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Welcome back, Ben with you again!

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We're going to be talking about Assigning Materials to Faces! We want to put some stripes

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around the neck of our pin. So in this video we will introduce the Material Properties

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Panel, tell you how to create and name materials.

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We'll be talking briefly about users of materials and how that impacts trying to delete

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them, and we'll also, of course, show you how to assign a material to

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the face. So the bit I want to bring your attention to is, on the

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right-hand side of Blender over here in this panel

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here. Now, what is the panel? It's called Properties! You can see from the icon. So in the Properties

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Panel, I want you to make it a little bit larger, and you can actually scroll

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left and right. There's a lot of little controls in the Properties Panel, I'll show you. I can

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either hold down the Middle Mouse Button or I could scroll up and down,

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or for the sake of clarity, I'm just going to make the panel bigger for you guys. OK.

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So click on materials there! And what I want you to do, to start with, so that

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this view looks like the slide is, I want you to go to where I'm hovering

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at the top rightish where it says "Add a new material slot", because the materials

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panel slot's very very sparse. There's no slots, there's nothing to be had. So you

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click plus and now you're going to get a little bit more information,

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and then, I want you to click New. So we've made a slot, it's just an empty

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slot for a material on the pin. Now click New. And that's

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now you're going to get to this view, which can look a little overwhelming, especially if you scroll down.

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A lot of stuff there! I just want to focus above this line here, for now.

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So I've got a slide for you, which will help you to focus your eye in on what's going on

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at the very top of this Materials Panel. So we've already done the thing at the top, which is we've

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selected the Material Tab. The next thing you see is a bread crumb, it basically

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tells you where we are. What are we dealing with? Are we looking at the scene? That's that

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first little icon. Then, the cube is the object that we're dealing with, and then, we're

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looking at the materials of the cube. So it just reminds you where you are and what you're working on.

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The next list is a list of applied materials, or it's

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at least a list of material slots for this particular object,

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so now the pin has one material slot. And we did that on the right-

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hand side, with the Add, Remove, Copy/Paste buttons. And then, you've got another

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little sliver along the bottom, which we're going to be using a lot, which is where you actually manage the material.

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So let's dive back into Blender and take a look at how this works! So

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here we made a Material slot, and you can make your Material slot panel

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bigger if you like, by dragging like this. And we created a new one, and we called it

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Material. Well let's call it Pin. So click into here, where I'm highlighting, and type

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Pin and Return. And now, you'll see that we have a material

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called Pin. OK, now there's another type of material we're going to

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want on the pin, of course, which is going to be for the stripes around the neck. So let's

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go ahead and make a second slot. Now,

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you get a simplified interface. You need to make a second material.

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There it is, again it calls it Material, and we're going to call it Stripe.

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So now we have two materials, Pin and Stripe. And if you click

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here, to the left of the word Pin or Stripe, you'll see Browse Materials. You can also

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see those two materials. This is like a library of materials that you could pick up, and you can

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actually apply these to other objects in the scene, if you want later. There's some other more advanced

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controls over here, we're not going to worry about for now. What we do need to do is give our stripe a

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different color. So if you scroll down a little bit, you'll see under defuse, which is the

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color that it scatters off in all directions, it's currently white. Let's make it whatever you like, let's say

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red. OK, so we have two different materials, they're both

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simple diffuse materials. You can see the preview here, one is just a kind of very

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boring gray color and the other is a slightly more interesting red color.

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OK fantastic! So what I want you to do

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then is to go into Edit Mode, because now that we've setup

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our materials for our pin we cannot apply them to individual faces, until

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we are inside Edit Mode. So let's go into Edit Mode!

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Alright, and then, what I want you to do, once you're in Edit Mode, is I'm going to challenge you

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to actually create the two stripes around the neck of the pin. I'm going to choose

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a couple of face loops, this one here and maybe one a little bit

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further up, but I'm going to leave it to you to actually do this for yourself.

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I just want to bring your attention to one more thing, which is now that you've entered

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Edit Mode, three new buttons have come up here in the

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panel on the right-hand side, under the materials slots. You have Assign, Select, and Deselect

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The Select button selects all the faces that have the

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material that you have selected in the list above on them on.

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so have a go with that, and the Deselect button does the opposite - it

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de-selects all the faces that have the material that you have selected above on

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them, so can be pretty powerful.

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So Assign assigns the currently selected

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material, in the slots above, to the geometry that you have selected

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in the Scene View. The Select button selects the entire thing,

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so the pin, and Deselect would just deselect the entire object,

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i.e. the pin. So if you wanted, for example, to apply the pin material to the whole

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object, then you would click Select, which would select the whole pin, click on the word

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Pin, and then click Assign. You'll actually find that's already happened, by default, when you create your

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first material, it gets assigned to the entire object. So when you're going to make this stripe,

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you're going to need to select the face loop geometry,

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by doing that in the 3D View. Then, you're going to need

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to select the strip and click the Assign button. So those three buttons only come up in Edit Mode.

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So select a face loop for one stripe.

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Hint, you can select a face loop by holding down the Alt key in Edit mode and

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then using Face Select, so you've seen that in a previous video with

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Mikey. Assign the Stripe material to that face loop, and then, repeat

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again for another face loop to create the second stripe. So basically,

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make two stripes on your pin. Go ahead, pause the video, and try that now!

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Cool! Welcome back! So let's take a look!

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A few things to check, before we go! Firstly, you do need to be in Edit Mode here, because we are dealing at a Face

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Level, not just an object level. Second thing is, I want to make sure you are in Blender Render here,

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you'll get some very different menus if you're not. OK fantastic! So we

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need to select a face loop. So we go into Face Select Mode, down at the bottom of our screen,

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and then, we hold down Alt and then

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we click on one of the faces

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and there you go, we get a face loop selected. Now, with the

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correct material selected over here, you click Assign.

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Boom, there we go! Now to do it for the other one, it's the same job! You hold down, you

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right-click, face loop is selected, click Assign.

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Perfect! Look at that, we have stripes on our pin! Now you can preview this in various ways, you can come

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out into Object Mode, if you wish, and then, this is where you can use the various different

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rendering modes for the Viewport. You could say Wireframe. Now in Wireframe, of course, you're not gonig to see

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any of the materials, that's the whole point of Wireframe. You could go to solid

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colored. Now this is just a very fast preview mode, for use inside the

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Viewport here, for when you have complex models, and you do see your colors there, whcih is cool!

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You could go to texture, which is similar, but it's actually using the scene lighting now. It's just

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using this Lamp, which is why you only see it lit from one side. Or

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you could go to Rendered. Let's just leave it with that, and that would show you what the final

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Blender Render output may look like. But for now, we are just considering

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solid, which we have been all along. We are staying with default lighting,

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and we're just trying to get different faces, different colors. And we've done it, we've got a whole ring of faces

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in red, which is pretty cool! So congratulations with

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that! Do feel free to customize these things, if you want. You can always click back

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onto the Pin. You can go back, say, into the Pin's material

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and play with its Diffuse color here and have a vile different color for the

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pin, if you wish. You can also do the same for the stripe, and if you want

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to get a little bit more adventurous, we're going to explain all this later in the course. But if

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you want to play with things like Specularity, and some of these other things, it's not going to do any harm

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you're welcome to go and explore! But for now, the important thing is that you know how to put like a white

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color or whatever color you like, on the back of the pin, and a different color on those

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face loops around there. So well done,

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you've got a colored pin! And we'll see you soon!

