Hello and welcome to this quick lecture.
When we're talking about moving around your model Now you may notice that it's slightly different and
that's because I'm Michael from the future and I've gone ahead and put in this extra lecture from your
suggestions.
Do If you've got any suggestions later on in the course if you feel like something is not covered in-depth
enough or you'd like to learn more he thinks it's going to be better off.
Earlier on in the course.
Do let me know and I can make adjustments like this.
So we have our default cube in front of us.
Let's say this is a building that we've built we can go ahead zoom in zoom out and move round.
We're quite comfortable with that.
But we set up a scene and we want to move much closer into our model.
And we we've got maybe another block to the side.
In fact let's do that.
Let's go ahead move this one out the way and where the 3-d cursor is.
Well let's go ahead and add a u.b. Sphere.
Move that over there and let's go.
Finally add in a cone.
So you've built up a model here.
And let's say you've built it up like this and you want to move things about put it back down and let's
say we've made ourselves some sort of building and an all bomb the other side.
Now we may want to move around our model now and you can do that really easy bahauddin down the SHIFT
key Any F key and then you go into a first person mode.
And if you've ever played a first person shooter or any first person game you can use the W A S and
the keys to move around and if I do that now press W I go forward and press s I go backwards.
If I press a Or D I go to the right or left as I do so.
So you can move around you can also use the E E in Q keys to go up and down scroll wheel at this point
will not move in and out anymore but it will speed up and slow down how quickly you can move in and
out.
So if you find that it's just zooming in and out far too quick like it is there.
Move the mouse wheel down and it will move much much slower.
Finally you can point at something and press the space bar and you'll jump to it which is incredibly
useful when you're working with larger models.
Now we do go over this in a bit more depth later on and in the course by wants to give you this quick
win now so you can go round and get that perfect camera angle when you're showing off your work to us.
In these early stages.
Excellent.
Look forward to seeing your work and I will see you all in the next lecture.