WEBVTT

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Welcome to the blender layouts overview.

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Now this is one of these things that most people when they open up blender go.

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What do I do here.

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It is a very confusing interface it if you haven't used 3D modelling packages before and some of it

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isn't quite intuitive.

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But don't worry.

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We'll take you through it step by step now.

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So in this video blender looks the same on all platforms and this is great it does mean that whether

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you're working on the Mac APC or box running Linux it will look the same and you will see why that is.

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It's kind of his own self-contained environment so it doesn't use the file edit view tools window that

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you typically see on the top of most applications.

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I'll be going through how to switch in change layouts is a very cool feature where you can actually

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save a layout if you found one that you like working with.

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And of course you can immediately switch to it as well so that's very very powerful.

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Go through the main sections of the blend interface all the different window types you can have within

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this one interface and how to move and change Blender's layout is a very powerful tool and it's got

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lots of different variety that you can set up and of course we're all using different monitors sizes.

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Some of us are on the laptop some of us have got a whopping great big four K monitor in front of us

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so the way that you set up blender will be slightly differently based upon this.

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So further adieu let's hop on over into blender.

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So welcome back into blender and the first thing that we're going to cover in this and the next lecture

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is the layout.

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So we start with a brief overview of the lay out here to get you guys into it.

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It is a bit confusing for newcomers and old hats at 3D modelling.

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It is a complete unique interface.

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It allows massive amounts of customization which is where some of the confusion can come from because

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with all of that customization all that power that you have.

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We need to learn how to control that and before we get into the nitty gritty of modelling I know you're

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itching to start making stuff but let's make sure that we understand the tool that we're using a bit

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better before we dive in and start modelling.

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Trust me on this.

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If you can't control the interface it will bug you forever more.

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So let's come on and have a look at the general interface here.

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So the very top we can see this is file render view window help.

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And we've got this area here this is the phone now this whole area at the very top is an info header.

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We can change that.

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We can move it that's the power of blender.

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Unfortunately if we move it in hide it away it can be difficult to find again.

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But don't worry we'll go over how to resurrect missing frames.

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We need to.

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So we've got five frames or windows on this particular screen.

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We've got the info header at the top.

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This big one in the middle is the 3-d editor window.

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In fact if we hover over the head of bars icon on the left hand side we can see that it says the current

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editor type for this area is info.

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We go down here say the current ad to type is 3D view and then we can go down here and this will be

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time line.

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Now we've got two more on the right hand side here we've got outliner and we have properties.

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Now these icons themselves if we click on them they give us the option for all the other view types

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that we have in blender.

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So you can go ahead and change those you can even have two of the same if necessary.

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So later on in the course I definitely need to of these property windows for instance because they've

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got all of these tabs going across the top and occasionally I don't want to keep flicking backwards

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and forwards between two.

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An example earlier on in the course I might have two 3-d windows open so I can move this one up here

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using this split between the two.

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This horizontal line is also a vertical line that we can move to the left and right as well and obviously

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change this bottom one to a 3D view and then I can work on the same model from different angles or different

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viewpoints which is very very powerful.

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So I'll just pop that back to how it was and we can have a look at some of the other features as well.

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Now we can re size those.

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If we want to we can grab this vertical line that splits the two windows up and move it from left to

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right and you will find me doing that a lot in this course.

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I'm running it 720 P.S. You guys can see what I am doing with ease.

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Unfortunately that gets a bit cramped in how my particular screen.

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So I'm often moving things about hiding them etc. moving them backwards and forwards.

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So I will often hide this thing to one side and then pull it out again when I need to make some changes.

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I try and leave it static because obviously it takes up time moving things about.

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If you're working with a different monitor resolution bear in mind I'm at 720 P here.

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You could be at four k you know or even 5 K if you got one of those 5 K I max.

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So there's a vast array of sizes that we can work with in blender and of course each one of us will

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have a slightly different layer and we can customize this to our own desire.

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Now one of the most important things is before we start tweaking and moving things about is that your

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not working on the default layer.

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Otherwise you can't get back to it easily.

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So looking at the header bar again we can see here that it says the fault.

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That is the current view that we're working on.

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If I go to the drop down just to the left of the word default we can see that there is a series here

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of predefined views.

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If we go ahead and click on 3D full view we can see that we've got a completely different view to what

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we have before we can go to compositing And that's a different type of workflow essentially So it gives

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you some windows that are appropriate so that we can go to.

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I've made a couple here as well so got motion tracking as well.

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And to make something you simply find something that you is close so we can go back to the folx here

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we can find something that's close to what you want and hit the plus button once you hit that plus button

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we've added a new screen and we can name this whatever we'd like so I can just call this layout now

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that we've changed it's a lay out because that's what selected at the top there.

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We can change everything on this screen to our heart's content without worrying about overwriting that

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the fault lay out very very powerful.

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Now you'll notice that each of these areas has a header bar and every one of them apart from the info

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window has an actual window associated with that header.

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Now the info does actually have a another window if we click here we see that we get this double headed

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arrow with a line in between.

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On this break between the two windows and if I drag that down we can see here.

