WEBVTT

1
00:00:00.466 --> 00:00:04.000
Vertices, Edges, and Faces!

2
00:00:04.000 --> 00:00:08.000
In this video we're going to learn about Object Mode and Edit

3
00:00:08.000 --> 00:00:12.000
Mode, naming your meshes, manipulating

4
00:00:12.000 --> 00:00:16.000
vertices, edges, and faces, and understanding

5
00:00:16.000 --> 00:00:20.000
their relationship to one another. So let's head straight

6
00:00:20.000 --> 00:00:22.500
on over into Blender!

7
00:00:22.500 --> 00:00:26.433
We've opened up a brand new Blender file. The first thing I'm

8
00:00:26.433 --> 00:00:30.433
going to do is just move that cube up a little. We're going to be working

9
00:00:30.433 --> 00:00:34.433
with this cube, so I'm just wanting to make sure it's above

10
00:00:34.433 --> 00:00:38.433
this plane here. OK, so Object

11
00:00:38.433 --> 00:00:42.433
Mode and Edit Mode, what's the deal there?

12
00:00:42.433 --> 00:00:46.433
Well this cube is an object,

13
00:00:46.433 --> 00:00:50.433
so is this camera, and so is this lamp.

14
00:00:50.433 --> 00:00:54.433
If we have a look on the right-hand side here, I'm just going

15
00:00:54.433 --> 00:00:58.433
to expand the Outliner. So this Editor here is

16
00:00:58.433 --> 00:01:02.433
called the Outliner, and it lists here the

17
00:01:02.433 --> 00:01:06.433
objects in our world. Now if we have a

18
00:01:06.433 --> 00:01:10.433
look at the Cube, we see it has this

19
00:01:10.433 --> 00:01:14.433
triangle next to it, and that triangle means that this cube is a

20
00:01:14.433 --> 00:01:18.433
mesh. Now currently the Lamp is selected.

21
00:01:18.433 --> 00:01:22.433
If we go down to the 3D Header Bar and

22
00:01:22.433 --> 00:01:26.433
click on Object Mode, we can see there's nothing else to do. However,

23
00:01:26.433 --> 00:01:30.433
if we select the Cube, either in the Outliner or in the

24
00:01:30.433 --> 00:01:34.433
3D Editor itself, we then get some more options.

25
00:01:34.433 --> 00:01:38.433
At the moment, we only want Edit Mode. If we click

26
00:01:38.433 --> 00:01:42.433
on Edit Mode, it goes into that mesh and

27
00:01:42.433 --> 00:01:44.966
enables us to Edit it. Finally,

28
00:01:45.733 --> 00:01:49.733
you can toggle between Edit Mode and Object Mode,

29
00:01:49.733 --> 00:01:53.733
using the Tab key.

30
00:01:54.000 --> 00:01:58.000
With only three objects in our world, at the moment, it's

31
00:01:58.000 --> 00:01:59.866
quite easy to distinguish

32
00:01:59.966 --> 00:02:03.600
them from one another, however, as you build

33
00:02:03.600 --> 00:02:07.600
more and more complex meshes, you'll want to name them to make sure

34
00:02:07.600 --> 00:02:11.600
you can find them again, select them, and manipulate them.

35
00:02:11.600 --> 00:02:15.600
So if we have a look on the right-hand side, we can

36
00:02:15.600 --> 00:02:19.600
see that our mesh is called Cube. That's an accurate description

37
00:02:19.600 --> 00:02:23.600
of what it is on the screen. You can also see the name of that mesh,

38
00:02:24.533 --> 00:02:26.800
if I enable the Properties

39
00:02:26.800 --> 00:02:30.800
Pane in the 3D Editor or press the N key. um, Mid-

40
00:02:30.800 --> 00:02:34.800
way down on here there is, here we go, under the Item

41
00:02:34.800 --> 00:02:38.800
dropdown you see it says Cube. So you can either change the name

42
00:02:38.800 --> 00:02:42.800
here in the Outliner or in the Properties Pane

43
00:02:42.800 --> 00:02:46.800
of the 3D Editor itself. So if we change that one here to

44
00:02:46.800 --> 00:02:50.800
Cube1

45
00:02:50.800 --> 00:02:54.800
we can see it changes in two places. I couldn't think

46
00:02:54.800 --> 00:02:58.800
of a better name for it. So that's how you name

47
00:02:58.800 --> 00:03:02.800
your meshes. Let's go and edit that Cube

48
00:03:02.800 --> 00:03:06.066
and make it into something else.

49
00:03:06.066 --> 00:03:10.066
So I'm just going to do a bit of tidying up, because I'm

50
00:03:10.066 --> 00:03:14.066
quite lacking space here. Right let's

51
00:03:14.066 --> 00:03:18.066
zoom into this cube, so we can have a closer look!

52
00:03:18.066 --> 00:03:22.066
So on the 3D Header Bar

53
00:03:22.066 --> 00:03:26.066
you have three buttons next to one another, Vertex Select,

54
00:03:26.066 --> 00:03:30.066
Edge Select, and Face Select. Now when

55
00:03:30.066 --> 00:03:34.066
Vertex Select is selected, we're able to select

56
00:03:34.066 --> 00:03:38.066
each one of these vertices individually. The same is

57
00:03:38.066 --> 00:03:42.066
true when Edge Select is, we can select all the edges,

58
00:03:42.066 --> 00:03:46.066
and finally faces, you've guessed it, you can select

59
00:03:46.066 --> 00:03:50.066
faces! Now the really cool thing about this is, if I select a face, like this one

60
00:03:50.066 --> 00:03:54.066
on top, and then click Edge Select, it changes now

61
00:03:54.066 --> 00:03:58.066
to selecting all of the edges that made up that face. And

62
00:03:58.066 --> 00:04:02.066
similarly, if I now click on Vertex Select, we've now selected all the

63
00:04:02.066 --> 00:04:06.066
vertices that make up those edges, which make up that face.

