WEBVTT

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Welcome to Selecting

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and Taking Action! In this video you'll understand what the

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Right Mouse Button does. You'll understand what the Left

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Mouse Button does. Why this is different from other

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3D programs or probably most programs that you've used

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on a computer before. We'll go through the differences there and

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why it happens like that. I'll show you how to change it as well,

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but I would recommend not changing it for

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the one reason that, I will be giving you instructions during

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the course and you'll have to reverse them in your head, which can be difficult

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to follow, if you do decide to change it and I wouldn't recommend doing so.

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So let's hop on over into Blender and explore the Left and Right

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Mouse Buttons.

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OK, so we're over

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in a Default Blend file, so we've got the standard cube in the scene.

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Now, what I'm going to do here is, I'm just going to expand

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these two windows on the right-hand side here, and also

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just bring this one down as well. This area on the top-

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right is called the outliner, and we can see

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that we have three objects in our scene. So we've got the scene

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here and underneath it we've got some parameters with how it renders in the

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world, and then, we have three objects in our scene,

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a Camera, a Cube, and a Lamp. And we can

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select them from this Outliner as well. Notice

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that the Cube currently has a orange border around

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it and it does in the outliner as well.

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If we go ahead and select the Camera, in this case, I

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can use the Left Mouse Button. It's only selecting in the 3D Viewport

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that it's the Right Mouse Button. So now I can see that

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the Camera's selected, and it has been highlighted orange. When I want to

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select more than one thing, I will hold down Shift whilst I'm selecting.

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So now I can select the Cube, and I can go ahead and select the Lamp

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and now all three objects are selected. You can see that two are

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darker orange and one is a lighter orange, and that

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is called the Active Item. So this is the Active Object,

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the other ones are just selected. Now, that does give us some

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control, it means we can do things to multiple objects at once.

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Now, when you're first using Blender it is

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very tempting to use the Left Mouse Button to select, [Laughs] like you do

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in pretty much every other program. It takes a while to get used to

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and I would suggest leaving it as that setting, because

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otherwise it can get a bit difficult later on, and I'll show you why

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now. So the Left Mouse Button moves what we call the

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3D Cursor. So you can see I'm left clicking over the screen here,

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and this 3D Cursor, this kind of target, this reticle here,

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is just moving about, it's not doing anything else and I'll explain more

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about that in a few moments. So with the Right Mouse Button,

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if I go ahead and select my Cube or my Lamp or my Camera, it doesn't matter

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which, and with the Right Mouse Button start moving it around,

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once I've started moving I can let go of the Right Mouse Button. And you can

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see, I'm just moving around randomly in space. Now,

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if I want to put that somewhere, I can left click

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and it will stay in that new location. So the

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Right Mouse Button is Selection and

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probably doing an action as well, and the Left Mouse Button

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is to apply the action. Now that is really powerful because

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that means it separates it, moving something, with applying

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that move. So if I move that around again, but this time right click,

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I can reset what I was doing and give it a go. Oh, I've moved the wrong

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thing! Ah! Now, if you want to move it back to it's previously

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location and you didn't know what the previous location was, we're probably all

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used to, by now, systems having an Undo function.

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Now you can get to the Undo function down on Object, and we

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can see it's right at the bottom here. We've got Undo, so on the Mac it's

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Command Z and on the PC it'd be Control and Z, just like it is on most

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systems and then we've got Redo. Now Redo's slightly different, it's

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Shift Command Z or Shift Control Z, and then, we've got an

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Undo History as well. So if I look at the Undo History, we can see if we've got the original starter

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here, and we've got a series of things that I've done and you can see that

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we can drop back to any point in that history. Now that history,

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by default, is pretty short, and we

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want to make sure we've got enough undo points. If you need to undo lots

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and lots and lots and lots, you should've probably saved in between doing your work.

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So let's go and up the level of undo and make sure it's as high

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as it can possibly be. So I'd like you to go to the File

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and then go down to User Preferences. And once we have a look at the

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User Preferences, we need to find the Undo levels and

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that is over on the Edit tab.

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And we can see here we've got a Global Undo, and we've

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got 32 Steps. Well yes that conserves

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memory, the number of steps is smaller, but what we can

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also do here is just turn that all the way up to 256.

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So if you've got a system with limited memory, you may actually

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struggle with large Undo Steps, because obviously it's certainly not

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at this beginning stage when we're just playing with basic objects, but later on,

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you may struggler with more complicated scenes, having

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such high steps. But in this case, I'm going to whack mine all the way up to 256,

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and that gives me a very big buffer to go up. I'm going to leave

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the Memory Limit at 0, because that means it doesn't have a limit.

