Hi guys welcome to box modelling.
We're going to be covering some awesome stuff in this next session really get new into blender making
your first model.
And we're going to start off with the real fundamentals of any 3D models.
What are those Ben.
So we're going to take you through from the very beginning because we think that is really important
to understand what's going on down at the detail level in blender.
It's really good to serve you in the future if you get those basic lay of your understanding sorted.
So we're going to start by telling you what vertices are vertices are basically points in space.
That's all you need to think about them as they're just something in a three dimensional space with
an x y and z coordinate.
And once you've got more than one vertex let's say.
Well two we can draw a line between them and if we do that what is that line that we draw between two
vertices.
Oh that's an edge and edges will make up the majority of your geometry.
And eventually when you have three or more edges close together you get a face.
We'll be talking about faces a little bit more in the middle of the section but faces are what they
sound like.
It's a flat surface and it hurts.
It does actually have a direction to it a face can be facing outwards or inwards and that's quite important
so pay attention to that and we'll talk about that a little bit later on.
Basically by the end of the section what are they going to do Mikey.
Are you going to be able to make any place hold any basic model that you like.
So think about children's toys and how they're representations of real life objects.
You have to be able to create pretty much any of those that you can see cool and by a process of successive
improvement you'll really go from your place holder objects to fully fledged models.
If you want to do that here on the Benda folks you probably do.
Some people might just want to be making placeholders just to pop in maybe in a game and then go away
and carry on with development whatever you want to use these place holders for their starting point.
If either you or somebody else to take that and make it into a fully fledged model you might just want
to try it out and prototype.
See Is this the right type a shape and size.
Is this thing I want to go for.
So play around with it.
Have great fun and remember share your creations as we go along.
We as in structures love to see you guys come up with.
And first of all I want to show you one of the first things will be creating in this section is a very
simple blockwork plain is a great place holder for any particular plane youre going to use.
Maybe not a jumbo jet but you get the idea.
And this is just the first iteration Once youve got skilled up.
This will take you but a few moments to make of course from this you can build that out and you end
up with something more like this.
Here we go.
And this is actually just a little bit more time and you will find that while I say a little bit more
time it is exponentially more time.
So the first one I could now do in about a minute give or take this one with more detail in its probably
good take me about five times longer maybe even 10 times longer if I start putting more detail in.
And from this you can now make out.
This looks kind of like an F 15 or something along those lines or maybe a MIG.
We just don't know at the moment as the details not there.
However from this you can build upon it again and thats the best way of building your models from the
ground up is very tempting to go straight for the high poly ultra realistic.
But really if you get these low poly models nailed you will be able to produce things much much quicker
and work out what you want to keep and what you want to get rid of.
Now by the end of the section we'll be building these Mayan pyramids.
There's lots to learn with in setting and look all these stairs or wonder how we can go about creating
those in a way that's not too painful to do.
This is a very simple mind pyramid.
Obviously you can take all the schools you've learnt add even more detail.
So remember if you go please do show your work over on the form.
I love seeing what you guys come up with especially as you're talking about and playing sometimes you
end up with happy accidents Okay.
And I will see you guys over on the next lecture.