WEBVTT

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Welcome to blender camera tracking footage.

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So getting the right footage is important just like getting the right picture was important with a with

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our CGI in it in the right footage for a moving scene is equally as important.

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And initially I would recommend using a low resolution video high resolution video will require more

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memory and will be more taxing on your system.

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Now there is an argument to be said that higher resolution video will have more opportunities for high

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contrast areas in them.

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That's also important but we'll get to that in a bit.

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I'll be showing you how to allocate some more memory to the sequence or clip editor so that you can

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utilize more of your system's memory then Blender's default one gigabyte areas of high contrast in your

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footage are essential for auto tracking.

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Sure you can go ahead and place markers manually but that's going to be no fun.

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Well want to avoid that if possible.

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So what else about the footage.

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Short video is better if you have a look at any production film or even acg a short CGI animation.

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You can see that the scenes themselves they flick very quickly.

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There are only a few seconds long.

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I'll probably say don't try to go for any longer than 10 seconds unless the scene really requires it.

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Now if you've got several videos that you're joining together remember if they're part of the same scene

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same time frame consistent lighting does hap.

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That really really help.

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So have you shot one video at the beginning of the day one at noon and one at the end of the day and

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are suppose to be at the same time.

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The lighting is going to look dramatically different in the morning in the evening shadows are a lot

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lot longer so something to bear in mind and that can ruin the illusion that you're trying to put together.

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Now you will need the same camera and lens information that we did with the still image.

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And this can be problematic.

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The more you know about the scene the better.

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So this is one of these instances where you better even know the camera person who took the video and

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they know the details about the video or it's one you've taken yourself.

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Otherwise it can be very difficult because the video does not have the same metter data that a picture

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has.

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Very rarely have I ever seen the information for a video contain anything other than its resolution

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and maybe its frame rate as well as its size and all that lot.

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So that's going to leave us a bit in the dark.

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If you don't have that information now some tips when recording your own footage.

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Now you may have seen in the movies that people in cars and buildings and other bits and bobs sometimes

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end up with stickers stuck on them called markers.

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Well if the scene is green screened which often happens in production a character that is moving and

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is then to be replaced with a CGI character or indeed there is a lack of high contrast.

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You can place markers in the scene so there's nothing distinguishable and you can obviously control

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this if you're shooting the footage.

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If there's no high contrast areas you may need markers in the scene itself in order to.

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Camera track properly.

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Now are they going to be covered up by CGI.

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If not then you're going to have to remove them afterwards.

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So try and avoid actually putting markers where they're not going to be covered up.

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And finally keep a log of your cameras set up.

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Remember that some cameras a difference a don't.

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I've got an iPhone in front of me.

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Don't just write down iPhone right.

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The version of the iPhone it is otherwise you may get confused when you put in the details for an iPhone

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5 and it's an iPhone 6 for its iPhone 7 or whatever.

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You know these things can make a difference.

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So let's go import some footage now and hop on over into a blender.

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Right.

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So now they were over in blender The first thing I'm going to do is switch myself across.

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So the video editing window.

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Now we're over here we've got a breakout of everything.

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Now this is going to seem quite cramped again because I'm running at a lower resolution.

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Feel free by the way if you've got multiple monitors to start using your multiple monitors.

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It's a great idea.

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In this instance.

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So we need to import something into a blender and we'd can do that on the video sequence editor.

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And this particular view we can see we can switch between fuse.

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With these three toggles that move quite violently.

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This is the sequence of.

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The next one along is the image preview and then after that we have the secrets and the image preview

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so the image preview is the one in the top right hand corner and we're not actually going to use the

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curb's in this particular lecture so I'm going to make that disappear.

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So we've literally got one on top of the other and there's a time line underneath so we can play rewind

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etc..

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Let's go ahead now and add a movie into our scene.

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Now I'm going to pick the high resolution so I'm going to go into my assets drone footage.

