WEBVTT

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Welcome to.

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Good source material.

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Now what do we mean by source material.

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Well like reference material in the past but this time it's actually going to be used with in our final

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render.

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So this could be a picture a photo a video or even another render that you've done now in a bit we'll

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grab a photo and check out its settings.

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Now this is important for both still some photos and I'm going to hammer this point home because it

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really does save you a lot of time with your own video.

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Keep notes of the settings as they're often lost.

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So what device you took it on.

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In fact let's get to the essential data that you're going to need.

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Now this is a little bit of a white lie.

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You can get by without this information.

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However it will take a lot of your time and to ing and fro ing and trying to get the scene just right.

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If you've got the data it can speed up things a lot.

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So the resolution of the recorded data the camera sensor size and the lens focal length.

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Now some of these you're going to have to look up for certain devices and some of them are built into

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blender so we can use a combination of research or just a preset that's straightaway available to us.

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Now pictures fortunately often have this data stored with them and you can right click on them and on

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a Windows machine you can go to propertys or on a Mac you can go to get info.

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And if the picture has this information stored with it then you will actually be able to look at that

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and recall it down.

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And then we can set up our camera in the scene with the same settings.

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Now if it's a render that you've already done you have to use the camera settings that were in that

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other blend file.

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Now things that are nice to have is a way before we move onto that.

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I do apologize.

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Pictures do have this data still with them but videos do not.

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So it is a great idea that you know down what device the video of the video was recorded with.

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If that's possible now Nice to have.

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Well measurements of the area you're working in that's very useful for working at distances and placing

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things at a certain scale within your scene position of any lighting.

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Now if it's an outdoor scene in the daytime there's usually one prominent light that is the sun in the

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sky that will be the source of most of your lighting.

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However if it's in endorsing you may have several lights scattered about contributing to your scene.

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If you'd taken note of where those are and perhaps the intensity of them or just say they're all the

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same.

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Then at least you got a good standing to start using that photo or video.

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Now in this particular instance we're going to use a photo so the lighting is probably just going to

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be the sun.

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Keep things simple remember that.

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Now a couple of things to look out for.

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Light direction and looking for shadows.

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Now the can't go hand in hand in shadows can be both a blessing and a curse.

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So you will want to make sure shadows don't cross over where your object will be.

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If they do you're going to have to create a nother object to cast.

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That's the real shadow on top of your objects.

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And of course delete the other one and this entails more and more work.

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And we want to avoid getting too nitty gritty at this point.

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Certainly there will be instances if you ever go into this fully where you will have to edit the actual

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picture or video and cut things out and mask things off.

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But we're not going to go quite that deep dive in this section.

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Reflections are very similar to shadows.

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They can give away the true nature of a scene.

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So we do have to be careful with their reflections.

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Instances like that could be a glass building or a mirror.

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A good reflective surface cars tend to be reflective they're going to reflect the area around them things

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that you might not focus on like a puddle on the ground those can reflect and give away the fact that

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hang on a minute there should be a reflection of the objects in there as well.

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Again if we can avoid those type of things we can get on really well and quickly.

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That's the important thing.

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Now you also have to watch out for anything in the foreground those foreground objects can cause you

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a bit of a nightmare there in front of your object and therefore you've got to work around them.

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So at the moment I would avoid foreground objects where possible.

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So finally if you were creating your own source material you can have a bit more control over how it's

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looking.

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So with photos take measurements of the scene that's very important as well as the camera settings that

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you currently have.

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So remember what focal length you've switched your camera so if it's a fixed length camera you may have

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to research if you've taken a video or photo with your iPhone or Android device then you'll want to

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look up the specs of the camera with videos you can lay down markers especially if your CGI is going

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to cover the area in question and that can help massively high contrast is.

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Because that helps with camera tracking and we'll see that later on.

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Now you will want to avoid sharp and jerky movements.

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It makes tracking the camera really really difficult and time consuming.

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Now remember this the last I'm going to say this is so many times to store your camera and lens settings.

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Make sure you know what they are.

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It's going to help you a lot.

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Okay so now we've got the ground work sorted for what source material is ideal to be working with.

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It's time for a challenge and I'd like you guys to go find a photo now find yourself a suitable photo

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to work with.

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Think about your projects what you're working on and what you are trying to achieve.

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Remember please keep things simple especially if this is your first time doing any visual effects.

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Now I'll personally be finding a runway because I'm doing a CGI plane and I'm going to place that on

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the runway.

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Now make sure your image has camera details.

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Now if you've gone off and taken a photo great you're going to have all the details because you've actually

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taken the photo.

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But if you haven't and your sourcing a photo from online make sure that it does have those camera details

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embedded in it.

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Go ahead.

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Pause video and go find a suitable photo.

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Okay guys.

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Welcome back.

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Let's go see what I found and make sure it's suitable.

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Okay so after searching the web for a bit I have found a picture I really like.

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We can see where the light sources is the sun and it's just dipping below there.

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The mountain top they're just glaring out.

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That's going to give us some new lovely warm colours as well.

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Going to produce long shadows when it's so low on the horizon.

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And now I don't have to actually be this but I will since I'm on the site.

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But before I go any further of course let's just make sure that this particular photo is suitable because

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I don't know any of the settings it might just be an image.

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Okay so clicking download has just opened up for me.

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A nice high res image that's very useful.

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Look at lots of detail.

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Okay so I'm going to right click and save the image in my downloads for the moment and open it up.

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Now you will.

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You can right click on the download itself and get to Properties out or indeed right click and go to

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get info.

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I believe I can get info from preview on a Mac as well so we can see straightaway.

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I'm going to go to the file tab first of all we've got there.

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Of course we've got a number of pixels it is that's also easy to look up so that's a great start.

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I'm going to look under the E X I left later.

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Now this should give us.

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Here we go focal length.

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So we've got the VAT's we need to know what camera it was taken on.

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I'm guessing it's taken on a camera yet.

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We got the lens model here now that can be very useful if you chanty exactly mimic a real life lens.

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Because we are going get the data for that lens.

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If it's got any particular distortion but do we have the camera type.

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So let's go along here.

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Here we go.

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A e e o s eleven hundred d.

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I don't know the sensor size for that sungura Search for Canon.

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E o s eleven hundred d.

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Umm let's give a literally go sensor size.

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Now I'm I'm a bit of a photographer.

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I'm going to assume it's there a S P A This one here of that size so it's a width here.

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Is going to be 22 point two.

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So I've written down all of these bits of information making sure that I can go back to them if I need

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to.

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It's quite an affordable camera.

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Excellent.

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I really like this photo I am looking forward to working with it.

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How did you guys get on.

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Are you going to use the photo that I've got here or are you going to follow along with a plane.

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You could you could put a car on there if you wanted to as well.

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Cars and runways kind of go together.

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If you picked a different scene I'd love to see what projects you were going to work on.

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Remember to share that in the discussions and I will see you guys in the next lecture.
