WEBVTT

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Welcome to Loop Cuts and Face Loops! In

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this video you're going to build on your knowledge of loop cuttings and

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how face loops are similar to edge loops.

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Let's hop over into Blender! So we have

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our Pyramid that we've been playing with. Let's go in

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and add some more detail to this top section.

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So let's hop on over into Edit Mode and let's

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zoom in here. Now when you hold down Control and R you

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enable your Loop Cutting Tool. Now, before we

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click to actually apply that cut, we can

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use the Scroll Wheel on our mouse, in order

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to increase the number of cuts. And that can go up and up

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and up and up and up, and we can see in the lower-left that that's 35 cuts

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there. That's a bit too much for this exercise,

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so we're going to lower that down to maybe 3

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or 4. I like 5 actually,

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in this case. I'm just thinking of what I'm going to do later on.

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And then, you've got the slide function, once again.

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Now there's plenty of stuff you can do this with, and I want to actually

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push this up a little higher anyway. So I've got

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a nice set of geometry. And this has created a series of edge loops around

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our model and has cut up our top of this model into

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several more faces, adding more geometry.

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And the more geometry we have, the more control we have

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over our model, the more detailed we can make it. So

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at this point, I want to select all of these edges going around,

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so I can bulge it out or move it in or do whatever I want with it.

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So making sure that the Face Select is on,

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again holding down Alt will enable you

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to select an edge, sorry, a face loop, just like it does

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with an edge loop. And if we click towards the

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edge, the left or right edge, it will go around the...

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Let's call it a cube for the moment, it's not quite. Go around the top this way.

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If we click towards the top, then it will

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follow...it'll follow our model around there.

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So that's great, we can alter things very quickly. And similarly, if we want

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to alter the height of one of these steps here, we can select

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a edge loop towards the edge.

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There we go, got it! And now we can do whatever we want, we can pull that

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edge loop up and make it some sort of funky hidden thing. We need

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to fill in some geometry, if we did do that. Ah but you can see how

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powerful that would be. So I'm just going to undo that, so our pyramid's

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not too crazy, so you guys can follow.

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It's challenge time! I'd like you to create some temple

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detail. So to create some extra geometry at the top of the

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pyramid, that little square bit at the top, and modify that geometry to

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make it a bit more exciting. I'm going to leave what you want to do

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to what you want to do. All that I do ask is that you don't make it too

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exciting around the top of the stairs, because shortly we'll

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be creating a door into our temple, and if it's too exciting

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around there, it's going to be more difficult to make the door. But go

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wild with it, make it as crazy or as pointy or as large or small as you like.

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Go for it! Pause the video now and give that a go!

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OK guys, welcome back! Let's hop over

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into Blender! Let's see what we can do to the top. So I've

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already put lots of cuts in there, that's great. Um, I'm going to

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Face Select and I'm going to hold down Alt and select this top ring here.

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And I want to... I suppose it's scaling it out but

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not up and down, so I

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want to limit the Z. So we want to eliminate that by holding down

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Shift and Z and pull that out. Now that seems to

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be, that's not quite what I want because I still want that lip at the very top,

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so I'm going to have to do something else first. So I'm going to

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extrude into the same location. So I'm just going to hit

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0 to make sure it stays in the same location, and that has generated an

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edge. We won't see it at the moment, because they're on top of one another.

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And now when we scale outwards, we've actually got

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some extra geometry that prevents the top... I've zoomed in far

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too far. Sorry guys! Let's scale that out again.

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I've created an extra bit of geometry, which means that it's not going to bend

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the rest of it as we scale out. So I'm happy with that! And let's do

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just another one around here,

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but this time I will bend it, so we'll do it slightly differently.

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So let's scale this again... Oh uh oh, zoom out!

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It's gone a bit crazy there isn't it?! So let's scale that

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but this time I do want the bulge, but I don't want it over where I'm going to put the...

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Ah no that's fine where the door is there. And I want to snap it, in this case,

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so it's level with the roof line. So that's absolutely

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fine. I'm going to have to pick a different snapping point, a Face snap.

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So let's scale that out and draw along this face. No it's not

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liking that! Let's try a Vertex Select and scale that

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out, so it's on this edge there. So that was the best way of doing this,

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so now they're the same width as one another but slightly different.

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Excellent! Ah final thing to do on this top here,

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I'm going to lift it up just a little more, so I'm going to extrude again,

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and then, I'm going to scale inwards, so it's got a bit more of

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a chamfered top. Excellent! That would to do for the moment, that's in

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keeping with the rest of our model as well. How did you guys get on?!

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I really want to see what you made from the top of your temple! Post it in the

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discussions, and I will see you in the next lecture! Take care!