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I'm going to go to the for cave footage because really going to show the problems that you can have

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when it comes to large files.

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So I'm going to have this movie strip in now.

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Incidentally it will add the movie wherever your timeline was positioned so if it was at frame 135 would

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it popped in there.

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Fortunately it was at frame one.

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Now if I go ahead and hit play we can see in the video.

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Well with that she got the clip itself the image preview going.

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It's running about 10 frames per second.

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Now we're up to about frame 130 I'm going to stop that and go back to the beginning and play and we

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can see that it's now running at 30 frames per second and nice and smoothly and then it drops back down

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again.

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So it's start cashing that information is starting to store that information.

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Now if you're working on a larger project you may find you run out of buffer to do that on and it will

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depend again on your systems specifications.

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Now this is all to do with the system memory not your graphics card memory.

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So if you've got enough memory what we can do is go to file user preferences and go to the system tab.

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Once you're on the system tab you may have to scroll down or expand this out but on the second this

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middle column here sequencer and clip editor at the bottom there's a memory cash limit and this is measured

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in megabytes.

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If we hover over it's like most things it gives us a little tip says the memri cash limit in megabytes.

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Now you don't want to set this any higher than your system's value that's for sure.

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And you don't want a seller at your system's value either.

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But because I'm going to be working with this for a file and I have had a bit of practice putting together

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of his lectures I know that this fall k file is not going to be able to the entire thing is not going

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to be able to fit in to one gigabyte.

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So there are a couple of things we can do we can chop up the file to just the specific area we need.

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But we might not be able to do that.

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We may need more memory to work with.

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And again this does depend on your system memory as well.

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My computer that I'm on at the moment has 16 gigabytes of RAM so I'm going to give myself eight gigabytes

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using about half the capacity it needs to.

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It won't suddenly consume 8.

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It will just use up to 8 to cache video anything that's in the sequencing clip.

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Ed I'm going to save my user settings and close down user preferences.

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Now if I left this to play out it would go through and it would remember the whole thing.

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Incidentally I can also scrub backwards and forwards nice and quickly.

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If I go outside the range that have already gone so it starts jerking about which is less than I deal.

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It's nice and smooth here all jerky if we go further on.

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Now this is a 30 second clip so if I let that play out it would take roughly three times longer it would

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take about a minute and a half to play through and then the entire thing will be cached and you can

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see how much memory is currently using If I just set this playing a wizard at 30 frames per second on

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the info header bar at the very top here.

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We got the version of blender etc etc and then we have the memory utilization and we can see that if

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I just leave the mouse over it does nothing but if I keep revisiting it its will.

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Updates we've currently got.

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Five hundred ninety megabytes.

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And it's not going up anymore.

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Well it's not going up because our start and end frame who got a start frame at 1 and an end at 250.

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If we look at the time line the sorry not the time line sequencer just here where we have the name of

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the file and its location on the hard drive and then at the very end there is a vertical slash.

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I'm not quite sure those are called but then we've got 9 0 8 6 9 hundred eight frames long so if I update

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that to nine hundred eight frames and leave it to play it will actually buffer all the rest and we can

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see the frames per second in the top left has dropped down and I'm going to use my mouse wheel here

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just to move that back along so we can see the rest of the info head.

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And this as you can see if I got using mouse will in the right place is now at 800 900 So that's climbing

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up that's using the memory on the computer.

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Now when it comes to editing this file itself being able to scrub through just left clicking here and

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going backwards and forwards is quite useful and very powerful because it allows us to see our scene

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really easily.

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But we can also chop up our scene so we can place the play head at any particular point we could do

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that manually down at the bottom.

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Here we see what the counts are going up at the moment so you can position it exactly using this.

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Or we can just do a rough cuts by clicking and dragging them out.

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Do that.

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In a few moments after this is finished counting up.

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Excellent.

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So that's now all done and we can see it's using nearly two gigabytes worth of memory and that's a lot.

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If you think about it just a short clip.

