WEBVTT

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Hi guys welcome to box modelling.

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We're going to be covering some awesome stuff in this next session really get new into blender making

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your first model.

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And we're going to start off with the real fundamentals of any 3D models.

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What are those Ben.

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So we're going to take you through from the very beginning because we think that is really important

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to understand what's going on down at the detail level in blender.

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It's really good to serve you in the future if you get those basic lay of your understanding sorted.

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So we're going to start by telling you what vertices are vertices are basically points in space.

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That's all you need to think about them as they're just something in a three dimensional space with

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an x y and z coordinate.

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And once you've got more than one vertex let's say.

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Well two we can draw a line between them and if we do that what is that line that we draw between two

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vertices.

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Oh that's an edge and edges will make up the majority of your geometry.

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And eventually when you have three or more edges close together you get a face.

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We'll be talking about faces a little bit more in the middle of the section but faces are what they

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sound like.

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It's a flat surface and it hurts.

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It does actually have a direction to it a face can be facing outwards or inwards and that's quite important

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so pay attention to that and we'll talk about that a little bit later on.

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Basically by the end of the section what are they going to do Mikey.

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Are you going to be able to make any place hold any basic model that you like.

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So think about children's toys and how they're representations of real life objects.

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You have to be able to create pretty much any of those that you can see cool and by a process of successive

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improvement you'll really go from your place holder objects to fully fledged models.

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If you want to do that here on the Benda folks you probably do.

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Some people might just want to be making placeholders just to pop in maybe in a game and then go away

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and carry on with development whatever you want to use these place holders for their starting point.

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If either you or somebody else to take that and make it into a fully fledged model you might just want

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to try it out and prototype.

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See Is this the right type a shape and size.

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Is this thing I want to go for.

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So play around with it.

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Have great fun and remember share your creations as we go along.

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We as in structures love to see you guys come up with.

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And first of all I want to show you one of the first things will be creating in this section is a very

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simple blockwork plain is a great place holder for any particular plane youre going to use.

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Maybe not a jumbo jet but you get the idea.

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And this is just the first iteration Once youve got skilled up.

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This will take you but a few moments to make of course from this you can build that out and you end

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up with something more like this.

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Here we go.

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And this is actually just a little bit more time and you will find that while I say a little bit more

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time it is exponentially more time.

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So the first one I could now do in about a minute give or take this one with more detail in its probably

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good take me about five times longer maybe even 10 times longer if I start putting more detail in.

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And from this you can now make out.

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This looks kind of like an F 15 or something along those lines or maybe a MIG.

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We just don't know at the moment as the details not there.

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However from this you can build upon it again and thats the best way of building your models from the

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ground up is very tempting to go straight for the high poly ultra realistic.

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But really if you get these low poly models nailed you will be able to produce things much much quicker

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and work out what you want to keep and what you want to get rid of.

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Now by the end of the section we'll be building these Mayan pyramids.

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There's lots to learn with in setting and look all these stairs or wonder how we can go about creating

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those in a way that's not too painful to do.

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This is a very simple mind pyramid.

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Obviously you can take all the schools you've learnt add even more detail.

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So remember if you go please do show your work over on the form.

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I love seeing what you guys come up with especially as you're talking about and playing sometimes you

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end up with happy accidents Okay.

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And I will see you guys over on the next lecture.
