WEBVTT

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Welcome to blender camera tracking markers.

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So we're going to be talking about tracking markers.

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What are they.

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Well markers track parts of the footage.

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And they can automatically do that as the footage progresses but we do need to make sure they're in

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an appropriate place and they have the right settings applied to them.

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You will see that markers use similar controls to the 3D editors so we can literally use the G key to

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grab them and move them about if we wanted to.

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Now you will need a minimum of eight in the scene to effectively track a camera.

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Obviously the more you have the better.

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We'll have a look at pattern size and search size.

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These are two parameters that a tracker can have.

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Discovering what they can do and I would recommend placing markers manually there's a nice button that

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says Do it for me.

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And to be quite honest it doesn't work or doesn't work very well in most scenes or not at all.

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So just do it manually save yourself the headache.

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Let's go play with markers now and hop on over into blender.

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Okay so there were a couple of things that we have to go over just before we start adding markers to

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our scene.

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First of all we can change our laying out here and move it across to the motion tracking layouts.

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Now when we switch across to that we get a series of view ports which some of which look familiar some

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of which are new to us.

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And we've got three new ones which are all the same.

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The movie clip editor.

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Now in order to make this sane for me I'm just going to tidy this up.

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Otherwise I will go a bit mad.

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And I certainly don't need them all open to demonstrate what's going on.

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The first thing I need to do once I've got a sane layout and indeed if you guys have more than one monitor

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do take advantage of the fact you can spread your work out.

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It'll save you a lot of time.

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First things we need to do is actually bring in the footage that we've already got and unfortunately

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there's no link between the video sequence editor and the movie clip editor.

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Annoying yes unfortunately.

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So what you're going to have to do any of you haven't done it yet.

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That's fine.

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You need to export the video you've just made within blender you need to export that out as an MP 4

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or something like that so you can bring it back in and open it up here.

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If you have any other editing software you can use that as well so don't feel you need to use Blender

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if you've got another bit of software for instance on a Mac.

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Quick Time works really well you can trim your videos very very quickly.

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And for those following exactly long will need to have to go and open using the open on the movie clip

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editor.

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And let's go to VFX drone footage for cake cuts that will be available for you in the section assets

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as well.

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And I've got my eight seconds of air field excellence and now that's loaded up.

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There's a few extra bits to show around the screen so we've got a tall shelf on the left a propertys

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panel on the right would be hopping between those with the markers and we've also got this blue bar

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along the bottom.

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This blue bar is the caching that we've already set.

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If you remember we've got in the System Preferences sorry in the user preferences under System make

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more sense.

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We changed the sequencer and clip editor and I set mine to 8 gigabytes because that's what I felt comfortable

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devoting to this process.

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We're working with a for K bit of footage here so this might be quite a bit to memory.

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The first thing I'm going to do is go ahead and hit play on the timeline and nothing happens.

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But when we stop playing back it but we stopped it from 50 it suddenly jumps to that frame.

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Little bit annoying that that does not control what we're seeing up here.

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However what we can do is whilst the cursor is hovered over the video clip we can actually go altes

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and a and just start it playing.

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Now this is going to be a much lower frame right.

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Whilst its caching and on the info head is right at the very top.

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If I just scroll this header along you might not have to do that.

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Oh my word.

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We are at four and a half gig's already.

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Let's let this go through the entire thing and we notice here on the movie clip ed that blue bar along

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the bottom is becoming a different colour blue and now it's entirely cash and how much memory are we

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using.

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Seven and a half gigabytes.

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Wow okay that's a lot.

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So just bear in mind when you're working with high resolution footage you can actually end up filling

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your RAM very quickly.

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So we've cache the actual clip itself.

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We're ready to go with adding markers.

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The first thing I would do before even thinking about placing a marker on here is just the scrub backwards

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and forwards for you through the footage which now we can do because it's cached it would be nice and

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smooth by just clicking on the time line and dragging across or indeed the graph editor which is part

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of the movie clip editor at the top as well we can do it in two places that we've currently got open.