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Of course, you can increase the level of steps to 256,

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and then, say I want a Memory Limit of 128 megs or something

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along those lines. So that's entirely up to you but I'm not going to change it, I'm going to leave

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it at 0. I'm going to now Save User Settings,

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to make sure that applies to every other Blend file that I work on,

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and I'm just going to close the User Properties down again.

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Now, if you want to go ahead

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and change the Left and Right Mouse Buttons,

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again I don't suggest you do for several reasons. The primary one actually,

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is if I am doing work and I'm giving you specific instructions,

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you're going to have to transpose left and right in your head,

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as well as the other combination of action and

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applying that action will no longer exist. But under the User Preferences,

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under Input, you can go to the Select With and change

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Left to Right. Now, I know I've said this before about the User Preferences, but do be careful

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in here. Remember you can always reset it, but you can also

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make Blender quite odd, so do make sure

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that you make a note of the things you change, if you're going to test

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them. In fact, if you are going to test them, turn them on but

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do not save, see if it works. If it doesn't work,

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you can always come in and turn it back off again, or the next time you use Blender,

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it will go back to its default settings or the settings you've currently stored.

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So I'm not going to change that around, I like using the Right Mouse Button for my selection

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and you will too, you will get used to it over time, don't worry about that.

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Now this 3D Cursor itself can be

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a bit of a pain to control. Now there are a couple of ways of putting it

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back in the center, if you wanted it in the center. Oviously when I'm clicking here it's

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kind of randomly appearing in space. It is rather clever if I go

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and click on this cube, it will actu...left click on that cube,

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it will actually place the 3D Cursor on the face of that cube, and we will

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go more into vertices, edges, and faces later on. But now

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it's actually on the surface of that cube, on that particular face facing us.

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So we may want to put that back in the middle.

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Well we can do a View and go to

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Align View, and we can Center

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the Cursor and View All.  Now that can be quite

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useful, but not as useful as just moving the cursor,

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it depends on what you're trying to do. So we can see there that Shift and C will do that,

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so let's give that a go! Shift and C, excellent! So we

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see it's moved the Viewpoint, which may be undesirable, um, but we

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can now see everything as well. So we've zoomed in all the way over here, let's see.

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Ah, this is a great example! See that, I've just

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run out of zoom. I'm moving the scroll wheel like ra, crazy,

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and I've run out of zoom. And this is a common question I get asked all the time,

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I'm so glad it's happened to me right now. See if that does happen,

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you need to kind of reset your zoom level. So in order to do that,

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we can go View and then just View Selected.

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That's the easiest way out of this, that's the way I

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work with it. And then you can see there, the number pad full stop will get you there. So if I hit

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number pad full stop, we then focus on the selected item.

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Now, let's go ahead and go Shift and C, and we can see,

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we zoom back out, we can see the entire scene and this cursor

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is centered. The other way of centering the cursor is to

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use the Shift key with S. Shift and S

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will give us, it's the Snapping menu, and it gives us an

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option where to snap to. And here we have some options

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for the cursor. So we've got Cursor to Selected, Cursor

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to Center, Cursor to Grid, and Cursor to Active. So if I

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go Cursor to Active, it will move the cursor to the

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active object. You know what I was saying earlier? If we select more than one

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item... Oh, that's not a great selection order, let's do it that way around.

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Now the Lamp is the active icon. If I go Shift

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S and Cursor to Active, it

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will move to the active object. In fact, it moves to where this little orange

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spot is, which is called the Origin, on every particular

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object. The other options there, we've got Cursor

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to Grid, so it's going to align it with the grid. If we were to look

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down on our model, in Perspective, we can see that it's gone

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to the closest possible grid, the whole number it can go

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to. So if we go 1, 2, 3, it's gone to the 4th one along

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in the X direction, which is this red arrow here.

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What else have we got under there? Shift and S, Cursor to Center!

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OK, so Cursor to Center will move it to the

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center of the scene, where X, Y, and the blue line that you can't see,

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Z, equals 0, and that is very powerful! You'll

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want to properly generate a lot of objects at the center of your scene.

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Now one final thing, the

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what is it, Cursor to Selected! Now this is a

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kind of an odd one, because when you've got more than one object selected,

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it's going to put it in the middle of them all. So now

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we try that, it should end up where the 3D Manipulator Widget, this

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little white ball with multi-colored arrows coming out of it.

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If we go Shift and S and move the cursor to selected, we see that it's

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gone to the average position of the objects that we

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have selected, and that is very powerful as well, because that

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is how you can place something directly in the middle of two particular

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objects.

