WEBVTT

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Welcome to Edge Loops and Loop Cut and

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Slide! So in this video, we're going to go through what

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edge loops are, how to select an edge loop,

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then we're going to move on to the power of a loop

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cut and show you how to control it's slide function,

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the loop cut and slide. So let's hop over into Blender!

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OK, so we've got our

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pyramid here. Now I want to demonstrate an edge loop

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for you. So if we've selected an edge... Let's just

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pick an edge down here. Oh, we need to be in Edge Select and Edit Mode,

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if you're not already. Ah, we've selected this edge here. And

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now an edge loop is just a continuous series of edges. So there's an edge here,

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an edge here, and then it disappears behind the model and it comes back again. So if we go to

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Mesh and go to Edges and then

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somewhere down here there's Edge Loops,

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and you can see it's selected that loop of edges.

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Now the shortcut, the keyboard shortcut for that

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is Alt. So if you're holding down

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Alt, when you click an edge

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like so, you will select the Edge Loop.

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Now, in this case, all of these go around in a loop.

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However, if we were to select this edge here, whilst holding it down, you

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can see it terminates at the top and, in fact, terminates at the bottom.

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And the reason for that is because these other two edges

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have come in and created what's known as a pole,

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where three or more edges join together. There is another exception, where

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you've got a quad, where if there was fourth line coming in, it would probably

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continue this edge loop all the way around our model. And

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the same happens with these top edges, if you try holding down Alt and

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clicking, you will find that they also don't go anywhere.

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So that is an edge loop and we can use that to

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select our edge loop, when we need to modify it. So let's

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try using a loop cut!

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Now the great thing about this is that

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you can literally cut up your geometry and create more.

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So if we hop over into face mode, you can see that there are

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only four faces around the top of this pyramid, and

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if we hold down the shortcut keys Control and

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R, at the same time, we end up with this pink thing

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appearing on the screen. This is how our model is going to be cut up.

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Now the way that it's deciding where to

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cut, as you can see if I go towards this top edge here

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on the pyramid it cuts around our model

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and the same over here. If we come towards this edge, it cuts

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around our model, and that would happen on all of them.

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By default, this is a proportional cut.

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By that I mean 0 is in the middle, so let's

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left-click once, and we can see towards the lower-

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left it says Edge Slide. So this is the slide part of

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our cut, it goes from 1 all the way across to

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-1. So it's a proportional cut and 0 being bang in

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the middle. So because I've moved it, which you're going to do all the time,

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I'm just going to press 0 before I

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finalize that cut. Now if we hop back over into

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face mode, we can see it's divided those faces.

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Alright, so I've just opened up a brand new Blender file, just to show you something

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with a loop cut and slide, that I don't want to show you on the pyramid, because it's a bit too

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complicated or complex, sorry, to show you on

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that geometry. However, a nice simple cube, it's brilliant on.

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So I'm going to hop into Edit Mode really quick, make sure Edge Select

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is on, and I'm just going to make this shape here

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a bit more like the pyramid that we've been working on, and I only really care about

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this front face. So when you're doing a loop cut and slide, when

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the faces aren't already parallel at the top of this

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square, let's go and put a loop cut in now.

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So Control and R and then left-click, and then it enables

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this slide. And as I mentioned before, it is a proportional

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slide, and you can see it goes more and more

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at an angle, as it goes towards the left or the right. Now

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in the middle,um, it's 0, and on

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the left it's -1 and on the right it's 1, and we can

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see that edge slide in the lower left-hand side.

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It's going all the way, as I say, down to -1 and up to 1.

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In this case, I want to put it bang in the middle, so I'm going to hit the 0 key

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and just press Enter, and that fixes it in that location. Now one

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of the great things, when you're cutting up any mode with the Loop

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Cut is, you can actually place geometry on top of one another.