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Now I'm actually going to get rid of my properties panel as well to give me even more space on the left

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hand side on the tool shelf.

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There's a section for marker and we can add the marker.

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We simply click the add button and then place it where we want on the screen and that is very very small.

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So what I advise before doing it placing a marker like the one I have just placed here and I'm just

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using the middle mouse buttons zoom in and to scroll as in scroll wheel up and down and if I press and

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hold the middle mouse button I can pan around the scene as well.

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So I'm zoomed in to my marker now.

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Ideally we want to place a marker in a high contrast area like where it's white here.

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Now I can move this marker that we've just placed with the G key and when I move it around I can just

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move it like anything else.

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We've moved before now over on the properties panel.

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If the tracks not open open up the track and you can do fine adjustments over there as well.

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And when we start tracking our footage this is a good place to look to see how.

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It's moving so we've got a marker placed and we've got some settings over here under tracking settings.

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I tend to leave these types of tracking settings as default for the moment.

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Now the pattern size is the area that blender is analyzing from frame to frame.

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And if that's too large it just slows blended down significantly so it is important to kind of have

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a balance between pattern size and speed of which you want to do the recognition.

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So size is how far blend all look from the original pattern to find the pattern again.

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Now if you've got some footage that pans or moves quickly you may have to have a large serve size.

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Now I don't tend to set mine over here so aggressively I tend to change over in the properties panel

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and it will vary from footage to footage as to what you need do now there.

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I will expand the tool shelf here and will just carry on to the motion model that can be incredibly

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important and will dictate how well blender manages to track the scene and the moment it's just set

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to location.

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We've also got location and rotation location and scale take slope location rotation and scale.

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A fin an hour fine and perspective these are all different ways of.

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Blender interpreting the transformation of anything that we're tracking.

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I'm going to leave it sets a location at the moment and then I'll look at the image on the right and

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as it's starting to track it I'll ball work out well is it rotating.

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Is it zooming in or zooming out things closer to this camera going to be changing more rapidly than

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something further away.

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In fact something further away its location just might change rather than its apparent size and matching

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key frame matching or whether you pick the previous frame.

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Now key frames you have not assigned any key frames.

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This is where we had placed this marker at certain points and then it would link between those key frames

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or previous frame just looks at where it was before.

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In general I've found previous frame a great starting point because just looks at what happened before

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because we've placed a marker here and it's the selected marker it is highlighted.

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If we hold down control we can also add additional markers and you can see that only one of them at

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a time times highlighted but we can select them all with the a key.

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Now when we've got them sat all selected and I've just dotted these round at random we can scroll down

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a little further and start a track.

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Let's start track now and see what happens.

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Okay what happened there.

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It seemed to stop very quickly.

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We're looking at what's happened.

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We started this on frain 200 on AIDS and it just went to the end.

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We played forward from frain two hundred and eight and it successfully got.

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As I said all the way to the end.

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We can also play backwards so if we go to frame 209 and pless track selects markers this time backwards

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or we can use as you can see there a short cut.

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Shift control.

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A..

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And it's managed to track quite a way I am actually surprised but we seem to have lost two of the trackers

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at some point.

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Now I can tell that we've lost two of the trapper's because I can only see two of them highlighted.

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Oh no we've lost three because there were five of them in total.

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But these ones seemed to have held on the entire time.

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If we select individual ones we can see at this point in time frame one of these two have tracking points.

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And these ones are lost.

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They literally turn pink when they're lost and we can see in the preview they're also pink.

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Now I'm going to select those three that we've got there because they were just random.

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I'm going to hit the x key to delete them.

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You can also delete any selected ones over in the tool shelf as well.

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Now if we go ahead and let's have a closer look at this one here and as we're tracking it seems like

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that has done and had an actual What a wonderful job in tracking.

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We take a look at the preview box on the properties panel we can see that that's working really really

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well.

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Incidentally when you zoomed in on a scene you want to visually see this.

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It can disappear and that can be really annoying.

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So what we can do is on the properties panel if we scroll down and have a look at.

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Let's just.

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Yeah.

