WEBVTT

00:01.400 --> 00:08.180
Welcome to transparent backgrounds in this bonus video going to learn how to set up your background

00:08.630 --> 00:10.550
as transparence.

00:10.640 --> 00:16.770
The options are different in both blender render and cycles so we'll cover both of those and they're

00:16.810 --> 00:18.080
relatively straightforward.

00:18.080 --> 00:23.930
However the options are hidden in a way and what you'll end up with as as you can see here you end up

00:23.930 --> 00:31.490
being able to present a model on to a background because the background itself is transparent.

00:31.970 --> 00:35.690
And let's go explore this now and hop on over into blender.

00:38.020 --> 00:42.160
Okay so we're over in blender here and let's just go ahead and render our scene.

00:42.160 --> 00:47.830
I'm going to hit off 12 to do that now we can see on the info head a bar and obviously by this rendering

00:47.830 --> 00:52.270
itself being so starkly contrasted it is blender render.

00:52.480 --> 00:58.450
And you can see the background here is still grey when it's transparent you get that kind of chequered

00:58.540 --> 00:59.500
effect.

00:59.500 --> 01:06.980
Now if we export this as is in going to file and save an image then we're going to end up with this

01:06.980 --> 01:12.640
key with a grey background on it which is not what we want we want the cube isolated from the rest of

01:12.640 --> 01:13.310
the scene.

01:13.540 --> 01:14.990
So how do you do that.

01:15.370 --> 01:19.980
Well it's in the render properties for both blender render and cycles.

01:19.990 --> 01:21.790
But it's in different places.

01:21.790 --> 01:22.970
Logical Yes.

01:23.200 --> 01:23.790
Okay.

01:23.890 --> 01:29.510
So we need to scroll down and t find shading it's probably collapsed as mine is here.

01:29.680 --> 01:36.190
If we go ahead and open that up we have a series of options and we need to change the option that says

01:36.280 --> 01:41.330
Alpha changed that from sky to transparence.

01:41.350 --> 01:47.650
Now when we go ahead and render our image you can see that the background itself has this chequered

01:47.650 --> 01:48.530
appearance.

01:48.670 --> 01:52.300
And then you can go ahead and get an image and save an image.

01:52.300 --> 01:58.250
Now I am going to I've already saved one here as a test the one you saw a moment ago.

01:58.330 --> 02:04.120
I'm going to set one up that's for Blender render and I'm going to savour in a few moments.

02:04.120 --> 02:10.940
But before we do let's go down to the lower left hand corner and have a look at the options.

02:10.960 --> 02:12.840
So we've got a P N G select.

02:12.850 --> 02:15.810
At the moment which does contain an alpha layer.

02:16.000 --> 02:22.630
However sometimes a production of a PRNG with a now fired out layer especially there's a gradient between

02:22.630 --> 02:28.090
it be the cue for instance is just a solid edge so that's fine if you have a graduated something like

02:28.090 --> 02:30.100
a light effect or a particle effect.

02:30.280 --> 02:33.000
Then you may want to select something different.

02:33.070 --> 02:35.010
You may wish to select tiff.

02:35.020 --> 02:40.990
Now it's going to produce a larger file but it's going to handle the Alpher layer much better than potentially

02:41.000 --> 02:42.480
the PRNG does.

02:42.610 --> 02:49.840
But Store is a PRNG first see how it works and if you end up with a slight halo effect around your image

02:49.840 --> 02:54.710
when you apply it to a background then you probably want to try a different formats colour depth where

02:54.760 --> 02:59.800
most people don't have the ability to see more than 8 bits on their monitors so you can leave it as

02:59.800 --> 03:00.300
that.

03:00.310 --> 03:05.520
However if your models be made for a high dynamic range environment.

03:05.560 --> 03:09.190
HRT visa starts to come around and monitors won't be far behind.

03:09.190 --> 03:12.900
I'm sure you'll want to make sure that's set to 16 bits.

03:13.030 --> 03:20.020
In some ways you know it is better to have the highest quality possible but on the same fronts you don't

03:20.020 --> 03:23.970
need extra where it's not going to make any difference whatsoever.

03:24.250 --> 03:29.320
So with that selected I can go ahead and click save image and now I've got an image on my computer with

03:29.320 --> 03:34.180
an outfit out background that I can now apply to whatever I want.

03:34.180 --> 03:38.160
So we've explored that in blender render how do we do it in cycles.

03:38.440 --> 03:43.910
Well we can switch over to the cycles render engine first so we can see what's going on.

03:44.320 --> 03:48.070
The rendering properties change quite dramatically when this happens.

03:48.190 --> 03:52.630
And in order to render the background transparent we need to change a couple of options.

03:52.630 --> 03:56.220
So let's first of all render it as it is and see what happens.

03:56.270 --> 04:02.740
Now I'm currently using my CPA to render and it's taking a little while to do harm but I'm going to

04:02.740 --> 04:04.430
switch across to GP you now.

04:04.570 --> 04:08.000
I'm also going to change my samples.

04:08.200 --> 04:09.750
No not samples.

04:09.760 --> 04:15.640
I'm going to change my proof under my performance setting this ungeared a set her 2 5 6 2 5 6 for the

04:15.640 --> 04:17.770
moment so it renders a bit quick for you guys.

04:17.980 --> 04:23.590
So where in this muddle of options do we change to make this background transparent.

04:23.860 --> 04:29.210
Well it's under the film dropdown This may or may not be open for you so fine.

04:29.220 --> 04:35.680
The film properties and put a tick in transparent and there we can see that if we hover over the world

04:35.690 --> 04:37.430
background is transparent.

04:38.380 --> 04:45.430
Now when we go ahead with that box checked and we hit render we get it rendered out with feet.

04:45.440 --> 04:50.110
Alpher layer and once again you can go ahead and save that's to your hard drive.

04:50.110 --> 04:50.650
There we go.

04:50.650 --> 04:52.220
Nice and straightforward.

04:52.300 --> 04:55.880
But it is a little bit complicated where they've hidden it away.

04:55.990 --> 04:58.020
I hope you find that incredibly helpful.

04:58.270 --> 05:00.780
And we'll see you guys in the next lecture.