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So if I go and create another loop cut now, with Control

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and R, and we can just see it there. If I move it

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across and bang it straight up against the previous

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cut and then select, well actually apply

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that change, there's extra geometry on top of

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one another, at the moment. Now I can use the 3D Manupulator

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now, just to pull that out, and we can see, if I switch on

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face mode that there are three separate faces. So it's great being able

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to put geometry on top of itself, without

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worrying about it too much. Now remember, if you've done this the model can

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become very messy, so make sure you do it with intent and

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do something with it immediately, rather than just leaving it, otherwise it's going to

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cause you confusion later on. One final thing to mention,

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if you're doing this type of thing and you've got Proportional

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Editing turned on. So the shortcut for that is O, so you

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might have hit O by accident or indeed enabled it

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down here. Now, one of the things you will notice when Proportional Editing

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is turned on, is if I do the same thing again

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and put one on top of the other and then try and

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move it, ah there's not an extra bit of

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there's no extra geometry created. And you also get this circle on the screen,

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so that's a good clue that you're in Proportional Editing mode, when you start moving

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things. We'll go through that actual tool later on,

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but just to make you aware at the moment, it's almost the same as if you've had

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merging your vertices turned on, when doing that

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thing there. So make sure you've not go Proportional Editing turned

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on, if you're doing this type of action, and you're going to need that

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in the challenge coming up!

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It's challenge time! I'd like you to create

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a ramp for our steps, using the Loop Cut and Slide

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feature. It just needs to be on one side of the pyramid for this

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exercise, and we're going to be creating the ramp needed

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for some stairs.

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And to give you an idea of the end result I'm going for, it's

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a parallel set of steps like this. It just makes creating the

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steps going up easier later on.

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Pause the video now and give that a go!

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Welcome back! How did you guys get on? Now, before we hop over

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into Blender, what I need to make sure is that you're not skipping ahead. I

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really must impress the importance of trying out these challenges yourself,

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and if you're not able to do it, put the owe-ness back on me,

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your instructor, your tutor. If you're having difficulties,

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if something wasn't clear enough for you to be able do this challenge, then I

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need to modify these videos to make sure it is very clear for you.

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So without further ado, let's hop straight on over

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into Blender!

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So we've already made one loop cut down the middle

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of our model and divided it in two.

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We need to make another one, so I'm just going to go

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Control and R and line it up there.

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And I'm just going to move the mouse, at this point, and I'm going to ram it up against this one

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and put those two edges literally on top of one another.

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Now once I've done that, I can now control

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where those edges are in our model.

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So I'm going to hold.. I'm going to press G and I'm just going to move it. If you moved

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it the wrong way, the model will go a funny color. And now

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I've moved this out, and I only want it moving in...

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I'm looking down here, towards the bottom-left, the y axis, I'm going to press y

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and that's locked it into this axis. Now,

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I want to move it, by the looks of it, by about 1 and 1/2.

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I'm going to type in 1.5 and press

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Enter. Now I can do the same thing with this

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edge loop, but I'm going to have to select the edge loop first. I'm going to hold down Alt

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and select it. Then, I'm going to grab it,

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moving it only in the Y axis, by

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1.5? No, - 1.5!

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So -1.5,

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there we go! So that's created some fixed points at the top

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and the bottom, that we can link up. And the final thing is to

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create our ramp, so I'm going to

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I'm going to select these bottom two vertices.

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I'm going to hold down Shift to select multiple vertices. I'm going

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to, still holding down Shift, I'm going to press these two vertices here,

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and then, I'm going to press the F key to

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generate a face. Now that face is inside our model.

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I'm going to now change the view to Wireframe,

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and that also has a shortcut key, which is Z.

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By pressing Z, when you've not got anything selected, moving, rotating,

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etc. it will in fact switch to Wireframe Mode. And we can see

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underneath, that ramp is ready for use.

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How did you guys get on?

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I will see you guys in the next lecture, where we're going to use that ramp

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as the base for our steps.