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Here we go under display lock to selection.

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That means as we move this backwards and forwards the actual footage itself moves around rather than

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our marker which can be very handy when trying to see if it's jumping all over the place.

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Now that one there.

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I'm really surprised with that it's managed to catch her he work in that way now notably here blue is

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going forward.

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And red is looking backwards depending on where you're going we can step through with the timeline to

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each individual one and the next frame that's being tracked is the next blue marker.

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Okay so we've got two in there and they've actually worked out relatively well.

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I'm really surprised that that small area of their works as well is it had.

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But what we haven't done is customized any of the search selection which can be really handy.

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So let's focus in on this.

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Bush down here.

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I'm going to use control and click to focus on it.

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Now I can't see the search area it's not visualized unless I go to Mark a display on the properties

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panel and put a tick in the search box and this is the area of which is going to be searched.

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We can change these area types.

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Not only do they have a square at the moment but we can make them rectangular or even change the shape

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completely.

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I'm going to go to Mark Karr and the marker is enabled it's got a position on the screen itself.

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And here we have the pattern width and height and we have the search area width and height.

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Now this footage pans to the left and right a lot so increasing the width of a search area is a great

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start.

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Now again I'm on frame 30 here.

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Now here's a great time saving tip for you.

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I would recommend only placing one marker at a time and then working through your footage.

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It's very easy to just put several markers down hit play and then you can get quite messy to try and

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figure out what was going on.

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Also when you put down more than one mark of is a good chance that you'll move the time line and look

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the markers no longer over that Bush.

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So the market doesn't move until it's started to track now because I'm at frame 30 that may cause me

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a slight issue.

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I'm going to use the scale Kaybee esky just to scale up so that the whole Bush is in that pattern area

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and I'm going to move move with the G key.

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It's about or indeed I can grab it over here move it about as well be properties panel.

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So I'm happy with that there.

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And initially I'm going to play back some are going to go to track and play back.

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And I'm hoping when we play forward nearly reached the end or fail and it reach the end perfectly and

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we can see to reflect that we've got a yellow line along the bottom.

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Now occasionally you would do something and it would lose track and I'm I'm trying to find something

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that's losing track.

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This is going surprisingly well let's place one here and just play that backwards.

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In this case.

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Excellent.

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It's lost track.

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Now if this happens you may have to zoom in hit the G key and replace and try again and go backwards

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from there.

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Now what's happening here is because the camera's moving quite rapidly.

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The search area is not large enough so I'm going to move that once more.

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But this time on the properties panel go down and increase the width of the search area and then play.

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And there we go it's tracking much much better in fact it managed to do the entire rest of the clip.

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So that is a great way of testing whether the search is going to make a difference.

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Now you have to be careful when you've got lots of things that look very similar if you set the search

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bound to large it will hop about something crazy try and to track all of these little objects here in

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a pass test.

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I was trying to track these white objects and they would try and bounce between them if I wasn't careful

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with my placement.

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So that looks really good.

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I'm happy with these few tracks we've got so far.

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And it's time for a challenge.

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I'd like you to go ahead and add more markers so add more markers into your footage.

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Track them through your footage as well so you should see those red and blue lines backwards and forwards

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and try and make sure they track throughout the entire however many frames you've got.

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I would aim for at least 10 to be in the scene at all times.

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And just a hint here it's better to have a fewer accurate markers.

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The many in accurate ones and we can go and refine those later on depending on how much refining they

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need done to them.

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So go ahead now pause a video and give that a go.

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Okay guys welcome back.

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Let's go ahead and add some more markers to our footage.

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Right so I'm going to zoom out for a moment and I'm not going to bore you with adding loads of markers

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to the footage but what I want to get a grips on is this is the starting frame and if I wants to track

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something it can't be off of this frame.

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At the beginning and it can't be off at the end as well as things move about.

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So that is important to remember as we're going backwards and forwards.

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Excellent.

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So that's a great start.

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All that kink at the end.

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I don't like fat so I'm going to.

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Well withdrawn going to actually pull down my frame count to 230.

