WEBVTT

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Welcome to in setting in blender.

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In this video we're going to learn how to use a very powerful tool the inset tool and also understanding

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how the outset option works.

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So let's hop over into blender.

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This is the default view as always.

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And let's just zoom in to our cube hop home over into edit mode and we're going to select a face.

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So the inset tool works best when you select a face.

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And you can find it under meche.

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Faces and then inset faces and you can see it's got the shortcut key.

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I know when you incept the face it's effectively the same as and we've just locked it in.

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There is effect the same as extruding that entire face by nothing moving it no where creating a duplicate

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face on top of it and then scaling it inwards and we can demonstrate that on this face here if we extrude

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as we've done before but by zero and then scale that down.

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It produces a very similar result but allows us to do it in one operation we can then take that new

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face and do what we want with it.

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Now this face here we'll just play with it a little more.

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If we go in insets and we just move it a little and left click on the left hand side we see this area

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here which allows us to alter what we're doing so we've got inset faces from so we've got the boundary

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offset even et cetera et cetera.

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Now down here we have some finer control.

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So thickness refers to how far this insets has gone and as we can see we're just that it moves up and

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down.

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And in this case this number is relative to the actual face itself.

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So in this case one is in setting all the way up.

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So what I have done there is I've clicked away from this.

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Incest is actually set it at those distances which is not what I wanted to do.

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So I'm going to undo what we've just done.

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I'm going to go an inset again and left click.

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Just the once.

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So down here we've got our thickness if we set that to one it will inset right to the middle.

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If we insert it two point five then it will inset half way.

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That's how that is working there.

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The depth is slightly different.

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Now the depth allows you to push into your model or pull out of your model.

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See you can do what we've just done to the top in one movement from here and very precisely.

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Now outset is a bit different outset keeps the new geometry in the same place and it looks a bit weird.

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Now if took the outset button.

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So let's go back and play with these numbers so we can see what happens.

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Now you can see that this new face here the depth is the size of that face so if we leave it set at

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zero it'll be the same size as it was before.

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But the thickness is pushing the rest of the geometry away from that face.

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So this is what it looked like and as we poorish were pushing the rest of the geometry and it's squashing

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a way and there will be certain times where that will be of great benefit to us.

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So just remember that outsets you can toggle it on and off here and it will remember your previous ones

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if you go to insets again am and outsets is actually turned on ticked on the left hand side there in

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the operator panel.

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Then you may find yourself having difficulties thinking it's in setting and it's going to be outsetting.

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You can also use the o key as well to get out of outset mode.

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So armed with that knowledge I have a challenge for you guys and v.a challenge.

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I would like you to go ahead and create a Mayan pyramid.

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Now using the inset tool create a mind pyramid so we're gonna use that tool to create it.

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But I'm going to give you some guidance now has to how I'd like you to go ahead constructing it so that

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you can end up with something that's very similar to what I'm going to be making seek and follow along

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really closely if you want.

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So of course if you want to go off on your own please do.

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Just remember to save your file before you do that.

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So you can come back to it as well.

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If you need to I'd like you to make the base 20 by 20 blender units.

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So that would be scaling up the cube that we have by 10 times on only the x and y axis.

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I believe that's how I'm going to start doing it.

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Now make each step have a height of one and a depth of one and that means that the angle when we eventually

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get to putting the smaller steps that go up the side of the pyramid will be 45 degrees and that really

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does help us later on.

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I recommend around seven steps or so and then we'll add the smaller steps to it later so don't worry

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about having to add those tiny steps which you'd walk up later on.

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So to give you an idea of a style a pyramid would go for it's going to be this here but we're going

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to do a much lower poly version of that.

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So this is sort of like the end goal if you were really getting into your modelling.

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However this is the source of pyra.

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We're going for and as you can see here we have one two three four five six seven steps and then we've

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got the little sort of box shape on top as well.

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And that base is going to be 20 along here by 20 along here.

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So there we go.

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All set up and ready to go.

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Pause video now and give it a try.

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OK everybody welcome back.

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Let's go ahead now and I'm going to go through the process of creating my Mayan pyramid.

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I'm going to get rid of what we've got on the screen because it's not going to be a good starting point

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in this case and it is going to start a new fire.

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So I'm going to want to start with the base.

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So I'm simply going to scale this cube whilst we're still in object mode that's fine.

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And I only want it on the x y.

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So I'm going to exclude the z axis was shift Z and I'm going to pull that out and I'm going to lock

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it it's a size of 10.

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So that's 10 times bigger in the x y plane and fit in the Z.

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Okay so now we can hop on over into edit mode.

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And I'm going to go to face select.

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Now another way as you can see here that you can do this is control and Tab gives you a pop up wherever

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you are in the 3D editor to select what you want to do.

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In this case face.

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And I'm going to select this top face.

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Now I'm going to insert it by pressing the key.

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Now remembering that's the this is the number that it's going in by is proportional to the actual size

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of the face.

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So I want each step to be one and I've gone out by 10.

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So I need 10 percent or point one.

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So I was going to type in point one and we can see along the bottom that the thickness is set to point

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1.

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And I'm just going to press enter at that point.

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And there we go we've inset now we can extrude that face upwards sung and press the E key to extrude

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is already seems to be locked in the z axis and I can press one and press enter.

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So there we go.

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There's our first step and we're going to have to repeat that a couple of times to get our steps in

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place.

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So I'm going to do that now so I'm going to get insert by point one extrude and we can see the blue

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z axis is highlighted succoured just hit one eye point one e one.

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So this is quite a quick way of getting our pyramid shape built up by just using the keyboard and not

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even touching the mouse at the moment.

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Of course you could go through and all I've gone out of sync there you could go through and use the

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normal commands with all the buttons on the side if you wanted to.

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I do like using keyboard shorts where possible because it tends to be or they tend to be very powerful.

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And I have gone into automation mode now so I have no idea if I've done seven or it has to be at least

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seven.

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I think I said so there we go.

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So we got the final box on top.

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So there's a nice mind pyramid there.

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And I'm actually going to move this bottom face also up by one.

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So I'm just going to grab it and move it up.

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But I wanted to be a bit more precise so grab by one and we can see it's travelling by one in the lower

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left and press the Z key to make sure it's going in the z axis.

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And I will at press enter.

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So now I can see that that the base of this pyramid is actually on the x y plane.

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So is on what we call the light the ground.

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So the final bit here is this little bit of square stuff at the top.

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I haven't a clue how wide that is.

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Probably three or four.

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So if I extrude And again the blues already highlighted by four and just have a look that just looks

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odd it doesn't it looks too big.

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I'm just going to bring it down to there.

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So I'm just doing that by eye.

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So there we go we've got our basic pyramid you of course could go in and create some steps if you wanted

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to make this a much more fleshed out pyramid using the previous knowledge that we've got.

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Otherwise there we go we've got my pyramid using the inset tool.

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Take care see you in the next lecture.