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It gives us almost like a console of what's happening in the background.

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Now often I will just hide that out of the way because it's not useful.

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However bringing that down can help it win win some sort of diagnostics later on.

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I'm going to now click and drag that back up and hide it out of the way.

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Now you can do that for all of the windows you can resize them and move them about with ease.

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You can also hide and move things that are part of that window so that the typical one.

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I see a lot and gets people is the header bar.

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You can actually hide the head above so you think that you're moving these windows and resizing them

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which is great but you accidentally do this and you can see Ivan instead of being at the bottom of the

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head by here.

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I'm actually at the top of the head and the arrow looks the same to you.

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Quickly glancy GA care one to move up.

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Where has my head a bar gone.

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Where you can get it back.

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There's a little place on the lower right hand side of that particular window or the upper right hand

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side if you move the header to the top machugh that a few moments.

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And if we click that plus the header bar reappears.

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Now if you work if you are working with limited space or you've changed the size of your windows here

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we can help collapse.

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These words the menu options on any header bar by right clicking on the header bar and collapsing menus.

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It then appears as these three lines here that we can click on and get to the same options that we had

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before.

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So I'm going to undo that for the moment by right clicking and undoing collapse menus.

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We've got phlip to top so we can actually put a header bar up the top of something which is traditionally

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where header bars would be they'll be at the top rather than the bottom.

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However wherever you do choose to put your header bars M..

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I wouldn't swap about too often.

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We tend to focus on where things are not necessarily what they look like or what they've called.

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So if you go and move things about drastically it can actually slow your production down quite a bit

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casual your then having to relearned where things are now.

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We're going to focus on the 3D view briefly here and I'm going to show you about the tool shelf with

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which is this area of Us opened up on the left hand side here and on the right hand side there is a

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propertys panel.

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Now we can resize those and you may have to at any point of course if you resize it and make it too

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small it disappears and there is a plus and another plus on the top left and right of any window that's

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got these tall shelves and properties panels.

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So in this particular case I can make this bottom window larger and show you as well with a UVA image

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editor.

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I know that that type of window actually has what I missed.

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Click that that that particular window also has a plus at the top left and right which means it's got

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a tall shelf and a property's panel devoted to it.

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So we can click the pluses and make vose Appear.

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So there we go to shelf on the left hand side and the properties panel on the right.

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There's also a keyboard shortcut to do that.

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And with most keyboard shortcuts they apply to the window that your current cursor is over.

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So for instance the tool shelf the shortcut key is the letter T.

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So if we go ahead and press t whilst were over the U.S. image editor you can see that it's enabling

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the tool shelf on there.

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I'm going to continue pressing to move my cursor up to this window.

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I haven't clicked on anything.

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It's just the where my cursor is and a common mistake is trying to do an operation.

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And your cursor has drifted off the window.

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You're working on.

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And of course the Keys your pressing blender is quite key heavy you're not actually controlling the

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window you thought you were controlling.

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Now the property side you can control that with the N..

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Now depending on the screen space you have you can obviously leave these open all the time you'll find

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that I open and shut them quite a bit in order to give myself a bit more space so I can show you guys

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what I'm doing.

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But again I'll try and minimize that as much as possible.

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So now we've had a brief layout overview I'd like you to just play with it for a bit.

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So I've got a small challenge for you.

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Okay guys.

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I'd like you to play with the layout.

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Now of course what I'd like you to do his is make your own layout move the windows about hide some head

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bars.

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Just get used to the general feeling of what's going on.

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Ultrarich change window types and sizes and see how how that all pans out.

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Now this may seem like a very very simple task if you've used these sorts of applications before but

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it's great.

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Justin grain that knowledge and make sure that you have it absolutely no doubt.

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So balls the video now and give that a go.

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Okay guys.

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Welcome back.

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So let's go and play with the lay out over in blender to give you an idea of what we can do.

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Okay so we're back over in blender here.

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And so straightaway we can play with the size of windows.

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Now depending on as I say on the screen that you've got being able to take control every size the windows

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that you have in front of you or even hide certain parts of them and give yourself more space is a great

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boon.

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We really want to be able to master this interface.

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We'll go over creating some new windows in the next lecture.

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But in this one I just want to take control and make sure I got real make sure I have control over the

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basics so I can hide those header bars.

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Now somebody said these buzz of course if you go and hide them you just cause yourself more grief.

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But at in some cases it's very easy to accidentally hide them like you think you're moving one of these

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up and down and you don't even do that.

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And it can also be very confusing of course if it looks something like this where it looks like we've

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just got the one window here with a 3D view and a 3D head bar badgerly is a 3D view without a head a

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bar and a 3D view without a window into the actual 3D view itself.

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So that's one of those things that I have seen people have an issue with in the past is as great to

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make sure that you guys will not suffer the same fate if you accidentally hide your head a bar of air.

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Okay brilliant.

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I hope you guys are getting the feel and the control of Blender's lay out and in the next lecture will

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be going through how to master it and do the advance controls on this layout as well.

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And now we've absolutely nailed the layout and we can start making some 3D models.

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So congratulations guys and I will see you in the next lecture.
