WEBVTT

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Guys welcome to Section 4.

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We're very excited because I know how much you're going to be learning in this section.

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What are we building Mikey models.

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Oh going to build a chest so that you can build a series of model so I'm going to have multiple objects

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floating about how are we going to have a chess board itself.

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And then all the associated pieces with the chessboard and were going to bring them all together in

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one big scene at the very end.

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We're going to apply textures so this is the first time you guys are going to experience textures in

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the course.

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We've already covered materials in the last Once we're going to add a texture to both our board and

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pieces and there's two ways we can to make these textures for the world of the ball we can import an

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image from the outside which is quite a common way of using text use and then use that to give the grains

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to the word and then the marble in the middle on the board.

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It's going to be created by blend the tech will be procedurally created by blender using its blender

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render material shaner which is pretty cool so you'll see that.

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And then I'm going to be helping you to export your materials out to a different program and look at

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the impact when you have both shaded settings and textures that you need to export have exactly that.

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So that's it.

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And before we get into the lectures Let's go through a few of the things we'll be doing.

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First of all one of the first things we'll be talking about is mocking up a scene we're going to be

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producing a chess scene.

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So let's make sure that we've got roughly the right scales and proportions and we know that that's how

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the scene is ultimately going to be laid out.

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And then of course we'll move onto a chessboard like this where we start adding a bit more colour to

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it and we'll be using an array modifier in order to build up a shape like this quite quickly.

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Obviously this is quite a simple shape to make regardless but you will learn the skills capable of making

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much larger objects with repeating patterns in them and then most of the chess pieces themselves have

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a similar property a similar base to them.

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So we'll make one base that we can use again and again for all of the rest of the pieces.

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Then of course we can put them together for instance here we put together a pawn and we've started giving

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it material to play with it just a little to see what it comes up like.

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And then of course we'll go through some of the rest of the pieces will be making a queen like this.

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And then of course moving on to some more of the more complex pieces.

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Now one of the more complex pieces you'll come across and then we'll get on to making one of the more

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complicated pieces like this right here.

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Now this is going to increase your skills when it comes to box mourning and low poly modelling in general.

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Quite a tough shape to get out but we use our reference material making sure that our overall shape

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is complete and then of course we'll put it all together and have our first taste of textures and then

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we'll start putting all of these wonderful pieces together into a scene where add some lighting to it

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and also starts our first bit of textures and by the end of this section you'll be able to create a

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beautiful chest set like the following You can see here.

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So without any further ado let's hop straight on over into blender.
