Welcome to control interfaces in this video.
We're going to talk about keyboards mice and the general interface that blender has as well.
So first of all keyboards.
Well if you have a Mac then the F keys on your Mac at the top.
One two three etc. you're going to have to hold down the function button wherever it be on a laptop.
It's usually on the lower left of your keyboard if you've got a full size keyboard it's above the cursor
keys in the middle.
So that's something to remember and also it's not only Macs that suffer from this.
Some laptops also require the function key now to control those f numbers at the top.
And those are used throughout blender.
If you decide to use the keyboard shortcuts now on Linux the Alt key is used as a system key so when
ever you see me holding down Alz and you need to use that you're probably going to have the whole down
the Windows key Dack at the same time.
In order for it to work as expected within blender.
What happens if you've got no number pad will in a moment we'll go over into blender and enable number
pad emulation and I will show you what impact that has.
Because obviously you're going to lose some other functionality.
The moment we do this you will also find on maxson Linux system keys sometimes override blender shortcut
keys and blender is really short quite heavy so don't be surprised that if you use a shortcut key that
I show you if you're on a mackall index and it does something unexpected not only to blender.
Perhaps perhaps the entire computer.
So just bear that in mind.
If you're using those platforms.
Let's talk about mice quickly so I would strongly recommend a three button mouse but I will be going
through how to use Blender without a three button mouse so the examples there would be if you're on
a laptop.
So you're going to be using a track pad or maybe even a stylus as well so there's lots of options there
for us.
I still highly recommend the three button mouse and a full size keyboard where ever possible.
Later on you may if you've not got one already you may consider a stylus.
If you really get into blender and you want to start doing more art work at all of these things are
just different tools for us to do our work with and a stylus is really good for drawing and sketching
and things like that and the mouse is a bit crude when it comes to that but for everything else we do
in blender.
A normal three button mouse will be absolutely fine.
Blender's visuals what we're going to go through blender and see that you can change the appearance
of Blender which is very powerful.
You can personalize the interface and make it easier for you to see.
Not everybody's got 2020 vision and blender gives us because of its unique entry interface it gives
us a unique opportunity to just completely change how it looks.
So now we've gone over that let's go explore these things and hop on over into blender.
Hello everybody and welcome on over into blender.
This is a replacement video we've now just had the release of two point seven nine and some things have
changed so hopefully I'll be able to cover everything in this lecture that will get you going.
The first thing I want to cover is for those that have high resolution screens you may find blender
is just not visible Everything's really tiny on it so let's deal with that.
First of all now this used to be called System DP.
But no longer is it called that is simply called display scale.
Now in order to get there we need to go to the File menu and we can go down to user preferences.
Now you can see on a PCV shortcuts a control alt and you on a Mac that's probably command out and you
but it's just there and the shortcut keys are written there as well.
You notice that the shortcut keys are written over in a lot of places.
Now we have the blender user preferences up and at the top there's a series of tabs that cover different
parts of blender.
If we go to the interface tab you can see there's an option here for display.
This is incredibly useful because it does mean that if you perhaps can't see clearly on your screen
perhaps it's too small or the resolution of your screen is really high we're starting to get a lot of
computers that have four case screens or even higher these days.
But using this scale slider we can make everything a lot bigger.
How's about that.
Of course that's probably too big for me.
So I would scale it back down again.
In fact if you have really good eyesight you may want to make the interface really really small like
that.
Whatever your preference.
You can tweak it to your heart's desire and get the appropriate amount of set that back to one.
You can type in these fields as well.
By the way there we go.
You can set it to one.
Now the next thing I want to cover was were inside the blender user preferences is if you dont have
a number pad.
Now if you dont have a number pad it can be incredibly infuriating trying to see your model from the
side the top the bottom.
And a lot of laptops and even some computers these days come with keyboards without thats square number
pad on the right hand side.
If youve got it great if you have an oil you dont want to use that number had on the side.
We can repurpose the one to 0 keys across the top of the keyboard and for that we don't need to go to
the input tab.
If you go ahead and click on inputs we can see there's a couple of options as we go down.
One of them is emulate a three button mouse and we'll get to that in a moment.
And then further down we have emulate number pad.
If you go ahead and click on that's what you will then find is the numbers across the top of the keyboard
which are usually devoted to layer changes which we'll talk about later on in the course.
Will now control the actual view itself.
Now I'm going to go ahead and click save use the settings the moment you click save use the settings.
It then applies to every other future blend file that you open and close down the use of preferences.
And now when I press one two three four five you can see that it changes our view around the cube and
then with the middle mouse button I can rotate round.
Now what happens if we don't have a mouse with you.
Well this is where you can emulate three butts and mouse.
Now most people these days do have a three button mouse but perhaps youve got a track pad you want to
use.
And Im going to try and use my trackpad now so two fingers on this track pad I can zoom in and out.
Lets see if I can pan around.
No I can't easily pan round.
I can grab bits and move it's about.
This is infuriating on the trackpad.
So one of the things I would impress upon you is to go ahead and get yourself a three button mouse.
It's incredibly useful to have one.
So you don't get frustrated when using blender However you can go in and emulate a three buttons mouse
that's in the user preferences under inputs.
Emulate three button mouse save user settings.
You can now use the modifier keys control shift and also in various ways to spin around your model to
pan left them right.
We can see there and there we go with rotating round the shift key.
Now in general I would still not recommend using these functions.
It can be incredibly difficult to get the hang of them.
And of course you may be using a track pad but doesn't have multi touch and that severely limits your
ability to control yourself.
In blender.
Now was we're in the user preferences.
Let's just go back there again.
There are some other things you can do and themes so you can make your entire blender layout different
so we can click on the themes tab and there's a series of presets here.
Now if you struggle seeing or you just want a different preset you can go ahead and use that so I can
just go ahead and let's pick a hexagon.
You can see changes the overall look of blender and we can do slight and then the low to different ones
along here that you may want to use so this back to black is incredibly useful if you often work late
into the evening and you don't want a lot of light coming from your monitor apart from what you need
to focus on your model.
Now I will be sticking with the default theme through out this course.
So it just looks the same to everybody.
So we go back to default.
There we go.
You can change so much in here.
And remember once you've done it you can go ahead and click save use the settings and it will remember
those settings for later on.
Now I will cover some of the other blender user preferences that you will might you might want to use
in the course later on.
However for the moment I'm going to leave it at that.
And what we can do here is go to a file.
This does look different.
This isn't the default that was on there before.
So I'm going to go ahead and because I've not really changed anything yet.
I'm going to load factory settings.
Now what this does is it resets blender completely back to default.
How it was before when you first started it.
Now this is great in this experimental stage where you have not used blender before and you're just
playing about with things.
But do use that with caution because if you go ahead and do that and then save your start up file you
may find you've overwritten a load of changes that you've made that you actually wanted to keep.
So in this instance because I've replaced my numbers across the top if I was to go ahead and save that
start-up file and then go back to user preferences we would actually see the under the input tab.
I'm no longer emulating the number that I'm gonna put a tick in that and save my user settings and now
that's all set up ready to go.
Going to go here and go save my start-up file and that means that every time I open up blender it will
look like this.
So what I can do here of course so I can drag this bit out on the side.
Therefore I don't have to scroll horizontally any more.
And there we go.
Now I can go over to the file save start-up file.
Remember you do actually need to click that next item that comes up this one says.
Okay this little dialogue box here and we can see there's a shortcut V key there control in New ones
I've saved my starter file that means the next time I start up blender it will look exactly as it does
now.
Brilliant.
That's it for this lecture and I will see will in the next one.