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So we're going to end there and then we scoot back to here.

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Now one of the things with tracking that marker there does is it does kind of skew the video just a

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little.

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And I don't like fat for the moment so I'm going to turn off lock to selection and then it's not bending

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the video too much.

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Is it going to help with tracking quite significantly.

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So there's parts of this that are in the frame all the time and there are parts that are not.

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Now I'm going to pick probably a couple of bushes in the foreground.

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How long does this one stay in.

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So zoom in to where I'm talking about because there are lots of bushes so we've got one here.

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Have you got one on the corner there are dark one here that we can track.

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Ideally we want it spread off from the foreground all the way into the background as well.

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And in the background because we're working with four K or I am I can pick out things in the field like

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of this Bush here or whatever that lump is and some other places in the field that I can use as tracking

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markers.

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Unfortunately I have not been able to place markers on this scene and I don't think I would have been

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able to see them any way if I did.

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So there's a dark patch here there's shadows.

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All of these things can be used to track.

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In fact you could select the entire Bush and track it all there's a white mark on the field.

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So let's start adding markers and seeing where we get so I've added this again at frame blooming thirty

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five.

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That's no good.

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So let's go to that frame one and move it to an appropriate location.

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I'm going to use the propertys panel here to help guide me and zoom out ever so slightly.

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So you got a larger tracking area.

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Now I need to decide where I'm going to place it on this on this marker and I'm going to place it just

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there and then run forward and see if we've got enough.

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That seems to track it the entire way through and I can scrub and see how well it tracked it and that's

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done a poor thing that's done a pretty good job.

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I won't know of course until we come to solving it later on.

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But that's not in this challenge.

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Now I'm going to bore you with placing the other ones but I will see you back in a few moments after

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I've placed a few more on my scene.

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Therefore this would be a great time to jump back in.

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I've got one of these one that's going to be a little problematic.

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Now when you come across something problematic it's worthwhile considering whether or not to keep it.

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So here I am tracking this point and then all of a sudden it jumps to hear out what I can do here's

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just move it back to the right location giving it a new point and then rolling forward again and seeing

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if it follows throughout the entire scene following following following following following.

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Perfect okay.

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Just a couple more to do as you can see youngen to select them all here so you can see various size

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search boxes.

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And this is coming on nicely it's spread across the entire scene as well.

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And it does shift forward so as we go forward probably the last thing at the bottom here we've got a

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corner of the field and we've also sort of got this corner here that's in the seen that shadow.

20:00.450 --> 20:06.930
That dark patch that might be in there all the time this particular tree here doesn't have a shadow

20:06.930 --> 20:10.950
on it at the beginning because of the way the camera is moving forward.

20:11.060 --> 20:16.440
Sunglasses if I can track the entire Bush that may or may be possible but then I think I've got more

20:16.440 --> 20:21.880
than enough markers perhaps one right at the very top of the map as well or off the scene.

20:21.900 --> 20:23.610
See back in a few moments.

20:24.430 --> 20:31.840
Okay so this is my final set I'm just going to highlight all of my various markers that I've got and

20:31.900 --> 20:39.060
as I play through I'm going to just drag across the timeline here I can see I've got a good patch here.

20:39.060 --> 20:41.890
I do seem to have a rogue one floating about.

20:41.890 --> 20:47.230
I thought it was tracking something here however does not do any tracking at all.

20:47.230 --> 20:50.220
I wonder what it was linked to if anything at all.

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And that's this one in the top corner here.

20:55.550 --> 20:55.970
Okay.

20:55.970 --> 20:56.890
That's not doing a thing.

20:56.900 --> 20:57.950
I'm just going to delete it.

20:57.950 --> 20:59.320
Remove it from the scene.

20:59.600 --> 21:03.170
How are your markers looking Did you use the same scene as me.

21:03.170 --> 21:05.750
If so how did you select your markers.

21:05.990 --> 21:08.060
Where did you select them.

21:08.060 --> 21:11.810
Please remember to share your particular set up.

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Take a screenshot and share in the discussions and I will see you guys in the next lecture.
