Welcome to the blender layouts overview.
Now this is one of these things that most people when they open up blender go.
What do I do here.
It is a very confusing interface it if you haven't used 3D modelling packages before and some of it
isn't quite intuitive.
But don't worry.
We'll take you through it step by step now.
So in this video blender looks the same on all platforms and this is great it does mean that whether
you're working on the Mac APC or box running Linux it will look the same and you will see why that is.
It's kind of his own self-contained environment so it doesn't use the file edit view tools window that
you typically see on the top of most applications.
I'll be going through how to switch in change layouts is a very cool feature where you can actually
save a layout if you found one that you like working with.
And of course you can immediately switch to it as well so that's very very powerful.
Go through the main sections of the blend interface all the different window types you can have within
this one interface and how to move and change Blender's layout is a very powerful tool and it's got
lots of different variety that you can set up and of course we're all using different monitors sizes.
Some of us are on the laptop some of us have got a whopping great big four K monitor in front of us
so the way that you set up blender will be slightly differently based upon this.
So further adieu let's hop on over into blender.
So welcome back into blender and the first thing that we're going to cover in this and the next lecture
is the layout.
So we start with a brief overview of the lay out here to get you guys into it.
It is a bit confusing for newcomers and old hats at 3D modelling.
It is a complete unique interface.
It allows massive amounts of customization which is where some of the confusion can come from because
with all of that customization all that power that you have.
We need to learn how to control that and before we get into the nitty gritty of modelling I know you're
itching to start making stuff but let's make sure that we understand the tool that we're using a bit
better before we dive in and start modelling.
Trust me on this.
If you can't control the interface it will bug you forever more.
So let's come on and have a look at the general interface here.
So the very top we can see this is file render view window help.
And we've got this area here this is the phone now this whole area at the very top is an info header.
We can change that.
We can move it that's the power of blender.
Unfortunately if we move it in hide it away it can be difficult to find again.
But don't worry we'll go over how to resurrect missing frames.
We need to.
So we've got five frames or windows on this particular screen.
We've got the info header at the top.
This big one in the middle is the 3-d editor window.
In fact if we hover over the head of bars icon on the left hand side we can see that it says the current
editor type for this area is info.
We go down here say the current ad to type is 3D view and then we can go down here and this will be
time line.
Now we've got two more on the right hand side here we've got outliner and we have properties.
Now these icons themselves if we click on them they give us the option for all the other view types
that we have in blender.
So you can go ahead and change those you can even have two of the same if necessary.
So later on in the course I definitely need to of these property windows for instance because they've
got all of these tabs going across the top and occasionally I don't want to keep flicking backwards
and forwards between two.
An example earlier on in the course I might have two 3-d windows open so I can move this one up here
using this split between the two.
This horizontal line is also a vertical line that we can move to the left and right as well and obviously
change this bottom one to a 3D view and then I can work on the same model from different angles or different
viewpoints which is very very powerful.
So I'll just pop that back to how it was and we can have a look at some of the other features as well.
Now we can re size those.
If we want to we can grab this vertical line that splits the two windows up and move it from left to
right and you will find me doing that a lot in this course.
I'm running it 720 P.S. You guys can see what I am doing with ease.
Unfortunately that gets a bit cramped in how my particular screen.
So I'm often moving things about hiding them etc. moving them backwards and forwards.
So I will often hide this thing to one side and then pull it out again when I need to make some changes.
I try and leave it static because obviously it takes up time moving things about.
If you're working with a different monitor resolution bear in mind I'm at 720 P here.
You could be at four k you know or even 5 K if you got one of those 5 K I max.
So there's a vast array of sizes that we can work with in blender and of course each one of us will
have a slightly different layer and we can customize this to our own desire.
Now one of the most important things is before we start tweaking and moving things about is that your
not working on the default layer.
Otherwise you can't get back to it easily.
So looking at the header bar again we can see here that it says the fault.
That is the current view that we're working on.
If I go to the drop down just to the left of the word default we can see that there is a series here
of predefined views.
If we go ahead and click on 3D full view we can see that we've got a completely different view to what
we have before we can go to compositing And that's a different type of workflow essentially So it gives
you some windows that are appropriate so that we can go to.
I've made a couple here as well so got motion tracking as well.
And to make something you simply find something that you is close so we can go back to the folx here
we can find something that's close to what you want and hit the plus button once you hit that plus button
we've added a new screen and we can name this whatever we'd like so I can just call this layout now
that we've changed it's a lay out because that's what selected at the top there.
We can change everything on this screen to our heart's content without worrying about overwriting that
the fault lay out very very powerful.
Now you'll notice that each of these areas has a header bar and every one of them apart from the info
window has an actual window associated with that header.
Now the info does actually have a another window if we click here we see that we get this double headed
arrow with a line in between.
On this break between the two windows and if I drag that down we can see here.
