﻿WEBVTT

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Welcome to the Final Scene! So

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it's challenge time, straight away! You need to make 10

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pins, correctly spaced. Now, if you're unsure about the spacing,

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that they need to be, use reference material for the correct spacing,

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and remember, you may be working at a scale. We're

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working, in general, at 10 times at the moment, so 30 centimeters would

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be 3 Blender units. You're going to have to create

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9 additional pins in our scene.

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So you can do that in a number of ways, I'll let you choose how you go about that.

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There's a couple of ways I can think of, you can just duplicate and move,

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you could use the Array Modifier. It's up to you, go ahead and try that!

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Name your object in the Outliner, and you can use the reference material for

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the numbering of the pins, for instance. And go crazy, make it exciting,

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so manipulate those pins, make them look like they've been smashed in to by the ball! And

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I want to see your final composition! Please

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share in the discussion, it would be great! So pause the video now and go and

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give that a go! So here we

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are, back in Blender! Let's go ahead and multiply

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our pin! Alright, so the first thing we need to consider

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is, how many of these do we want? We want 9 of them, and there are several

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ways we could go, we could literally just duplicate 9 of them and manually position

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them, or we could use an Array Modifier and go

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through that way. I'm going to use a combination of them both. So I'm going to

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create four of them first, by going to the Array Modifier.

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So with our pin selected I'm going to go to our wrench,

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I'm going to go to Add Modifier, and go to Array,

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and I want four of them, so I'm going to put the Count at 4.

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Now, before we used Relative Offset, I'm going to use Constant Offset

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this time, so it's not spacing off pins, it's actually a

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distance between. And I think they're about 12 inches, which is about

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30 centimeters. I'm not going to do the exact number to keep

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things easy for our calculations here. So that would transpire

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up, because we're working at 10 times scale to 3 Blender units.

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So there we go, with a constant Offset of X equaling

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3, we get our four pins ready. And I'm going to apply that

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straight away. So now that that is

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applied, the next thing we need to do is create our additional pins. So I'm simply going

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to duplicate this new mesh that we've made. So there we go, I'm

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going to lock it to the X Y axis, by holding down Shift and

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Z, so now it's not going to fall through the floor or end up in the air. Now we need to do

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some positioning here, and I know we're going to be moving this one forward

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by 3 Blender units and then moving it across by

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half of that, so 1.5, so we're moving along here. And

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we look down at our little axis, that is positive Y to go that way

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and then positive X. So

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I'm just going to go and move that,

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I could do it in the Operator Panel, that'll be far easier,

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because then I don't need to worry about where it is. So X needs to be 1.5.

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There we go! And Y needs to be 3.

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Excellent, so that's in the right position! Yes we've got an odd one over here but we're just

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going to delete that in a few moments. And I'm going to do exactly the same

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process again, I'm going to duplicate it. Job done!

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Oh, I've positioned it in a very weird place, but that's OK, because in this Operator

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Panel we've got X, Y, and Z there. So I can set the Z back to 0!

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The Y again, so it's forward by 3, so I've almost got that

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right there, but the X needs to be 1.5 again.

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And then, I'm not going to produce another four

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or another three additional ones here, I'm just going to go into our

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objects here, and I'm

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going to separate them out. So I do need to be in Edit Mode to do that, so select one of

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these first of all, select this first group, and we're going to separate

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all of these. So let's hop over into Edit Mode and

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then P to Separate, and then,

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we need to choose not by selection, like we've done before, but By

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Loose Parts. So all of these bits of geometry are not

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connected to one another. So first thing, before I do that, I do need to highlight

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the entire mesh, there we go, otherwise we'll be separating that little

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window that was selected at the front. So P,

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Separate, By Loose Parts. And you can see it's generated

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a few more meshes and we'll go ahead and name those, in a moment.

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And let's go on to this section here, hop

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into Edit Mode! Select all of our model,

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Separate, By Loose Parts. And we'll do it once more on this

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top one, so we're going to simply go into Edit Mode,

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select everything, press B,

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Separate, By Loose Parts. So again, we're here

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and I'm going to use one of these, so let's leave them.

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I'm going to use that one there and actually move it to the forefront here for

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us. So I'm going to use that, I'm going to move it in

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the X by

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-4.5 I think. Yeah brilliant, that's in the middle! Then, I'll just need to move it

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again, in the Y by 3. So there we go,

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we've got that sorted! There are our pines laid out! I'm going to

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select these two and delete them.

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Brilliant! So we should have a count

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of 10 pins. 1, 2, 3, 4, 5,

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6, 7, 8, 9, 10. Brilliant! Now the reason why

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you can't just count the ones on the screen is, because if there was a pin on top of a pin

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you wouldn't necessarily see it, but that's not the case in here.

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The Outliner shows 10 pins, but they're not named correctly. So let's go get

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the naming convention and see how we're supposed to name them!

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Wow, so we didn't have to go far here to see our

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layout and what the numbers are. So that's great, now we've got that for reference. We can

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hop straight back over into Blender and name our pins!

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Alright, so let's whiz around here, I feel like this is the way they

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should be labeled. So this one's going to be Pin 01 and it's blatantly

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not, at the moment. And because we're going up to 10, I'm going to leave the dot

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in there and call it Pin 01. There's 2, 3, 4, 5, 6, 7, 8,

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9, 10. So a very arduous thing, I may

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need to speed up the video, if I can't bore you all with waffle.

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So I'm just going through here,

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really quickly, renaming all of our pins to the appropriate

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names, making sure that I'm referencing them correctly.

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OK, so with all of our pins

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labeled now, we can start being crazy with it! So let's

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move this bowling ball into a much more dynamic position. Let's

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move this over here, let's move it right

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into the middle of our pins, and now, let's move these pins

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with a bit of artistic license.

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So I'm just going to grab a pin,

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rotate it around slightly, lift it up, have some fun with it.

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This one, of course, because the ball's come in, will

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be somewhere over here, so shift it over there, rotate it around.

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Brilliant! And we can just play with this to our heart's

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content, until we've got something looking relatively

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dynamic and exciting. In fact, I think that's getting...

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Well these two look too similar, I think. Well I suppose they would be, if they were falling

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in the same direction, but let's just rotate this one around a bit more

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there and move it there so it's a bit more

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dynamic. That's great! This one here.. In fact, let's

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go a bit crazy! Let's just lift that one right up out of here, so it's going

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absolutely flying. Well that's starting to look really good! And let's put this one

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having a slight wobble. You see it's going into the floor there, we do need to watch

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that. So we can select it and just pull it back up again!

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Of course, because these things are moving, they can be slightly off of the ground, that's absolutely fine!

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And this one's obviously been impacted by the ball, because the ball's

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inside it. So we can move that one over here, and just, again, play with it,

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be more dynamic! The ball hasn't reached here yet,

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so that's absolutely fine! And then,

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we can look at it from various angles, and there we go, I think that's a pretty dynamic

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scene! How did you guys get on? Please share in the discussions,

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and I'll see you again soon!

