with drawing which gives us even more control over how the object will fracture.

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Now this probably is about as manual as you want to get before it starts getting to owner risk to do

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anything.

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Okay so in a few moments we're going to show you how to set up the grease pencil to work with the fracture

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tool because if you just use it by default it won't work.

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There's one setting that we've got a nail and then we're going to be using the grease pencil for fracture

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guides.

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So let's go hop straight on over in a blender.

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Okay so before we jump in and start scribbling over our model with the greasepaint So we need to make

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sure we've got a few things ready.

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First of all I want a campus to be able to draw on.

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And this cube is not going to be quite right for me so I'm going to scale it on the z axis by point

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1 so it's nice in then on the scale again on the without being on the z axis.

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Though get eight.

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That's plenty big enough.

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I'm also going to apply the scale at this point with the right set of keys control and a scale.

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Perfect.

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So before we start scribbling on it we need to open up a 3D editor properties panel go down to where

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it's his grease pencil and we need to change this to objects so that the grease pencil and the fracture

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tool talked to one another.

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Right.

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So let's get rid of the tool shelf zoom around to the top and the properties window then that's gone

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as well.

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Orthographic projection viewed from the top.

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Perfect.

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And also going to get rid of the time line here.

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It's just not needed.

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So let's start by just drawing a single line.

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I'm holding down the d key.

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Grease pencils a single line.

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I open up the cell fractured soul go to greasepaint So I'm not going to change any other settings.

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And let's see what happens.

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Okay so it looks like.

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Excellent so the splintering seems to almost be perpendicular.

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Come I'm calling it splintering here the fracturing seems to be almost perpendicular to that particular

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line that I drew.

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Okay so let's just undo that and see what happens with three lines saying to draw one line on this side

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and one line on this side.

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And let's do the same thing again.

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Space enter grease pencil.

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Okay.

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Okay excellent So what we're seeing here is the grease pencil itself isn't drawing where the fractures

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are going to be.

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That's quite important.

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It's drawing a line guiding where the fractures are going to be.

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So the fractures aren't necessarily following this exact path.

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Let's go back to where those lines are so we can see them to a line here.

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Line here the line here.

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In fact just so we know what's going on I'm going to go to the scene settings and read draw these lines

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just so we can see them as well roughly as they are when we go over to our other objects.

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So over here so we can see what's going on select everything.

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All there we get so we can see here that it splits between these lines almost equally.

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Okay so what happens if we join this line up perhaps with a spiral or a circle.

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Let's try that.

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So this point I'm just going to get rid of those points completely and on the object I'm going to make

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sure I'm on the right object here so we can actually select that thing just get rid of it that's probably

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be the quickest way rather than just the leting it going to go back round to the top.

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Orthographic I'm just going to delete the grease pencil I've already done on the objects and making

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sure it's his object.

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Let's draw some concentric circles.

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So one.

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Soo.

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The re I'm just driven.

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Draw an absolute squiggle down the side there and see what happens.

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You know this is one of these things where experimentation is going to reward you now because we've

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got a few other bits to break up.

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I'm going to turn that up to maybe 200.

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So there can be more shards.

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How about that.

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We've actually got shattering happening in a circle.

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Now you may notice that when glass breaks sometimes it breaks in that type of pattern.

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Again if you are trying to emulate something from the real world I would strongly recommend you're using

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reference material.

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Let's go have a look at how that looks.

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That is awesome.

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So I could just imagine something has impacted this bang in the middle there.

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So let's make sure once again.

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Well I'm going to say let's make sure I'm probably not going to correct it at this point in time.

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But let's check and see how this behaves when you apply physics to it.

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So just going to apply active body with no gravity whatsoever and basically make sure it doesn't throw

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itself for parts because if you're starting from a model that spontaneously explodes on you and by the

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way it's not I know the timeline's not here but with Oulton a we can see it's running through just here.

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So that is already a great start.

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Now of course we can have a bit of fun with that.

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We can literally let's add something else to the scene rather than playing about so in object mode.

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I'm going to add in a what shall I had Eevee sphere almost like a ball hitting it and then give that

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active as well.

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And then I can literally just lower it in there and smash just comes through.

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How cool is that sauce.

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Okay guys.

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That's it for the grease pencil.

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Have lots of fun with it.

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Remember to share your particular work what did you come up with when you played with this boom.

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Oh it's just research.

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I love it without with Lawyer.

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Okay.

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I stopped doing that.

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Now remember to show your work over on the forums and I will see you guys pile on a move too quick in

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the next lecture.
