WEBVTT

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Hello and welcome to this quick lecture.

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When we're talking about moving around your model Now you may notice that it's slightly different and

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that's because I'm Michael from the future and I've gone ahead and put in this extra lecture from your

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suggestions.

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Do If you've got any suggestions later on in the course if you feel like something is not covered in-depth

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enough or you'd like to learn more he thinks it's going to be better off.

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Earlier on in the course.

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Do let me know and I can make adjustments like this.

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So we have our default cube in front of us.

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Let's say this is a building that we've built we can go ahead zoom in zoom out and move round.

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We're quite comfortable with that.

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But we set up a scene and we want to move much closer into our model.

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And we we've got maybe another block to the side.

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In fact let's do that.

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Let's go ahead move this one out the way and where the 3-d cursor is.

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Well let's go ahead and add a u.b. Sphere.

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Move that over there and let's go.

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Finally add in a cone.

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So you've built up a model here.

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And let's say you've built it up like this and you want to move things about put it back down and let's

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say we've made ourselves some sort of building and an all bomb the other side.

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Now we may want to move around our model now and you can do that really easy bahauddin down the SHIFT

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key Any F key and then you go into a first person mode.

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And if you've ever played a first person shooter or any first person game you can use the W A S and

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the keys to move around and if I do that now press W I go forward and press s I go backwards.

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If I press a Or D I go to the right or left as I do so.

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So you can move around you can also use the E E in Q keys to go up and down scroll wheel at this point

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will not move in and out anymore but it will speed up and slow down how quickly you can move in and

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out.

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So if you find that it's just zooming in and out far too quick like it is there.

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Move the mouse wheel down and it will move much much slower.

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Finally you can point at something and press the space bar and you'll jump to it which is incredibly

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useful when you're working with larger models.

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Now we do go over this in a bit more depth later on and in the course by wants to give you this quick

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win now so you can go round and get that perfect camera angle when you're showing off your work to us.

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In these early stages.

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Excellent.

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Look forward to seeing your work and I will see you all in the next lecture.
