Welcome to in setting in blender.
In this video we're going to learn how to use a very powerful tool the inset tool and also understanding
how the outset option works.
So let's hop over into blender.
This is the default view as always.
And let's just zoom in to our cube hop home over into edit mode and we're going to select a face.
So the inset tool works best when you select a face.
And you can find it under meche.
Faces and then inset faces and you can see it's got the shortcut key.
I know when you incept the face it's effectively the same as and we've just locked it in.
There is effect the same as extruding that entire face by nothing moving it no where creating a duplicate
face on top of it and then scaling it inwards and we can demonstrate that on this face here if we extrude
as we've done before but by zero and then scale that down.
It produces a very similar result but allows us to do it in one operation we can then take that new
face and do what we want with it.
Now this face here we'll just play with it a little more.
If we go in insets and we just move it a little and left click on the left hand side we see this area
here which allows us to alter what we're doing so we've got inset faces from so we've got the boundary
offset even et cetera et cetera.
Now down here we have some finer control.
So thickness refers to how far this insets has gone and as we can see we're just that it moves up and
down.
And in this case this number is relative to the actual face itself.
So in this case one is in setting all the way up.
So what I have done there is I've clicked away from this.
Incest is actually set it at those distances which is not what I wanted to do.
So I'm going to undo what we've just done.
I'm going to go an inset again and left click.
Just the once.
So down here we've got our thickness if we set that to one it will inset right to the middle.
If we insert it two point five then it will inset half way.
That's how that is working there.
The depth is slightly different.
Now the depth allows you to push into your model or pull out of your model.
See you can do what we've just done to the top in one movement from here and very precisely.
Now outset is a bit different outset keeps the new geometry in the same place and it looks a bit weird.
Now if took the outset button.
So let's go back and play with these numbers so we can see what happens.
Now you can see that this new face here the depth is the size of that face so if we leave it set at
zero it'll be the same size as it was before.
But the thickness is pushing the rest of the geometry away from that face.
So this is what it looked like and as we poorish were pushing the rest of the geometry and it's squashing
a way and there will be certain times where that will be of great benefit to us.
So just remember that outsets you can toggle it on and off here and it will remember your previous ones
if you go to insets again am and outsets is actually turned on ticked on the left hand side there in
the operator panel.
Then you may find yourself having difficulties thinking it's in setting and it's going to be outsetting.
You can also use the o key as well to get out of outset mode.
So armed with that knowledge I have a challenge for you guys and v.a challenge.
I would like you to go ahead and create a Mayan pyramid.
Now using the inset tool create a mind pyramid so we're gonna use that tool to create it.
But I'm going to give you some guidance now has to how I'd like you to go ahead constructing it so that
you can end up with something that's very similar to what I'm going to be making seek and follow along
really closely if you want.
So of course if you want to go off on your own please do.
Just remember to save your file before you do that.
So you can come back to it as well.
If you need to I'd like you to make the base 20 by 20 blender units.
So that would be scaling up the cube that we have by 10 times on only the x and y axis.
I believe that's how I'm going to start doing it.
Now make each step have a height of one and a depth of one and that means that the angle when we eventually
get to putting the smaller steps that go up the side of the pyramid will be 45 degrees and that really
does help us later on.
I recommend around seven steps or so and then we'll add the smaller steps to it later so don't worry
about having to add those tiny steps which you'd walk up later on.
So to give you an idea of a style a pyramid would go for it's going to be this here but we're going
to do a much lower poly version of that.
So this is sort of like the end goal if you were really getting into your modelling.
However this is the source of pyra.
We're going for and as you can see here we have one two three four five six seven steps and then we've
got the little sort of box shape on top as well.
And that base is going to be 20 along here by 20 along here.
So there we go.
All set up and ready to go.
Pause video now and give it a try.
OK everybody welcome back.
Let's go ahead now and I'm going to go through the process of creating my Mayan pyramid.
I'm going to get rid of what we've got on the screen because it's not going to be a good starting point
in this case and it is going to start a new fire.
So I'm going to want to start with the base.
So I'm simply going to scale this cube whilst we're still in object mode that's fine.
And I only want it on the x y.
So I'm going to exclude the z axis was shift Z and I'm going to pull that out and I'm going to lock
it it's a size of 10.
So that's 10 times bigger in the x y plane and fit in the Z.
Okay so now we can hop on over into edit mode.
And I'm going to go to face select.
Now another way as you can see here that you can do this is control and Tab gives you a pop up wherever
you are in the 3D editor to select what you want to do.
In this case face.
And I'm going to select this top face.
Now I'm going to insert it by pressing the key.
Now remembering that's the this is the number that it's going in by is proportional to the actual size
of the face.
So I want each step to be one and I've gone out by 10.
So I need 10 percent or point one.
So I was going to type in point one and we can see along the bottom that the thickness is set to point
1.
And I'm just going to press enter at that point.
And there we go we've inset now we can extrude that face upwards sung and press the E key to extrude
is already seems to be locked in the z axis and I can press one and press enter.
So there we go.
There's our first step and we're going to have to repeat that a couple of times to get our steps in
place.
So I'm going to do that now so I'm going to get insert by point one extrude and we can see the blue
z axis is highlighted succoured just hit one eye point one e one.
So this is quite a quick way of getting our pyramid shape built up by just using the keyboard and not
even touching the mouse at the moment.
Of course you could go through and all I've gone out of sync there you could go through and use the
normal commands with all the buttons on the side if you wanted to.
I do like using keyboard shorts where possible because it tends to be or they tend to be very powerful.
And I have gone into automation mode now so I have no idea if I've done seven or it has to be at least
seven.
I think I said so there we go.
So we got the final box on top.
So there's a nice mind pyramid there.
And I'm actually going to move this bottom face also up by one.
So I'm just going to grab it and move it up.
But I wanted to be a bit more precise so grab by one and we can see it's travelling by one in the lower
left and press the Z key to make sure it's going in the z axis.
And I will at press enter.
So now I can see that that the base of this pyramid is actually on the x y plane.
So is on what we call the light the ground.
So the final bit here is this little bit of square stuff at the top.
I haven't a clue how wide that is.
Probably three or four.
So if I extrude And again the blues already highlighted by four and just have a look that just looks
odd it doesn't it looks too big.
I'm just going to bring it down to there.
So I'm just doing that by eye.
So there we go we've got our basic pyramid you of course could go in and create some steps if you wanted
to make this a much more fleshed out pyramid using the previous knowledge that we've got.
Otherwise there we go we've got my pyramid using the inset tool.
Take care see you in the next lecture.