It gives us almost like a console of what's happening in the background.
Now often I will just hide that out of the way because it's not useful.
However bringing that down can help it win win some sort of diagnostics later on.
I'm going to now click and drag that back up and hide it out of the way.
Now you can do that for all of the windows you can resize them and move them about with ease.
You can also hide and move things that are part of that window so that the typical one.
I see a lot and gets people is the header bar.
You can actually hide the head above so you think that you're moving these windows and resizing them
which is great but you accidentally do this and you can see Ivan instead of being at the bottom of the
head by here.
I'm actually at the top of the head and the arrow looks the same to you.
Quickly glancy GA care one to move up.
Where has my head a bar gone.
Where you can get it back.
There's a little place on the lower right hand side of that particular window or the upper right hand
side if you move the header to the top machugh that a few moments.
And if we click that plus the header bar reappears.
Now if you work if you are working with limited space or you've changed the size of your windows here
we can help collapse.
These words the menu options on any header bar by right clicking on the header bar and collapsing menus.
It then appears as these three lines here that we can click on and get to the same options that we had
before.
So I'm going to undo that for the moment by right clicking and undoing collapse menus.
We've got phlip to top so we can actually put a header bar up the top of something which is traditionally
where header bars would be they'll be at the top rather than the bottom.
However wherever you do choose to put your header bars M..
I wouldn't swap about too often.
We tend to focus on where things are not necessarily what they look like or what they've called.
So if you go and move things about drastically it can actually slow your production down quite a bit
casual your then having to relearned where things are now.
We're going to focus on the 3D view briefly here and I'm going to show you about the tool shelf with
which is this area of Us opened up on the left hand side here and on the right hand side there is a
propertys panel.
Now we can resize those and you may have to at any point of course if you resize it and make it too
small it disappears and there is a plus and another plus on the top left and right of any window that's
got these tall shelves and properties panels.
So in this particular case I can make this bottom window larger and show you as well with a UVA image
editor.
I know that that type of window actually has what I missed.
Click that that that particular window also has a plus at the top left and right which means it's got
a tall shelf and a property's panel devoted to it.
So we can click the pluses and make vose Appear.
So there we go to shelf on the left hand side and the properties panel on the right.
There's also a keyboard shortcut to do that.
And with most keyboard shortcuts they apply to the window that your current cursor is over.
So for instance the tool shelf the shortcut key is the letter T.
So if we go ahead and press t whilst were over the U.S. image editor you can see that it's enabling
the tool shelf on there.
I'm going to continue pressing to move my cursor up to this window.
I haven't clicked on anything.
It's just the where my cursor is and a common mistake is trying to do an operation.
And your cursor has drifted off the window.
You're working on.
And of course the Keys your pressing blender is quite key heavy you're not actually controlling the
window you thought you were controlling.
Now the property side you can control that with the N..
Now depending on the screen space you have you can obviously leave these open all the time you'll find
that I open and shut them quite a bit in order to give myself a bit more space so I can show you guys
what I'm doing.
But again I'll try and minimize that as much as possible.
So now we've had a brief layout overview I'd like you to just play with it for a bit.
So I've got a small challenge for you.
Okay guys.
I'd like you to play with the layout.
Now of course what I'd like you to do his is make your own layout move the windows about hide some head
bars.
Just get used to the general feeling of what's going on.
Ultrarich change window types and sizes and see how how that all pans out.
Now this may seem like a very very simple task if you've used these sorts of applications before but
it's great.
Justin grain that knowledge and make sure that you have it absolutely no doubt.
So balls the video now and give that a go.
Okay guys.
Welcome back.
So let's go and play with the lay out over in blender to give you an idea of what we can do.
Okay so we're back over in blender here.
And so straightaway we can play with the size of windows.
Now depending on as I say on the screen that you've got being able to take control every size the windows
that you have in front of you or even hide certain parts of them and give yourself more space is a great
boon.
We really want to be able to master this interface.
We'll go over creating some new windows in the next lecture.
But in this one I just want to take control and make sure I got real make sure I have control over the
basics so I can hide those header bars.
Now somebody said these buzz of course if you go and hide them you just cause yourself more grief.
But at in some cases it's very easy to accidentally hide them like you think you're moving one of these
up and down and you don't even do that.
And it can also be very confusing of course if it looks something like this where it looks like we've
just got the one window here with a 3D view and a 3D head bar badgerly is a 3D view without a head a
bar and a 3D view without a window into the actual 3D view itself.
So that's one of those things that I have seen people have an issue with in the past is as great to
make sure that you guys will not suffer the same fate if you accidentally hide your head a bar of air.
Okay brilliant.
I hope you guys are getting the feel and the control of Blender's lay out and in the next lecture will
be going through how to master it and do the advance controls on this layout as well.
And now we've absolutely nailed the layout and we can start making some 3D models.
So congratulations guys and I will see you in the next lecture.