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Welcome to Controlling the 3D Editor!

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By the end of this video, you'll be able to do the following.

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You'll be able to rotate or orbit around any of your models.

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We'll be able to pan to the left and the right

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and up and down. We'll be able to switch between the standard view

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types, so we can look at our models from different angles, and we'll

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also learn about the difference between Perspective and Orthographic

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Projection. So let's go load up a brand new blend file

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and give that a go! OK, so I'm in a brand new blend file

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here, and I am going to have my three button

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mouse emulation turned on, so I can show you guys it working. I do have

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a three button mouse, and I would recommend getting one. They're tiny, they don't have to

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be connected to the computer, they work wirelessly. It's great and it saves you a lot of time!

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But if you're restricted to space, I understand that, that's fine!

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So I'm just going to make sure it's turn on. File and

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User Preferences, and, under the Input section, Emulate

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3 Button Mouse. So I need to put a tick in that box and Save User Settings.

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So we start off with rotating around your

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object. So we can rotate by holding down

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the Middle Mouse Button. I'm not going to do that too quickly, just in case I make you guys

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a bit seasick. If you don't have a three button

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mouse, what you can do is hold down Alt,

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and then, hold down the Left Mouse Button. Once you've done that,

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you can do the same thing. For panning left and right, you have to

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hold down Shift and then the Middle Mouse Button. If you

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press that down, you'll be able to pan to the left and right and up and down.

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Now you might have guessed it, if you want to pan and you don't have a three button

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mouse, you hold down Alt and Shift, and then,

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you'll be able to left click and move the screen around by panning.

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If you want to zoom in and out and you don't have a three

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button mouse, once again you hold down Alt and then

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Control. Once you've held down Alt and Control, you can press the

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Left Mouse Button and zoom in and out. If you do have a three button mouse then,

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of course, you can use the Scroll Wheel to move backwards and forwards.

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Now, one of the things that I do like in Blender, and I'll show you

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how I like setting up Blender, is under the

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View and User Preferences, I like taking

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control of what I'm orbiting around. And

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by Default it kind of orbits around an abstract

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point, so I want to change that. So if we go to the

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Interface tab, under the middle column we will see

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that we can Rotate Around Selection. That

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is a very powerful one. That means if that's ticked, and I go and Save

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the User Settings, when I've got something selected and that is

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it has this orange outline around it, I can orbit

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around that object. It doesn't matter where in my view it is,

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I will orbit around it, which is very very

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powerful, and that's the standard that I have Blender setup with.

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Now, in order to switch between the standard view types, there are a couple of options that

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you can choose. We can go ahead and go to the View menu,

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down on the 3D Editor Header Toolbar down here,

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and having a look up here, we've got a series of views. There's

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tons and tons of options here. You'll start to get used to Blender having

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lots of different shortcut keys. So we can go to the View menu here

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and go and look at it from the Left, the Right, the Back, the Front, the Top, the Bottom,

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etc. And if we choose to do that, we can see that there's a numberpad

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associated with them. So if I press numberpad 1 or go to View and

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click Front, it will move around to the Front view, and it's as straightforward

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as that. And I can actually go on my numberpad and go 1, 2, 3, 4, 5, 6,

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etc. going through the numbers there. Now, if I press

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numberpad 5, or indeed if you've got Numberpad Emulation turned

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on, just the number 5 on top of your keyboard; you'll find that

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it switches between Perspective and

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Orthographic. Now the difference between Perspective and Orthographic

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is quite pronounced. You will end up

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with... Well when it's in Perspective, if there were two cubes here and one

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was in the distance, and they were identical, we would find

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that the one in the background would be smaller, because it's further away, that's how

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we see things in real life. However, if we switch to Orthographic projection

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things look slightly different. In fact, on the cube itself, this has equal

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sides but the ones at the back look smaller, because of perspective.

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Wth Orthographic projection turn one, it doesn't matter how

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far away the object is from your view, and that

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basically means that everything is the size it really is, whether it's

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right in front of you or, you know, far off in the distance.

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Both cubes, if we had two of them set in the distance, would be

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identical. OK guys, it's challenge time!

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What I'd like you to do is literally go crazy! Zoom in and

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out, try panning and rotating around the default cube!

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Really get the hang of this control, because you're going to be using it lots

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and lots. After you've played about with moving around your view

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with the mouse or your trackpad, switch between

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various views. Try out that numberpad or turn on Numpad

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Emulation, and use the keys at the top of your keyboard. Or indeed use the

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View menu, that's a little slower. Sometimes I only use menus and sometimes

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I use the keyboard shortcuts, it does depend how I'm feeling. [Laughs]

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So switch between the various views, play with that. So pause the video now,

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and give that a go!

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OK guys, welcome back! Let's just play with that over in Blender!

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OK, so I can see I'm in Orthographic Projection at the

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moment, because up in the top-left it says User Ortho. If I hit the

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Numpad 5, it'll change to Perspective! That's great! And

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looking at these arrows here, it looks like I'm upside down, so I'll go

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and rotate around. That's looking pretty good! OK,

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can we pan around and put this...? Yes we can! And I've got Orbiting

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turned on around this object, so it'll stay there as we go around

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it. If we didn't have that turned on, by the way, I might as well show you what it looks like

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without it turned on, so I'm going to turn Rotate Around Selection to

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turned off, and then... Ooh, I made that full screen!

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Then, when we're rotating, you see it sort of orbits the mid point of the view itself,

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so around here, it's not as easy to control

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moving around a particular object. We have to rotate, go here, rotate. Ooh,

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I've gone too far! So with that turned on... Let's go back.

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Where are we here? User Preferences and

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then Rotate Around Selection under the Interface tab. I'm going to Save

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my User Settings, so it stays there, and now, I'm rotating around

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that cube itself. Brilliant! How did you guys get on?

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I hope you're able to move around in Blender now, and I will see you guys

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in the next lecture!

