WEBVTT

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Welcome to different selection methods.

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So in this video we're going to learn some more ways to select your geometry using two features border

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select and circle select.

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So let's hop over into blender.

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Now both of these features are located in the select menu on the 3d Ed header so under select We can

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see you've got circle select and border select.

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Now you may hear me refer to a box select which is exactly the same thing as border select.

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You're essentially during a box or a border around the things you wish to select.

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So you do need to be in edit mode if you're not already and you do need to choose what you're going

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to select just like you would do if you're selecting things individually whether they be edges faces

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or vertices.

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So if we hit the big key.

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Let's see what happens.

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So we've got it on edge select and we're going to draw a box around here so selected.

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Every edge that line came in contact with.

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And if we spin round we'll see that it's not selected anything on the other side.

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If you do want to select through an object say this the whole top of this pyramid I would suggest you

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first move your view around so you can select the box orthographic view is best so there's no perspective

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playing.

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You want to d select.

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You've already selected and you can just press a key which D selects as well as selecting all hit the

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beaky for box select.

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And before you do that.

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You'll want to go in to wireframe mode.

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Rotate it back down in wireframe mode when you use a selection tool.

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It selects through your objet So I'm cautious now about how I'm selecting.

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That should have selected everything on top.

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Do you have to be careful if I drag the box round the actual too far out of selected all the top of

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the pyramid as well.

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Now in this view you'll notice if I finger and box select that edge it adds to the selection.

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If you want to remove from the selection when you do in the box selecting you can middle click.

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So a middle click and drag all d select.

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A.

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Just clicking and selecting more will add to your selection with no further impact.

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So let's try out Circle select circle select produces a circle and you can change the size of that circle

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with your scroll wheel.

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So obviously if it's this big and we've got it on edge select as we go over.

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Umm clicking now you can see I am selecting loads of edges as we go and as soon as we see this one here

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soon as all four edges of a face or however many face edges the face has have been selected the face

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highlights as well.

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So if I select that edge there it adds to its And again middle clicking will select as you go so you

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can select and select two using both of these selection tools.

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Very powerful stuff especially since we can change the size of this circle.

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Finally you can do anything.

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Steve exited the circle so you do need a right click at some point to exit.

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Whereas the box select automatically exits at the end of the selection.

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I found a challenge.

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Okay guys.

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I'd like you to remove some of the pyramid using either border or circle select.

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I'd like you to remove the parts of the pyramid covering the ramp that we've made ready for the stairs.

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So a quick look here at the pyramid how it is at the moment and then using the various selection methods

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we need to get to something that looks a bit more like this.

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So here we go.

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This is what we're aiming for those faces removed so we can see the ramp underneath.

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Now there are various ways you're going to be able to accomplish this you could do it one at a time.

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But I do suggest that you use one of the quick selection methods so you can highlight the lot and work

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on it.

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So examples of video now and give That's a go.

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Welcome back.

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Let's go and remove those parts of the pyramid.

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So let's hop straight on over into blender.

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Now we can see quite clearly.

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Oh we can't actually because this pyramid's the same on both sides and I've rotated it round several

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times so I can't see clearly one of these has got a ramp rep.

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And one of them hasn't.

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How do we tell that well we're going to hop over in to wireframe mode.

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I'm going to move it back into perspective.

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And I'm just going to remove all the rest of the orange so we can see there that there's no ramp on

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this side and there is on here.

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So now we know that we can come out of wireframe mode.

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Now the ramp itself I'm being a bit forward thinking here the ramp itself stops on the edge so we don't

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want to delete that edge.

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Otherwise the ramp itself will disappear.

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So we need to delete that hedge all the way down to that edge.

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We could hold down Shift and select them all.

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There's not a great number in this case.

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I'm going to because I'm at an angle I could make it perfectly square and use board border select but

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because I'm at an angle I'm going to hit see four circle select doesn't have to be terribly big.

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I'm just drawing straight up here all the way to there.

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Finally I'm.

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I can even go through mesh punch can I hit the x key.

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Ah.

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So what the circle selected.

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Remember to right click out of it.

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Okay x how we're going to delete the edges.

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Nothing else just the edges.

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And there we go we can see our ramp underneath.

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Brilliant.

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How did you guys get on.

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Remember to save your pyramid if you haven't done already.

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And oh I've just had a thought a week or so.

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I haven't named my cube.

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Was not cube.

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Oh dear.

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So let's change that now.

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So it says pyramid.

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And of course that's the mesh object renamed rather than meshed data itself.

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But don't worry we'll get to that a bit later in the course to understanding the differences.

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But so if any of you have already named your mesh pyramid Congratulations you become a teacher to doing

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it.

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Make sure you do name your meshes otherwise later on when you have something more complex is going to

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be a pain to find anything.

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See you guys in the next lecture.
