WEBVTT

00:02.570 --> 00:03.110
Hi guys.

00:03.110 --> 00:07.530
Welcome to this section where we're going to be making bowling pins and a bowling ball.

00:07.550 --> 00:08.670
What's it we're going to cover.

00:08.900 --> 00:13.090
Well more complex meshes the whole idea here is that we step outside of our comfort zone again.

00:13.100 --> 00:14.330
You just got used to box modelling.

00:14.330 --> 00:18.710
Now we're going to introduce you to curvy things like bowling pins how we're going to make a bowling

00:18.710 --> 00:19.790
pin Mikey.

00:19.790 --> 00:25.040
Well in this module we're actually going to suck in some reference material from a picture.

00:25.150 --> 00:28.780
So going to bring that into a blender and use that to trace our model.

00:28.940 --> 00:33.060
So reference material real world reference and material that is a pretty handy technique.

00:33.100 --> 00:36.860
And then we're gonna move on from there and look at shading a little bit of real world shading just

00:36.860 --> 00:41.150
basic stuff which is going to be a red stripe or whatever colour stripe you want around that bowling

00:41.150 --> 00:44.530
pin and show you how to make different parts of your model appear different.

00:44.530 --> 00:45.460
For the first time.

00:45.620 --> 00:47.800
So we really want you to do that.

00:47.840 --> 00:50.870
In fact maybe Mike you can stress how much we want to customize.

00:51.080 --> 00:53.770
Yes you can make anything make it your home.

00:54.510 --> 00:59.580
You know you can make with the bowling pins knows it was an intentional slip of the tongue you're going

00:59.580 --> 01:01.340
to make nose make you see what he did there.

01:01.350 --> 01:02.570
He's really funny this guy.

01:02.730 --> 01:04.900
Make it your own making your garden.

01:04.920 --> 01:07.090
You've got to make garden gnomes now think mounth.

01:07.140 --> 01:08.740
I think they got it right.

01:08.790 --> 01:09.140
OK.

01:09.150 --> 01:12.830
So that's another thing that's really important is the we're going to be talking about the whole work

01:12.830 --> 01:14.550
flow in this in this section.

01:14.550 --> 01:19.710
So I'm going to show you at the end how it export your model and then just as an example how do it import

01:19.710 --> 01:20.640
it into another package.

01:20.640 --> 01:23.980
I'm going to use unity as the example you don't need to follow along you don't need to download unity.

01:23.990 --> 01:29.580
It's a very big package if you've already got it sure but you'll be able to see the impact of the way

01:29.580 --> 01:34.600
that you build your model in blender and how that manifests itself over in a different package.

01:34.750 --> 01:39.810
OK there are things to consider like the scale of the model like the rotation of the model the Normal's

01:39.810 --> 01:42.310
of the model your back to those old chestnuts.

01:42.330 --> 01:42.940
Yes.

01:42.990 --> 01:46.500
And also the way that your hierarchy of objects is arranged and named.

01:46.620 --> 01:50.110
So all of that type of stuff is going to impact how it export it.

01:50.190 --> 01:52.080
And it's important to begin with the end in mind.

01:52.080 --> 01:55.560
Good old Stephen Kobe Kobe or even Kobe will tell you that.

01:55.680 --> 01:57.250
So that's what we're going to be doing.

01:57.300 --> 01:57.570
Yeah.

01:57.600 --> 02:01.450
And always remember to enjoy yourself throughout this entire section.

02:01.550 --> 02:06.570
And if you have questions ask and make sure you post your results in the discussion so we can see how

02:06.570 --> 02:07.390
you're getting on.

02:08.760 --> 02:14.150
And just before we dive into the section let's go through what's coming up so you're prepared for it.

02:14.160 --> 02:18.840
First of all of course we've welcomed you to the section we're going to have a look at more detail about

02:18.900 --> 02:24.390
a bowling ball and a bowling pin just to get in our heads what the shapes are how we would go about

02:24.390 --> 02:28.320
creating it how they're going to be laid out what they look like as well.

02:28.390 --> 02:32.610
And after we've done that what are we going to do is go ahead and let's just open up one of the files

02:32.610 --> 02:32.990
here.

02:33.030 --> 02:39.540
We're going to create a bowling pin but we're not just going to create it out of pulling vertices edges

02:39.570 --> 02:42.530
and faces around we're going to use something called a Bezier curve.

02:42.540 --> 02:46.070
If I show that on the screen there you can see there is a Bezier curve.

02:46.080 --> 02:49.310
And from that we can generate our pin.

02:49.350 --> 02:55.290
Now once the pins created we will need to go ahead and create as you probably guessed by now a bowling

02:55.290 --> 03:01.170
ball so we'll learn about the right type of primitive to use in order to make sure that you can make

03:01.170 --> 03:04.500
a sphere like this with holes in an appropriate place.

03:04.500 --> 03:06.580
Of course I've coloured mine in yellow.

03:06.690 --> 03:12.330
After that we're going to learn how to append our scenes together so in this case we can put together

03:12.360 --> 03:13.840
a bowling alley.

03:13.920 --> 03:18.870
In this case it's just a simple plane and everything sat on it of course you can elaborate on that and

03:18.870 --> 03:22.250
create it your own as we can see here we've got multiple pins as well.

03:22.260 --> 03:25.260
Now we've not created those pins individually.

03:25.290 --> 03:30.360
They are the same blend far so we're going to learn how to bring multiple blend files together into

03:30.360 --> 03:32.760
one scene which can be incredibly useful.

03:32.760 --> 03:39.000
It means that you can reuse your assets Time and time again and then finally and this is a recent addition

03:39.000 --> 03:39.480
to it.

03:39.570 --> 03:42.770
We're able to have fun with some physics.

03:42.780 --> 03:47.270
So as you can see here I've set up a ramp if I go ahead and play what's coming.

03:47.270 --> 03:53.750
We're going to drop a bowling ball down it's going to roll down and smash through those pins.

03:53.760 --> 03:57.310
So lots of fun to be had over the next 20 or so lectures.

03:57.330 --> 03:59.800
I'm looking forward to teaching you all about the modelling.

03:59.880 --> 04:03.590
All about the physics and I will see you over in the next lecture.