64
00:04:06.066 --> 00:04:10.066
Now we can start manipulating our model!

65
00:04:10.066 --> 00:04:14.066
So how do we do that? Well over here,

66
00:04:14.066 --> 00:04:18.066
on the left-hand side, we have some options,

67
00:04:18.066 --> 00:04:22.066
Translate, and if we hover over...

68
00:04:22.066 --> 00:04:26.066
Ooh I'm already doing it, I'm just going to escape out of that. With Translate,

69
00:04:26.066 --> 00:04:30.066
if we hover over it, you can see it's got the shortcut G. Rotate

70
00:04:30.066 --> 00:04:34.066
has the shortcut R, Scale has the shortcut

71
00:04:34.066 --> 00:04:38.066
S, etc. So if you ever want to know what a shortcut

72
00:04:38.066 --> 00:04:42.066
key is, and it's not apparent straight away, if you hover over any of these

73
00:04:42.066 --> 00:04:46.066
buttons, if there is a shortcut you can see what it is.

74
00:04:46.066 --> 00:04:50.066
So now, if I press G I can move all of those vertices up

75
00:04:50.066 --> 00:04:54.066
and down, or indeed, we're moving that face at the same

76
00:04:54.066 --> 00:04:58.066
time, it's the same thing. If we press the R key to rotate,

77
00:04:58.066 --> 00:05:02.066
we can rotate that face around. At the moment, it's

78
00:05:02.066 --> 00:05:06.066
around an arbitrary point in space, and scale

79
00:05:06.066 --> 00:05:10.066
with S, we can make the top much much smaller.

80
00:05:10.066 --> 00:05:14.066
Excellent! So we've got some sort of funky pyramid going on there!

81
00:05:14.066 --> 00:05:18.066
Now what happens if we don't want that shape, if we want to actually

82
00:05:18.066 --> 00:05:22.066
edit the shape itself? Well we can start going in and deleting

83
00:05:22.066 --> 00:05:26.066
stuff. So let's select edge, click this

84
00:05:26.066 --> 00:05:30.066
edge, and then go to the menu Mesh,

85
00:05:30.066 --> 00:05:34.066
and we can see Delete and we've got an X there, so we can hit

86
00:05:34.066 --> 00:05:38.066
X and select Edges. Now that's deleted that

87
00:05:38.066 --> 00:05:42.066
edge there. Now because these two faces

88
00:05:42.066 --> 00:05:46.066
relied on the edge existing, it's now

89
00:05:46.066 --> 00:05:50.066
gone. So with this we could make a brand new

90
00:05:50.066 --> 00:05:54.066
shape. Let's delete this vertex down

91
00:05:54.066 --> 00:05:58.066
here. I'm going to press X and delete the vertices.

92
00:05:58.066 --> 00:06:02.066
Now I'm going to join up

93
00:06:02.066 --> 00:06:06.066
this vertex here and this one here, by holding down Shift,

94
00:06:06.066 --> 00:06:10.066
while selecting. I'm going to go to Mesh,

95
00:06:10.066 --> 00:06:14.066
Edges, Make Edge or

96
00:06:14.066 --> 00:06:18.066
Face, and it's got the shortcut key F.

97
00:06:18.066 --> 00:06:22.066
So that has made an edge there. If I now

98
00:06:22.066 --> 00:06:26.066
highlight these two vertices and press F,

99
00:06:26.066 --> 00:06:30.066
it will make an edge there, and if I highlight these two

100
00:06:30.066 --> 00:06:34.066
and press F but there's no faces left.

101
00:06:34.066 --> 00:06:38.066
Well we can simply select the third.

102
00:06:38.066 --> 00:06:42.066
Remember a face must exist of at least three

103
00:06:42.066 --> 00:06:46.066
vertices and three edges.

104
00:06:46.066 --> 00:06:50.066
And press F, it actually fills that space in with a

105
00:06:50.066 --> 00:06:54.066
face. I would do it there

106
00:06:54.066 --> 00:06:58.066
and we'll do it here as well.

107
00:06:58.066 --> 00:07:02.066
So there we go, we've filled in all of those. Ah no,

108
00:07:02.066 --> 00:07:06.066
we haven't, we've forgotten the bottom!

109
00:07:06.066 --> 00:07:10.066
There we go, so we've now got a completely solid

110
00:07:10.066 --> 00:07:13.700
and new shape from our cube!

111
00:07:13.700 --> 00:07:17.533
It's challenge time! I'd like you to create a wedge!

112
00:07:17.533 --> 00:07:21.533
So starting with a cube, create a wedge. Make

113
00:07:21.533 --> 00:07:25.533
sure you name your mesh Wedge, and finally,

114
00:07:25.533 --> 00:07:29.533
it should look something like that.

115
00:07:29.533 --> 00:07:33.533
Variations on the theme are accepted. So pause the video now, go off,

116
00:07:33.533 --> 00:07:37.533
and try and make your first wedge!

117
00:07:37.533 --> 00:07:41.533
Welcome back! How did you get on? Well in

118
00:07:41.533 --> 00:07:45.533
the next lecture, we'll show you the process for making that wedge!

