Guys welcome to Section 4.
We're very excited because I know how much you're going to be learning in this section.
What are we building Mikey models.
Oh going to build a chest so that you can build a series of model so I'm going to have multiple objects
floating about how are we going to have a chess board itself.
And then all the associated pieces with the chessboard and were going to bring them all together in
one big scene at the very end.
We're going to apply textures so this is the first time you guys are going to experience textures in
the course.
We've already covered materials in the last Once we're going to add a texture to both our board and
pieces and there's two ways we can to make these textures for the world of the ball we can import an
image from the outside which is quite a common way of using text use and then use that to give the grains
to the word and then the marble in the middle on the board.
It's going to be created by blend the tech will be procedurally created by blender using its blender
render material shaner which is pretty cool so you'll see that.
And then I'm going to be helping you to export your materials out to a different program and look at
the impact when you have both shaded settings and textures that you need to export have exactly that.
So that's it.
And before we get into the lectures Let's go through a few of the things we'll be doing.
First of all one of the first things we'll be talking about is mocking up a scene we're going to be
producing a chess scene.
So let's make sure that we've got roughly the right scales and proportions and we know that that's how
the scene is ultimately going to be laid out.
And then of course we'll move onto a chessboard like this where we start adding a bit more colour to
it and we'll be using an array modifier in order to build up a shape like this quite quickly.
Obviously this is quite a simple shape to make regardless but you will learn the skills capable of making
much larger objects with repeating patterns in them and then most of the chess pieces themselves have
a similar property a similar base to them.
So we'll make one base that we can use again and again for all of the rest of the pieces.
Then of course we can put them together for instance here we put together a pawn and we've started giving
it material to play with it just a little to see what it comes up like.
And then of course we'll go through some of the rest of the pieces will be making a queen like this.
And then of course moving on to some more of the more complex pieces.
Now one of the more complex pieces you'll come across and then we'll get on to making one of the more
complicated pieces like this right here.
Now this is going to increase your skills when it comes to box mourning and low poly modelling in general.
Quite a tough shape to get out but we use our reference material making sure that our overall shape
is complete and then of course we'll put it all together and have our first taste of textures and then
we'll start putting all of these wonderful pieces together into a scene where add some lighting to it
and also starts our first bit of textures and by the end of this section you'll be able to create a
beautiful chest set like the following You can see here.
So without any further ado let's hop straight on over into blender.