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And that is essentially the purpose of the 3D Cursor, at least

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in the early stages. We're going to use the 3D Cursor to tell Blender

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where we want to place objects, and that is very

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powerful, having the ability to just move it around anywhere that we

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want.

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So another useful thing to know is where things are in the menu, and I try

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and give you guys the menu options, so you can

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physically see where they're situated. Most of them are logically placed,

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but the 3D Cursor, the movement of it is...

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This is one of these things that's doesnt quite, it's not quite intuitive, because

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it's not an object yet. It's part of the Snapping

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menu, which is underneath the Objects menu. So if we go to Objects

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on the 3D Editor Header Bar, and then, go to Snap which is

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just about a third of the way up, a quarter of the way up there and then we get the

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same options we had before. And of course, you can see that the shortcut

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keys there is Shift and S, and that's where this menu comes from.

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Brilliant! So now that we've gone over here, I have a small

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challenge for you.

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OK, so your challenge is to practice selecting objects,

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select multiple objects, select individual objects, get the hang

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and the knak of doing that. Try right clicking

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and moving those objects as well, see how that pans out. Now your not going to have

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much control at the moment, but don't worry that's not the point. At the moment, we're just

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trying to get you in the hang of using the Right Mouse Button to actually

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select and then to move them as well.

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Try moving around the 3D Cursor. Remember that's the Left Mouse

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Button. Get used to the Right Mouse Button selection. That's

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kind of the real crux of this particular lesson,

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and remember the Left Mouse Button to apply the action.

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So if you do move something with the Right Mouse Button, if you click the Right Mouse Button

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again, practice that, that cancels the operation. Or if you

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move it and you like the new location, hit the Left Mouse Button

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to apply the action. So pause the video now and give that a go!

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OK guys, welcome back!

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Let's go through the challenge and see if we can do all of these things!

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OK, so we're back over in Blender, and I've opened

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up a default blend file, by going File and New,

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so we've got everything back to how it is standard, if you were just opening

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up Blender by yourself. Now that I've done that, we just need to practice

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a few things. Practice selecting multiple objects was the first part of the

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challenge, so I'm going to go ahead and click on the Camera.

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Excellent! I'm also going to click on the Lamp. Brilliant!

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And we can see it's highlighting that lighter orange color. Now,

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when we select anything, we can also select things in the Outliner

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itself, so we've got the Camera, the Cube, and the Lamp in the Outliner

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over on the right-hand side here. And

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and we can right click. No, we don't right click

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over there, we left click over this side! So it can be a little bit confusing

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remembering what to right click on and what to left click on. It's

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essentially in the 3D View, you'll be right clicking to select things.

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Now, we can select multiple things at the same time, by holding

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down Shift and then right clicking on the various objects.

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And we can see that all three have been selected, with the last one,

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to be selected, being a lighter orange color. And that means it's the

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Active Object. OK, remember the Active Object, because that's the thing

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that things are going to apply to, are going to happen to if you start doing

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any operations. Now, interestingly when you've got

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everything selected, a lot of packages, when you then go to, let's

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say, move them it will move them all at once

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regardless of whether you've clicked on an individual item here or

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in an empty space. Blender, however, is not quite like that. If I go

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and right click on the Cube, after selecting everything, and try to move it, it

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will move just the Cube. OK, so I can right click again

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to reset that. If I want to move them all together,

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I'll have to right click in an empty space and move them that way.

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Of course, there are several other ways that you can move things. I can left click on this

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manipulator widget here and move it along the various axis,

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that I want to move it along. That's absolutely fine, there's lots of ways of doing

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something so don't worry about that! So moving the 3D Cursor.

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Well to move the 3D Cursor, you just left click. Now

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interestingly, when you left click on a particular object, it will actually

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snap the 3D Cursor to the face of that object. So if I go

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ahead, this cube here, if I go and left click on that top

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face there, when we zoom in we see that it's actually snapped bang

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on the top face. Now it's not going to the middle of that top face or anything along those lines,

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we'll learn how to do that later, but suffice it to say, it's easy to

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put things together, if you can control the 3D Cursor like that. So we just left

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click everywhere. Now it's going to take you a while to get

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your head around the left click, right click, thing. It does make sense, it is

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incredibly powerful, however, it will probably take you a couple of weeks

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of using Blender, before you've stopped left clicking to select things,

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because it's so habitual with every other bit of software. So do

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get used to, over the coming lectures, etc., get used to the

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Right Mouse Button for the selection and starting an

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action like moving something about, and then, left clicking to apply

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that action. OK guys, you've done great!

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Well done! And I will see you in the next lecture!

