WEBVTT

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So in this video we're going to explore some basic modeling

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concepts! Let's hop over and draw something!

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Hi guys, welcome back! Now, we're going to do a little

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exercise with the board behind! Take a step back from Blender, just to grasp

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a few concepts, and then, we're going to hop into Blender and start

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working, using those concepts. So Blender

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is great for modeling, as we all know, but it's

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always worthwhile starting with some fundamentals. So we've already played

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with some primitives. Now we're going to work on those primitives

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and make them work for us, rather than the other way around. So

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I'm going to use this red pen here, to represent what we call a

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vertex or vertices. One vertex, many

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vertices. So if you remember dot to dot, when you were little.

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[Marker Board Squeaky Sounds] Isn't that great! I've just drawn what could be many things.

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I'll draw the top bit there. So that would represent

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our vertices. If I was then to join these

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vertices together

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with what are known as edges, we will end up

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with something. Now, depending on

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what you want to call that, most people I think would say a house.

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Now I know of no houses that look like that, but it

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represents the house itself. A similar argument can be

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said for.. if I was to draw something like this

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and then do that. Yes, some people may

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say it's a mushroom cloud or some may say it's a tree. In fact, in this

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case, I've drawn a tree, but it's not a reallistic tree,

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it's a representation of a tree. And essentailly that's all

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what low poly modeling is all about, it's enough polygons to

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make sure what you're trying to show people, what it's representing,

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is close enough. One final example, if we do

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a couple of circles, put a line in,

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and go around our model like that,

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most people will see that as a car, and I don't know many cars that look

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like that.

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It's challenge time! Draw or model something simple.

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Now this is a bit of an odd one, of course, we've taken a step away from Blender, and the whole

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purpose of this is to get you thinking about how things

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are constructed on a fundamental level. So I'd like you

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to just grab a bit of paper and pen and draw somre representations

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of common objects. Whether it's copying what I've done with the house,

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perhaps add something to it, etc. Think about

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animals, how are they constructed? For instance, a stick man and things

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like that. It's important to grasp how things are constructed,

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because that's going to help you massively, moving on when we start

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modeling things within Blender. If you do have some Play

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Dough or anything similar to that, maybe Plasticine, then try that too!

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It's great fun, [Laughs] I certainly had fun doing it! And

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it's very very satisfying creating something, so

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pause the video now, go off and just sketch some representations,

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and model if you've got your access to Play Dough,

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Plasticine, etc.

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Alright welcome back! Alright, let's see

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what I got up to! Well I

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grabbed my white board and I drew some representations. I

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know what all of those items are, just by looking at them,

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um, but I didn't look at

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any reference material,

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I just used what was in my mind, what do I think

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these things look like. And we're got a ship, a rocket,

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a tree, a house, some sort of bird,

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and a train. Now, I'm not sure how closely those

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resemble real world items, in fact, they're probably

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far from them, but they're very similar to how kids toys are constructed.

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I also got my hands on my

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childrens' Plasticine and did a little tree and a little

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house. Again they're not realistic, but if you showed them

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to someone, they would grasp immediately what you were trying to show them.

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Alright let's take the concepts we've learned now and head on

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over into Blender!

