WEBVTT

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Welcome to extra modelling challenges.

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So what else can you make.

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This is a question I get asked all the time Mike.

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I'd like to you know I'd like to really focus in on what I've learned so far.

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Have you got any suggestions for me.

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Well perhaps the back drop of the transource rex and the low poly trees and mountain is a bit of a stretch

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at the moment but very soon you'll be able to do that.

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But we now have a lot a lot of basic modelling tools to hand which means that we can start making some

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basic models.

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Don't worry those they are itching to learn more there's plenty more to come.

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But now is the time to reinforce our modelling knowledge not just leap onto something new.

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But practice what we've learnt and practice it properly.

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So I'm going to jump straight into a challenge here.

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Extra activities I'd like you to go and pick three objects that consist of only one or two parts.

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And for the reason for that is because many of you will go off and try and model something that's too

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complex and that will make you feel bad if you go and do that.

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Let's stick as simple things go to your kitchen drawer open up the cupboard see what's there.

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Simple things.

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Emma remember representations of those.

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So we're modelling them to a basic level of detail or elodie.

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What we don't want to do at this stage is start really focussing on high detail.

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I know some of you will want to do that straight away but really learning Low detail modelling is going

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to get you.

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Is going to make your high detail modelling much much better.

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Because at a lower level you are able to iterate the process much more quickly.

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Share them with us.

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I love seeing and the rest of the students love seeing your models.

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So make sure you come over to the community site and share your models over there.

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Now don't worry for the eager amongst you more complex models and scenes where we're going to be dealing

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with those later on.

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Not in this particular section.

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So go ahead pause a video and pick those three objects that consist of one or two parts and crack on

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modelling.

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Okay guys welcome back.

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I'd like to show you the couple of objects that I've modelled in a very low detail manner.

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And for that we're going to have to hop on over in a blender.

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So in front of us here we have a very inspired object.

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We have a low poly key you know.

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It's a little bit further on than that I've used the inset tool to make a crate.

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Now when you're showing off your models you may want to go up to the screen layouts and change it to

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a 3D full view.

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You may have to zoom in or out.

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But here we are completely distraction free we can really focus on our model and that is essentially

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a low poly crate.

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Well what else have I gotten up to.

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I have played about and I've made a low poly coffee cup.

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How useful is that.

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Well in this form Not very.

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It needs some liquid in it and nice coffee I think.

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Where else could I have made.

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Now this time I've focussed on something that's actually made of two parts within one mesh.

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I've got v.

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This is an axe for those who don't recognize it.

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And we've got let's go over into our default view.

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We've got two different meshes but they're part of one mesh object.

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So if I go inside the mesh object into edit mode and have a look at this we see that this bit inside

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eFax if I go to wireframe mode and see it even in more detail we can see that this stem going through

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it is much larger real acts and actually goes through and intersects this outer part here.

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Now later on we can get to colouring those in et cetera but this is an example of two meshes in one

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mesh object and tut tut.

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Every notice that is still cool.

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Cube it would be great if we get into the habit nice and early on about calling things what they are.

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So this is now in fact an axe.

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I'm pretty sure I'm guilty of that in other places as well.

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And finally a simple oil barrel now rest assured I don't have oil barrels lying around my house but

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I I just like them I don't know why I think they're a really cool shape.

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Simple me hey.

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So this is an example at slightly more a polygon than previous were opposite fifteen hundred polygons

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or triangles there and it's a bit rough around the edges but will learn how to smooth things out like

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that in the future.

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And of course one of the things we're lacking from all of these.

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Now we've got our modelling skills up is a bit of colour and of course we'll learn that over in the

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next section and before you guys rush over to the next section and we wrap up this one.

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I'd really like to see what you guys have model especially on your own what three objects if you picked.

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Love to see them.

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Please share them over on the community sites.

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Others can see them as well and I will see you guys in the next lecture.