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Now this is one of the reasons why I'd recommend perhaps not working with for K footage but maybe 720

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P Also the 720 footage is there for you guys that don't have really quick broadband's.

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It's as simple as that you can get going much quicker.

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OK.

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So now we've got this bufford and we can scrub between it we can start to pick where to make cuts.

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And there are a couple of types of cuts that we can make.

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So if I position the cursor just that say Here where the air field starts to come into view in the lower

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corner there you can go to the strip.

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And we've got a load of options.

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And at this particular point I'm talking about cutting and there are two types of cutting cut soft and

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cuts hard.

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The main difference between cuts soft and cut hard is the cut soft allows you to stretch and adjust

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the timing of the clip.

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Cut hard does not.

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So I once I've cut hard at this particular point it may take a few seconds to do.

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I can't extend this backwards and forwards.

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I can move these clips about using the right mouse but in fact most of the controls you'll come across

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a very similar compress X to delete.

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If I wanted to but because I have them a soft cut there is no way of extending this back again in recovering

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the early footage.

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If I'd done the soft cuts I would be able to.

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So I can use that to cut up parts of my image and I can hopefully undo those changes.

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There we go we're back again.

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Now can I undo a cuts that's been made who are in the right place and again something that I'm not used

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to doing is waiting because the computer is relatively quick my computer when doing most things however

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waiting for things to happen.

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The video editor can be time consuming as you sat there.

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Now as you see I faff the bout with that and it's jerky again.

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Now if I keep moving the cursor backwards and forwards eventually it will start storing those frames

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if at as undoing this.

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If you take a cursory glance up at the memory at the top it's storing each of these frames as it jumps

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over it and eventually it will start to get smooth again.

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So when you're doing editing like that it can clear some of your buffer.

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If you're not careful to just bear that in mind.

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So now we can get a movie clip on to our sequencer and we can cut it up.

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I think it's time for a challenge.

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Okay so a quick challenge for you guys are likely to go ahead and import your footage.

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So cut down your chosen footage to a suitable length I dare recommend leaving it minutes long perhaps

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10 seconds or less.

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Set up your camera accordingly so we haven't done that just yet and if you're following along with my

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particular videos then the supplied footage was shot on a deejay I Phantom for drone So you have to

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go and have a look and find the camera settings for that particular model.

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As always remember to save your work.

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That is quite important but when saving your work remember that your footage is not stored in the blend

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file itself.

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So I'd recommend putting it in its appropriate place now and then don't move it rename it from its location

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on your computer.

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Very important.

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Otherwise you'll open up your file again and it will just be blank.

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Which would be no good.

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Suppose a video now and give that a go.

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Okay guys.

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Welcome back.

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So now I've got my footage in.

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I just need to cut it to a suitable length and set up the camera settings.

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So let's go ahead and hop back on over in a blender.

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So I've got two things to do here I need to pick the right length and I also need to set up the camera.

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I'm going to do the length first so I really want it coming in around heavy airport where we can see

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the runway over there and that looks to be around here.

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Round the five second Mark.

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I'm going to use the shortcut key shift in K for that hard cuts.

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There we go.

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And I'm going to get rid of this beginning footage.

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A raise and then the footage here we can see on V in the properties panel over here the start frame

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angle is going to set that back.

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At one it stops me having to drag things about that can be a bit well.

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I'll show you here.

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If I start dragging about it's really jerky simply because it's not buffered all of that stuff yet I

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don't want to deal with that so that's that done.

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Now I want about 8 seconds or so so that that'll be all the way up to where it says 8.

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Which is where you saw and it looks like.

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Yes that's pretty good.

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It looks like the airport itself or the runway there disappears about that.

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But point as well sir it appears and disappears there.

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So I'm going to set that eight.

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And again do a number of hard cuts.

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Would the Thai be footage selected here.

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And I'm going to get rid of that extra bit.

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So I got my eight seconds of footage here.

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And how many frames is that that's going to be always eight times 24 25.

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I can't remember what I've got.

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It's set up to be.

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Either way are find out in a moment when you get to the end of it.

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To 40 something like that's all very close very very close.

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I'll leave it at 240 for the moment.

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And once that's bufford which now is Perfect's in it will play back we can see that's the air strip

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here is in view.

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And then it comes out again.

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Perfect.

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That's a good time.

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Any In fact here we can see it cuts out.

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And then there's an extra frame.

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So looks like it's 2 3 9.

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Okay.

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So now that we've got all of this lots in place we need to sort out the camera details.

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Now this is where it starts to get a bit interesting looking at the specifications for the deejay I

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Phantom for I literally went to Google and type in on another screen if you're wondering what's going

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on.

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And we have V.

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Details here.

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Now we've got a camera sensor size and there there's 19 more.

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Well let's go to the official dji website.

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And if we scroll down here we we have the sensor size how we got the field of view and here it says

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it's a 20 millimetre 35 format equivalent now 35 millimetre format equivalent means full frame camera

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so we can use that to our advantage and not having to worry too much about this extra information.

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And I will go and show you that right away because if we go ahead let's make sure I save my file.

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Movie that's fine.

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And let's go ahead and go new.

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So we have a sense let's go to our camera properties a look through that camera.

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This is a certain camera set up and I don't know what is at the moment so I'm going to go to the camera

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propertys and go full frame camera.

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That's fine.

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And focal length of 20.

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So that's what's a 20 millimetre equivalent will look like when it's looking at that cube.

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Now if we go ahead and add a nother camera into our scene so I'll just duplicated that and door and

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let's call it phantom So we just know what's going on.

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We've got the cube there we've got the phantom camera now the phantom camera.

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According to their spiel is two and a third a cross.

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Two point three inches so we can go to our sensor size here and go to Point three times two point five

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four.

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And that should convert inches into millimetres.

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And there we go.

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We've got two point.

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So five point four eight millimetres that sounds about right for a tiny tiny camera.

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And then we can adjust the focal length accordingly so it roughly matches I mean if you needed to be

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really really precise you could actually go ahead and do it with mathematics to get you to the right

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points.

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However there is a nother thing that needs to be taken into account which is quite tricky.

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Each sensor can record video not across the whole sensor.

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It could record it only on part of the sensor effectively changing the sensor size when it comes to

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actually recording and that will completely change the actual angle of the camera etc..

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Now because de provided us with the thirty five mil equivalent I am lit she can stick to that's a full

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frame camera.

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I've adjusted these settings now which is a bit silly that was 32 before and 20.

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So I'm going to have my camera set up with a focal length for 20 at full frame camera for Frankfurt

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final camera so I'm going to go head now demonstrate that back to this which is the file I'm working

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on go back to the default view go to our camera and I'm going to make sure the camera is named appropriately

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so I'm going to call it's D.J eye camera.

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And I'm going to call it 20 mil a meter thirty five m e equiv.

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Should be enough.

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So I know what's going on there suffern go to my camera settings and is currently set at 35.

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If we set that 20 there we go that should now have the right field of view for whatever scene we set

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up.

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Now our footage is quite distant footage.

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So we're going to have at the camera itself is going to be positioned quite a way back from this ground

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plane etc. So there's a good chance we'll have to play with some clipping distances again but we'll

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deal with that in a bit.

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So we've got the clipping here.

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In fact whilst we're here be silly not to set that too a bit higher.

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Let's set it to 1000 meters or a kilometre.

20:39.950 --> 20:43.900
Again with the height of where that drone was that might not be enough.

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Will leave a thousand for the moment and tinker with it if necessary.

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So now we got all that sorted we can save our file and we're ready to go.

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How did you guys get on.

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Are you using the footage that I'm using or are you using your own footage I'd love to see your work.

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Remember to share on the forums and I will see you guys in the next lecture.
